Basically, Lionheart is for PvE where itās okay but nothing too crazy. The design is cool but impractical for PvP.
60 TUš¤·š»āāļømore than enough time to halve his life again. Even in +9 is too much, and also consider that you can do that every time a partner dies, so, thatās the concept of dead weight. The whole game just looking at your partners dieing
Hitting him to half life consistently isnāt that easy come on, although I agree that Vengeful Recovery should be 50tu.
I think the problem is less about the TU of moves and more how Lionheart is incredibly one-dimensional. All he has is single-target damage, restricted to just confident strike in 6* form. So if not at 100% HP all he can do is try to get back to 100% HP. Lionheart can be slept, stunned or any of that stuff and is completely countered by poison.
Trying to make it work in PvP with that kind of design will never happen. The only way is if āconfidentā gets supported more as an archetype with lots of healing teammates to full HP and purifying without extra effort. Weāve seen this happening quite a bit over the last year but not enough good, PvP viable monsters with those things yet.
The other thing might be to make Lionheart full attack stats. This should make 70-99% confident strike a threat to all the lower defence legendaries (right now it can one-shot some but not many).
You just have to get his life lower than 70%. As a matter of fact, you donāt even have to get to that point, since confident strike, with 1 ps less, already does half the damage that 100% ps would do. Just look at dusiās case
What I was wondering about is the fact that Confident Strike at 70-99% HP still deals some damage since Lionheart is standard attack. It should deal around ~3500 damage to another standard attack monster, at least based on Valzareign which has the same statline. Dusicyon deals crap damage at 99% HP because heās standard defence.
Though I agree heās got no resistance whatsoever and gets even more hard countered by poison than Valzareign or Dusicyon. Imho Confident Strike needs to be reworked so that it still deals critical damage if HP is >95%, and From The Brink should be activable when your HP is 15% or below (like Finishing Snap).
why not just give confident strike? I think he deserves to be on the same level as Gyomurai but unlike it, he doesnāt have sweeping power. perfectly balanced as all things should be.
What I mean is that you donāt always have access to an uncharged move you can dedicate to him to keep him deadweight, which you need as you donāt want to put him down to HG. Besides, if people keep having to hit him heās not deadweight at all.
Imo, if it says "critical over 70%,then it should be really critical in that whole range, and not just 100%. The damage those monsters deal in the range of 70-99.99% life could be considered as āmore than normalā, but not critical. How can that last % be such a huge difference?
You suggested to rework it over 95%, but I think the damage should be reworked in the whole range. A suggestion would be to make it Critical-damage=PS% x MaxCritical-damage. That means:
70% Ps-> 0.7 x MaxCrit
85%PS-> 0.85 x MaxCrit
100%PS-> 1 x MaxCrit= MaxCrit
That only applied in the range of 70-100%
Lower than that, they could keep using a exponential function, which is what I think they are implementing now
At last they talk about this , Thank you for explaining it so well
Thatās surely an improvement over regular Confident Strike but I do like the fact damage is either critical, slightly critical or non-critical.
In my opinion, the best choice would be dividing the 70-100% HP range in a finite (and possibly small) number of HP thresholds. For example, we could divide it in three sections like:
90-100% = crit (same as the maximum value achievable now)
80-90% = ¾crit
70-80% = ½crit
I agree that as of now, the way critical damage is distributed is very unpleasant. Drastically halving damage when the HP is even an ε below 100% doesnāt really give a āConfidentā vibe to me.
Now that From The Brink is 1tu and Vengeful Recovery is still a thing, why dont we replace Natural Selection with something better? There is no need for 3 Healing moves on this monster, especially when one like Nat Selec has such high TU.
Seeing as Lion dual wields blades, letās go with a Dual Attack in place of Nat Selec. I have 2 suggestions to consider:
1: Dual Slayerbane - now while this may prove too oppressive, it would in fact launch Lionheart into a whole new tier in both PvE and PvP. To mitigate the oppression of this though, the 7 star form could still have Natural Selection, but by putting Dual Slayerbane on the 6 star form, it makes Lionheart a threat you cannot just ignore and leave alone.
2: Dual Element Bane - this move would target two enemies and deal critical damage if both targets have the same Element. This would be a vast improvement still over Natural Selection while not being as powerful as Dual Slayerbane, it would give Lionheart a niche against LINK teams and fit the motif the Devs seem to be moving towards with the recent buffs and implementation of Element Massacre.
@Dev_VKC @Killerdog obviously these are just thoughts, but they are also viable options for improving a monster with such an awesome design as Lionheart.
Can we not give Dual Slayerbane to every PvP monster in the game? I know itās the best generalist move we have, but some diversity wouldnāt hurt. Besides Confident Strike is meant to be his main sweeping move, if you give him something that powerful the move would barely ever be used.
Dual Element Bane is a good idea, but letās save it for another monster. Lion is designed around Confident Strike, thatās why they gave it Natural Selection as an healing move.
With 1tu From the Brink this monster has potential to be very annoying if you pair him with some Purify (maybe Purifying Mist with some Sneak Attack?). Letās test him out before asking for buffs.
As it stands with From the Brink being 1tu and Vengeful Recovery, there is never any need to use Natural Selection as is
Natural selection+
Ignores Shields and hg
Bold and daring!
What about double natural selection? Punishes the opponent for playing a slow 5* and makes him a bigger threat? Also it makes sense for 160 TU move to be double considering we have double poison eater as low as 70 TU. (I do not own this lion legend btw, I just would like to it being played)
If you make it double then it should be 200tu.
I wouldnāt be opposed to 130tu on Natural Selection and 160tu on the double hitting version, but that move is very scary on mythics, and the last thing mythics need is more fire power.
ps: Whip does pretty poor damage even on an awakened mythic, which is what keeps Asmodia fair in the first place. Poison Eater is 160tu unfortunately, and doesnāt heal.
Same here, I play poison
Personally, 6* Lionheart is fine as it is. 7* Lionheart though, it really needs something to make it stand out. Giving it Overconfident Strike and Poison Immunity would be a perfect buff for it.