If thereās no timeās up target then chances are the enemy team is stunable. Hence itās easy mess them up with stun retribution and overwatch (overwatch to pass time). After 100s has passed the stun blitz is brutal.
Only thing Iāve found truly messes it up is stealth, particularly camouflage, because it can only hit multiple. It can at least still stun single targets. Also, itās completely shut down by Aethereon, Bloom and Willowyrmā¦ but those are all quite rare in the current meta. I know full stun immune spam technically shuts it down too but realistically those teams have stun converters or the occasional stunable monster and Raizen only needs 1-2 targets before it can mess up the enemy team by slowing it down loads.
Iād say itās borderline S+ / S, only because in some scenarios it gets stuck unable to offer much.
100 TU is too long to wait to do something imo. Also itās likely to be about 120 TU. Donāt get me wrong, I like Raizen, but I find the scenario where it has no targets and nothing to do quite frequent.
I donāt feel strongly though, but I do agree with Ducky on this
Thatās true but u can actually really cover for dat by many ways
U can get rid of her by a backstab monster
U can set up a substitute strategizes with her with like basher or geo
If u didnāt setup anything along with her. She not being able to do anything in her turns is okay in the long run. Cause the opponent will have to deal with 3 of her tokens thatās already hard to kill and that alone is a great advantage
Yeah when youāre using pullback she becomes strong. Just doing backstab sheās not really much better than Motordragon (3 Vineyes vs 5 Bronzeshells, with one guaranteed to be next in line). She needs synergy to become genuinely good and a good setup to actually push her over the edge into very powerfulā¦ all the while she relies a lot on RNG (placements of the Vineyes and that they donāt sacrifice themselves immediately.
We had an update to version 2.30 last month which you can see here. Sorry for the delay - I actually wrote 80% of this ages ago but forgot about it. This post will cover the movements with regards to these changes.
This update was mostly small nerfs to some of the recent meta-defining monsters in PvP. Also, some fun buffs to older monsters and making Orochi far more worthwhile.
F.D. Maeve had the speed reduced by 14%, but I donāt believe this will make any significant difference to how it plays. Itās still an extremely strong FL option when combined with various things. Mantisamurai has a speed nerf too which has knocked it down a bit in PvE OoO setups but I still think itās worthy of S- there and in PvP itās still great. Basically, it turned out high speed with union attack was way too aggressive when combined with other bugs so Iām glad thatās been stopped. Magmarinus has finally got the speed nerf it needed ever since link fire became genuinely very good. However, itās still very strong in link fire so Iām leaving it in the same position for now, until I hear from people whether itās too unreliable. Cryokaizer got a nice revenge but wonāt affect its strength in PvP and then in PvE I donāt feel itās significant enough to boost the tier, especially because it means you canāt use it as a backstab target.
Movements:
These are only with respect to the changes in version 2.30.
Orochi moves from C ā A in general, C ā A in PvP and second form tier 3 ā tier 2, this was an enormous buff to speed her up and make her very controlling with the stun. I really like how stunning fulu now chains into swift revival or into a second stunning fulu. I still donāt like death entrance but the guaranteed kills with damage/stun and all while being stun protection seems very good. I think sheās borderline S-/A in PvE. Kuromasa second form moves from tier 1 ā 2, losing hold ground makes this definitely worse than the final form for the combos behind a protector. However, getting raw throw is a really nice upgrade so the monster isnāt so all-in on the double catapult strategy. I think the change for the final form of raw throw (100TU) ā raw catapult (160TU) is neither better nor worse. Piercing is worth the TU increase, but now you can only attack at high TU. Sanctallion moves from B ā S- in general, the shields are exceptionally good when youāre backstabbing this or otherwise to protect the newly entered Sancta. Unfortunately, in PvP the high TU assisted moves means this is still unviable in todayās world of tanky and camo monsters. Guardtotem moves from E ā D in PvP, a sorry excuse for a monster but this buff made it stun protection. Whatās most exciting here is the passive may be a hopeful sign of whatās to come. Archeopteron moves from D ā C in general and D ā A in PvP, buffing it exactly how I hoped, this is an intruiging option for use alongside OoO or as budget stun protection. The passives combination is top class but the issue is the damage is a bit low. Stunbreaker deals 4k or barely over while bloodcrave wonāt one-shot anything with good defence. Ultimately, that makes it hard to rely on even if youāre able to sneak in a quick kill on a HG enemy or set up your own rescuing cannibalise. Itās fine, but not top tier. Borderline S-/A. Woperdoom moves from F ā D in PvP, the impossible-to-charge bloodcrave has been switched to union attack and I think random clone might have been sped up too. This means the monster has gone from horrendous in PvP to actually having a viable damage move. However, the damage is not great, the monster is low speed and it probably wants to be in a team with both demons AND mark monsters (which it helps set up with its mark move)ā¦ which is a tall order.
If anyone has suggestions for changes to the tier list then let me know before the weekend! I plan to do a normal update in the next week and my schedule seems to be every 2-3 months so youāll otherwise be waiting until post-anniversary for your changes.
Albakhan is overrated and should go go S tier. Same with tricranium since it lacks piercing, single targeting, and is weak to disruption. Power creep victims basically. Exocross should move down to S tier. Satomi is easily stronger. Prismegasus and boutan are overrated too. Nauticruiser isnāt S tier as long as the person running it doesnāt know how how to use it properly. Almost no one knows how to use it properly. Shikabloom and jackolene should move up a tier. Dracarosa sucks. It canāt even counter poison.
Shika in current state paired with Kattmander / Rhino or any other strong beast is a winning ticket most of the times, definetely S+ (can summon stun protect, switch deadweight or kill it, double blood move, focus kill move, huge boost with union)
Mantis after nerf to maybe A tier since itās now much slower
Pandamonium S- to S or S+
Thanks guys! There are definitely a couple of those I will do and @NMEduck this next season Iāll finally get around to testing Albakhan (I said I would before dropping it).
i propose a couple of changes to the āgeneralā tier list. -
Chronotitan - A > S- : while obviously the two bombs are his main appeal its also worth noting that due to his surprisingly high attack stat he also deals a lot of damage with survivor and desperate bite and can be a pseudo-sweeper too. yes he requires setup however there are a lot of ways to do this to pass time - APs, Stunlock, Sleeplock, stealth, shields etc.
Soulstealer - S > S- : his sleep all is just too unreliable especially because theres been a lot more camo monsters recently.
Zeuswyrm - S- > A :too squishy and unreliable with single stun entry.
Sanctillion - S- > S : this is just so abusable since its buff. backbite/stab and sprout conversion go brrrrr. also whilst its attack is high tu the fact that it has attack boost too means it actually deals pretty decent damage.
Ammityrant - B > A : i think you were being harsh when you put it in B. its moveset is great for pve imo - especially because it doesnāt really get targeted first because it doesnāt have killer weaknesses.
Staticsphere - D > S+ : for āpersonalā reasons. c:
(seriously though i think D is harsh, probably C pushing B imo)