Suikenshi is the best choice if you intend to awaken it, and huskegon is the best choice if you want a good 2nd form mythic
What type of content are you planning to play with your pick?
Btw, Deviladus isnāt as bad as people make her sound. She can be a great asset against buffed PvE teams because she can potentially kill 5 enemy monsters on her own. However, people were right to point out her weakness which is the risk of losing control of the match. Itās just way too unpredictable to be used in modern PvP successfully.
Already played it a bit in my fire endgame and itās crazy good one with Flave and Novedomina
You have three lizards!
A post was merged into an existing topic: Team building help
Great to hear you like it! I hope I manage to hatch it too
Yes, some people complained that it is not very strong but they forget that it is a stun absorber and should be treated as such, I tried it in fire and poison endings, in fire it is a great support monster and achieved sweep 2-3 anagrams not bad for a stun absorbent
Definitely agree with your stance on Magmagund and Ophidiator; genuinely surprised they didnāt make the latter a limited mythic.
Almost all the mythics added straight into the standard pool each anniversary have been great:
Suikenshi, Arachnadiva, Plumesilisk, Kuromasa, Mechydra, Ophidiator
Only one out of that which Iām personally not a big fan of is Kuromasa, but that is popular even in the second form for people who build around it.
Any rough tier estimate where new legend, myth will be? Also I got motordragon, and that springlo/protect dude, I was going to evolve them until I saw pve tier list. I donāt understand why they are so low in pve/general tier list? wonāt ai have a hard time fighting tricky monster like them ?
Iāll be adding everything into the tier list this weekend.
Motordragon creating the Bronzeshells can disrupt PvE teams quite well but you need to have another monster to specifically remove it after entering + SS use and frankly sleep/stun is a far more reliable and effective way to control the battlefield. A lot of things can be done in PvE to gain control in battles. What Motordragon offers isnāt as good as the others.
Grovodeus works fine but doesnāt let you control the battle very well. Itās very slow to get any damage output going + slow sweeping when itās there. So what it tends to do is disrupt your team and slow it down, ultimately powering down your team (if itās a good one). It works for weaker teams and is a bit of a pain for the AI to kill. I enjoy using it in biweekly mission but no way Iād consider using it myself.
Any thoughts on the newest monsters? I personally think that the second egg is the better of the two; Wilhelmina in particular is incredibly strong, even in her unawakened form.
@Phantom00 I miss your newscast style commentary on what tier each new mon belonged in. that was lost a year ago. Please bring it back
For this anniversary, I shall bring it back. Itāll take a bit of time to write up though.
Iām excited to hear it when it happens though.
It has been far too long since Iāve done one of these monster analyses; the feeling of nostalgia is more powerful than one would expect. And since this is the anniversary, I figured it would be nice to bring it back for another hurrah. Today weāll be covering eight monsters, four legends and four mythics. Iāll be covering the legends first as per usual, so buckle yourself up for a trip down memory lane.
Our first legend is the final member of the Garden Fairy family, Hibi. Though some people were worried about the legends getting corrupted by the waifu hammer, I donāt share those concerns as the fairies are a lot more modest than their mythic counterparts. And though theyāre quite powerful with Sunflower being so strong that she was nerfed recently, Hibi is one of the weaker members of the family. Donāt get me wrong, she isnāt terrible, but she doesnāt have the same power as the rest of her family. Her unique family passive, G.F. Healing Entrance is a little redundant as several of her sisters already have G.F. Healing, nor do they have a Pullback move to fully exploit it. Her move set emphasizes her role as a sweeper, but there are other members who can do the job a lot better than she can. And her unique move, G.F Painful Grab is something that I personally donāt see much use for, unless you have the misfortune of having a second Fire type monster on the field. Maybe itās because I havenāt used any of the Garden Fairies, but I donāt see her being a staple in those teams. Overall, sheās fairly decent; nothing to terrible, but easily the weakest of her family. Final rating: C+
Our next legend however, is one Iām a lot more positive on, Magmagund. With Auto Poison and Stun Martyr, this is the perfect piece of support for the rapidly growing LINK Fire poison strategy. But it also has excellent sweeping capabilities, with the ability to deal critical damage to monsters immune to Poison. From there, it can either follow up with Venom Bloodthirst or LINK Double Poison Eater for further sweeping. And though itās speed is a little slower than Iād like, it goes well with its more defensive stats to solidify its role as a bulky sweeper. Pair him up with monsters like Flarvern, Pitayagon and even Tridrakhan and youāll be rewarded immensely. Though not the strongest monster out there, it can definitely pull its weight in the right team. Final rating: A+, bordering on an S
Our third legendary is another closing member of a monster family, Dolphoone, and like the others, it works well with its family. With balanced stats and Swift Cannibalize as its secret skill, it has a fair amount of survivability. However, youād most likely wouldnāt use the SS as itās passive inflicts Death Sentence upon its death at the hands of the enemy. Itās merits as a sweeper are solid, with Countershock and Retribution securing a kill hear and there, though I do wish that it had a bloodmove instead. (Maybe replace Retribution with Bloodthirst and change the secret skill to Dolphin Double Retribution?) It also has Accelerate Team to offer a bit of support to its brethren, as well as the usual Dolphin Bond that the family is famous for. Overall, itās a solid legendary thatās fairly strong, but not the strongest member of the family; that honor still goes to my beloved Spectrophin. At the very least, itās better than Hibi in my eyes. Final rating: B+, but could go up to an A
The final legendary has one of the creepiest, yet bone-chillingly awesome designs in the game, Cephalogandr. This thing can make short work of enemy rocks with Strong Poison Touch, while chomping down on bigger enemies with Poison Chomp. But if thatās not your cup of tea, you can simply bypass the rocks with Venom Sneak Attack, rendering Hold Ground a thing of the past. Poison Immunity helps it immensely and makes it stealth last longer, though Iād still suggest supporting it with monsters like Triviathan. Itās final move, Detox Stun can also help in a pinch, handicapping monsters with Detox Blast and Strike like the powerful and popular Polaboss. And with impressible defense and health, Cephalogandr is a monster thatās going to stick around for quite some time. Overall, I really like this monster, though that could be my bias for stealth clouding my judgement. Just donāt leave it within the vicinity of the goddesses; Iāve seen enough hentai to know whatāll happen next. Final rating: A
And now weāll move onto the mythics, starting with the two new ones added to the egg pool. Our first one is the Fire type Mechydra, and as you will see, it is a perfect companion for the recently discussed Magmagund. It offers a ton of support, with Purify, Stun Bisector and a new move, Acceleration Sting, which lowers the seconds for an affected teammateās moves by half. Perfect for Poison monsters who are notorious for having high TU moves. It also has some offensive options as well, with Triple Poison Eater sweeping the monsterās affected by Magmagundās Auto Poison. Itās also one of the more bulky mythics, with high HP and incredible defenses, making it a tanky sweeper much like its companion. And though itās the weaker of the two new mythics, itās still a very solid option for Fire Poison teams, especially with the release of Magmagund. Final rating: A
Our next mythic however, is simply incredible. In fact, Iād say itās one of the strongest mythics weāve ever got. Ophidiator, this absolute unit of a snake is essentially a stronger Suikenshi, with Union Slash and Slayerbreak slaughtering the enemy. Itās passives are a little reliant on having Reptile type monsters on the field, though this can be easily supplemented by its secret skill. And if youāre low on health, then you can easily cannibalize one of its babies and help charge up Double Bloodthirst enabling you to sweep through your enemies with ease. And asides from the union limitation, it has no restrictions whatsoever, meaning it can essentially be inserted into virtually every team. Overall, this is one hell of a monster and by far one of the best treats weāve received this anniversary. Final rating: S
And now we move on to the newest members of Gentleowlās rapidly growing harem, starting off with Vixian. It has some solid passives in Shield Entrance and Gravity Field, but it has one of the strangest secret skills Iāve seen in a fair while, requiring one of either Moji, Rockoid or Staticsphere to gain a simple acceleration buff. Itās a solid monster for throw teams, with Counter Slash dealing with the archetypeās most notable enemy, Fire. It has two piercing throw moves in Catapult and Soul Missile, though I donāt see the point of using the latter honestly. Maybe if it had in-built Focus, I can see it being worth two rocks, otherwise Iād stick to catapult. And though dedicated throw teams will always have a surplus of rocks, I still donāt see a 2-for-1 cost being worth it since The Rockoidās 4-for-4 is still one of the best throw moves out there. Sheās a decent monster, but easily the weakest mythic of the four in my opinion. Final rating: B
Which leaves us on our final mythic for today, Wilhelmina, and boy is she impressive. With a powerful passive that spells the end for the infamous Rock Lock and the special rocks, she is ready to begin cutting down enemies with her sword. With a wide variety of sweeping moves that punish monsters faster than her, as well as those who have killed her comrades, she can essentially grab a kill 9 times out of them. And during those times that she can, she can always sit back on Bloodcrush to pick off foes with ease. And to top it off, she has the ever-powerful Team Turn as a secret skill, though I wouldnāt say itās an absolute necessary. To top it off, she also as great defenses, ensuring that she can stick around and lay waste to your enemy. Overall, sheās the better of the two limited mythics, and one I hope to pull in my hatches. Final rating: A+
That concludes my trip down memory lane; if my analysis is off, thatās because itās been a long time since Iāve played the game. Regardless, I hope youāve all enjoyed my two cents.
Iāll add my analysis on Wilhelminaās stats and moveset.
For its bulkiness, think of a focalforce that has hold ground and slightly less hp. This, along with 47% speed and low tu sweeping, will make it quite easy to pull off team turn and close out the game.
I did some rough tests on Wilhelminaās damage by comparing it to the damage done by Jaguardian and Baublebasher.
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Wilhelminaās slayerbane deals a bit less damage than jag and baubleās retribution moves
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Retribution deals slightly more damage than jag and bauble.
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Fast fury one shots almost everything. It deals slightly less damage than retribution from a baublebasher with a 50% stat boost which is pretty insane.
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Bloodcrush does a bit over 1k piercing damage with zero kills and a bit under 3k damage with one kill. Bloodcrush isnāt that necessary because youāll want to focus on killing something with a faster move so you can use team turn right after.
Itās a bit early to tell, but I think Wilhelmina will probably end up in S tier. The second form is either tier 3 or very lower tier 2. Intimidating entrance is nice, but Wilhelmina lacks damage due to its standard defense stat distribution and the missing SS that makes the awakened form an immediate threat.
Even so, Intimidating Entrance should be more than capable of dealing with the special rocks.
Sorry, that was a typo. I meant to say that itās nice the second form also has intimidating entrance but the moveset overall is a lot weaker because of the lower stats.