šŸ† Neo Monsters tier list (see first post) šŸ†

OMG Satomi on S+, my wishes came true!!! By the way, thanks for reading my opinion about Mai and Vixian, I doubt they will change anything XD but at least others will know that because they are F they don’t have to be bad

Note: (You’re the Best dev)

I didnt compare it to satomi tho…

rexterminator is a good monster with no waste skills. Load n charge gives well protection and combined with hold ground and it will be an advantage to rexterminator of using two hg ignoring skills by load n charge move only and stun immunity performs great in pvp .

I agree with you, but I think the issue still lies in the base design of him being a Mortar monster. To be honest, a Mortar monster with Stun Immune is pretty common, and the best of the Mortar monsters, Bloomluga, is that way not just because of it’s sweeping power but because it’s a Stun Absorber, it helps protect the team while being able to sweep efficiently and be a massive threats all the time. Rex is excellent, probably one of the best Mortar monsters we have, but compared to Bloom, he can’t really compare so the argument for him being higher tier isn’t realistic.

Stun Immune or not, the issue is he still has to perform a 130tu unpotted move before it can actually do anything, and even then kind of needs the Attack Boost SS to deal consistent heavy damage, so that’s upwards of 150tu before he does anything. He’s not an immediate threat, and unless you run a gimmick or a lineup to effectively support him, he may as well be counted as beinf stunned out of the game for the first 150s after his first turn, and his speed isnt the best either.

Don’t get me wrong, I love Mortar monsters, but there’s a reason Kanna is the only Mythic mortar monster and even with it’s moveset it’s not that great.

I see mortars as PvE gold, but when it comes to pvp they lack the ā€œimmediate threadā€ factor

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Piercing mortar is basically fine without attack boost, when it does pass the time to get a turn it can do two piercing kills at quite rapid TU and it’s worth noting how the enemy team has to get through the shield, HP (with decent defence) and hold ground to kill it. So even if it’s a while before it can attack, the enemy team has to commit a lot during that time in order to kill it and if they don’t they’ll probably face two piercing kills then it’ll reset and be hard to kill again for the next 130TU.

I think in practice it plays out pretty nicely.

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Bastia can go back to S+ tier now. To my knowledge, the devs have reverted only one nerf in neo history and that would be bastia. Nice.

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There was at least one other time… a few weeks ago when they reverted the other nerf on Bastia :wink:

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More seriously though, the only one I can think of where it’s been directly nerfing something then later undoing that nerf is Chronozeros’ speed which was something like 60% then 20-25% and now 38% (numbers may not be correct). I think there’s one or two other cases with move TU as well.

In all seriousness chrono should get 60% again

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in all seriousness #BuffJerbo

@Killerdog can u pls explain why Mechaviathan is in A for general?

Bomb, Team turn. both useful Ƭn PvE.

It’s genuinely good stun protection in PvE, give turn is great to combine with anything that can sweep 2+ at once and team turn is very powerful. It only does support, but it supports sweepers very well. If you think about it, a monster getting you 4+ kills is undoubtedly a good thing and Mecha can consistently do that for you with team turn.

It’s nothing crazy, but it’s above average (B tier - the one just below it). They were deemed top tier long ago but we’ve had a lot of better stuff come out since. In PvP the original TT monsters (Mechaviathan and Lavaronix) are far worse because the 50s you need to pass for TT is too awkward to do, 160TU give turn is too slow and their tanky stats don’t matter enough when they need to pass all that time to do the TT (every opponent will kill them before that point).

I am surprise that Sepheris isn’t so popular i mean isn’t Hurricane a powerful move in PvP

It is, but I think in practice it’s a bit situational. For some teams it can mess up their strategy but for others the monsters are too generically strong their order matters less. Even when it could mess up a team, it’s also down to the RNG of how they get shuffled. Another point is how the monsters aren’t actually dead, you still have to face them, and battles are often decided by how things line up so the ā€œmessed upā€ team might actually not line up any worse against the hurricane user.

EDIT: I didn’t make my points here clear, but I hope you can read them okay.

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I completely agree. It’s one of those monsters where people haven’t seen others use it so they don’t use it themselves. It’s likely to pull gazer, bronzeshell, rockoids etc to random places, break up Link and ruin synergy.

I really like it because it has the rare combo of Insomnia and purify, so a really hard counter to sleep and it will almost always have targets as it can hit any legend.

It’s high on my (albeit tiny) list :joy:

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I’ve started releasing my annual review series. They should be coming once a week until I’ve done all the elements. There’s a thread which I’ll add them to as I release them: KD's Monster Reviews YouTube series

On YouTube I have links in the description for getting to various parts.

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Was Kunomi moved after her boost? After using it for a while she deserves that S- spot!

Best way to check is to use the forum search and do ā€œin topicā€ for Kunomi. That will give you all the results of her movements since release and my comments on the changes :slight_smile: