After looking at it more I think heāll be very powerful. Iām going to test it out in Balancionās Trials to see how it might work in UC.
What? Itās a poison legendary so naturally itās more targeted at PvP, so I assume you tested it against non buffed enemies where it does ~ 7000 damage against awoken mistletorment.
I donāt know a single SE or Legendary that can survive that, might even 1 shot most things with elem disadvantage with raw poison eater at 100 TU.
- plus the fact it most likely wonāt die to any toxic killer aside of scarle, we have a clear winner here.
@Killerdog by the way I tested Shiny Noloxov and that guy is a machine!
The first time I saw Death Entrance I wasnāt a huge fan because it does make teambuilding a bit unreliable, but then I started running Asmodia and Deathgazer afterwards and boom! Heās so much fun man!
The damage is pretty nuts too for an Epic! Easily one of my favorite monsters ever!
Devs are releasing op ses nowadays
20 speed with 160tu Faststrike being his most reliable sweeping move. Heās alright, but nothing more.
The standards are high tho
@Killerdog I would move Spectrophin to S tier in general
With another phantom he deals around 6k+ piercing damage if one target has a kill and 12k+ if both got a kill
Also itās easy to pull off Swap for helper in PvE
Nightwatch deals a lil less damage than Dual slayerbane but itās enough to one shot with piercing
Iāve been using him in SCB battles for a while heās doing very good
Yeah I donāt think I properly considered this for PvE when it was first released and thought the low speed + minimum defence would be too much of a problem. However, I saw just how high the piercing damage is in a recent IC and now I own it myself Iāll test it out properly. I think youāre right that S tier might be the right place for it.
@Killerdog is the update coming soon?
Padrinorca is definitely an S+ or S for PvP because it has low TU sweeping and stun immunity.
It gets countered by only Stealthbane and Slayerbane
I donāt think anybody ever would argue against Padrinorca being top tier in PvP ever, so yeah.
Padrinorca is a crystal clear S+, why is Spectrophin S+ though?
Itās S+ in dying quickly
Update
Notes:
The anniversary is here and we have LOADS of new monsters to add: 7 mythics, 3 legendaries, 5 super epics and 3 epics! Iāve also added a new section to the PvP tier list in the āOther Notable Monstersā which is called āThe Best Epicsā. A few people had brought up how epics are missing from the PvP list and while I donāt feel a whole section is warranted, there are definitely a few which are worthy of note. Letās get stuck in!
Additions:
These are done in order of release with mythics, legendaries then super epics, etcā¦
Ankara goes in at S- for general and S- for PvP and second form Tier 2, with the ability to make any monster immune to stun at only 50TU this has huge combo potential. Itās also tanky and has good sweeping (around protectors, very high damage and nullify revenges). This is undoubtedly a strong mythic that is perfect for PvE and will see use in a lot of PvP teams, particularly stealth, link water or ones that plan to combo with stun guard. Iām slightly unsure about its exact position because its main damage move is slower than others and can be disrupted so it may move up in the future when we know how it plays better.
Exocross goes in at F for general and F for PvP and second form Tier 1, with a powerful mark all entrance and aggressive moveset this holds good potential for the future mark archetype. However, for now the archetype is in its infancy and itās one which desperately needs others in order to work well. Exocross is therefore a low speed, low defence monster which sets up its own kill moves and can remove dead weight efficiently. As mythics go, itās not really doing that much right now (basically a worse Medbie). If poison immunity was upgraded to poison immunity + HG (in one passive) then it would be far far better but maybe thatās encroaching on Deviladusā territory too much, outclassing it.
Plumesilisk goes in at E for general and A for PvP and second form Tier 1, with auto-taunt+ this is the first protector that isnāt a protector. In fact, it has no weaknesses, good defence and works as stun protection for your team. A couple of decent damage moves is a surprise too, making it work fine even if the enemy team are bypassing it. Ultimately I donāt think it is viable outside the front line because it is too slow and can be stunned so wonāt get a turn a lot of the time and without HG will be swept easily. However, itās incredible in the front line enabling some setups in PvP, similar to Sanctistag.
Kuromasa goes in at C for general and C for PvP and second form Tier 2, with the ability to refuel rocks with every kill this can be a decent sweeper once it gets going. 50TU on a single target or 160TU piercing on two. It can also heal itself reasonably quickly. The issues are that it has dreadfully low speed and doesnāt create any rocks itself to begin with so you need to have a couple ready first and make sure you get kills with raw throw if you donāt have many. In practice I think itās a slightly worse Naāturgoul, mainly due to the lower speed and how it requires setup rather than enabling other throw monsters.
Cynthia goes in at S- for general and S for PvP and second form Tier 1, with 50TU sweeping, good defence, no weaknesses, sleep immunity and relevant other moves that round it off very nicely this has the potential to be among the best mythics. It fits with retribution setups, OoO setups, auto-poison, protector spam, stun/sleep lock⦠you name it. If it gets sweeping it can clear through lots, but the failcase of double retribution and silver bullet are excellent too if you want to kill something that isnāt marked. Mark field also sets up Nefariodon exceptionally well, allowing you to set up some easy kills and bloodthirst on Nefariodon.
Fiona goes in at C for general and C for PvP and second form Tier 3, with super high speed, defence and stun immunity this gets its first turn almost guaranteed and can then purifying mist + slow all enemies. Ultimately, that is its main power, partially disabling the enemies. In the FL she can be particularly devastating, hard countering OoO, doing combos with the stealthy accelerate for powering early sweeping and/or immediately weakening the enemy team. Frosty shield is very situational and stealthy accelerate requires building around but I think the raw power of slowing down the enemy team should not be overlooked. In a stealth/mythic control team she may be extremely powerful. Itās worth noting how she can instant stealth herself then accelerate herself to make frozen wave+ take 133TU (42+91) rather than 170TU, which is really good for slowing all enemies by so much and lines up nicely for double drain survivor if you use it a second time (133+170 = 303s). Ultimately Iām placing her low but she may go up later once we see how she can be used. She is like a high speed version of Yukihime with less impactful moves, which makes me hesitant.
Kirina goes in at S+ for general and S+ for PvP and second form Tier 1, with 50TU sweeping moves that can always find targets and bypass protectors this is quite clearly an incredible sweeper. The lifeflipping is supposedly a downside but for PvE I canāt see this being a problem at all and in PvP all you need is something that will hurt her like lava entrance or even a poison that you will purify. Another easy way is having a small heal move you use when she first flips to 1HP. Then what you have is the crazy sweeping that needs to be stopped by some poison or piercing. This is without a doubt one of the best PvE monsters in the game and should be a dominating force in PvP. You donāt even need her awakened because her SS literally counters herself and the two upgraded moves are not necessary at all since you have faststrike.
Padrinorca goes in at B for general and S+ for PvP, with 50TU sweeping moves and two powerful passives this is a top notch PvP monster that will be crazily good in this meta of chrono, stun and poison monsters. Raw slayerbane is the really good thing here. Coming on a full attack monster it comfortably one-shots most things and will very reliably find a target. This monster is kept in check by not being able to sweep through an enemy team at high speed unless theyāre chrono/poison monsters and it dies super easily if it gets hit, especially if it has used bloodcrave and suffered recoil.
Razorstorm goes in at S- for general and B for PvP, with 100TU union attack and stun converter this is set up to be an effective sweeper, especially given it wants link storm and 1/3 storm legendaries/mythics are robots. However, the main thing here is the entrance which works in 5th spot with cannibalise or 15 monsters + sendback/retreat to overwatch your team. Itās also good in the end-game where you can count on it to help when you need it to. Honestly, I donāt think it is as abusable or broken as people might think. I think ultimately the low defence, speed and chrono weakness will let this monster down in PvP a lot of the time but overall itās a fine monster. In PvE the AI doesnāt play well against overwatch and union attack is very powerful so Razorstorm is a decent sweeper.
Jack-oā-scorp goes in at A for general and A for PvP, with massive defence what weāre looking at here is a very tanky, stun immune monster that kills every 100TU if high HP, 130TU otherwise and 160TU if you want a full heal. Obviously thereās a little bit of setup and awkwardness involved but I feel confident enough to say it wonāt be as hard as you think. Detox bite heals 100% of damage dealt so is easily a full heal, particularly in PvE. Iām putting this at borderline A/S-, it may go up after we see it.
Pyramid golem neromid goes in at S+ for general and S+ for PvP, with incredibly efficient sweeping for a SE and two defensive passives this is easily one of the best SEs weāve seen all year. The PGs are definitely going to be powerful and this will be one of the best among them, loading them and keeping them alive while having great damage moves to fall back on. Outside of PG setups it is not as reliable but it will very easily be put in teams with just 1-2 other PGs then it grabs a kill at some point so if it ends up alone it can still be used as a good sweeper. If we ever get a way to easily put holy tokens into an enemy team then this might see play alongside that.
Lordstag goes in at S- for general and A for PvP, with good defences, no weaknesses and mark one-shot, focused killing this is quite a reasonable looking SE. Heal all is a nice way to remove itself when it is done marking. However, its low speed stops it from being too competitive (even though of course that is necessary for the moveset). It will be great for using alongside other mark monsters.
Leomidas goes in at D for general and E for PvP, with two eat attacks that are basically completely unviable this is a slightly disappointing sweeper. Eat allyās target being random means you canāt construct a scenario when you can do this other than at the back with lots of rocks⦠but as a squishy SE itās not worth doing that. I wouldāve much preferred this monster have very low speed, rounded stats and you select the target or to have eat ally be 130TU. Anyway, the entrance is nice and beast hunter has quite a few targets so this may come up as useful in some PvE battles or for newer players as a raw bloodthirst sweeper if theyāre desperate.
Vinegazer goes in at B for general and B for PvP, with a moveset thatās basically a watered down version of Purpie but far easier to set up. The guaranteed kills might make it good for taking out super buffed enemies. Since germinate is single use this has limited potential but might see some play in PvP. The main selling factor here is how the Vineye created are stunnable and cannot remove themselves with 100% chance. Hence, they can very easily open the enemy team up to being controlled. However, youāll need to remove the two Vinegazer from your team so it may simply counteract any benefit gained. Where it might be good is at the back of teams with lots of rockoids because you can turn each rock into a Vinegazer.
Virabbit (s) goes in at S- for general and A for PvP, with a drastically upgraded moveset from the original this has now changed from a support monster into a sweeper. It has two great damage moves, two good defensive passives and overwatch to help it get an extra turn or two. Megabomb is unlikely to happen naturally but itās something you can build around and if your combo doesnāt work then Virabbit has the damage moves to fall back on. It has more than youād expect on a SE but is held back by its low speed and its moveset isnāt particularly well tuned for PvP (400s megabomb is unviable and 160TU sweeping is slow).
Jadeboa (s) goes in at S for general, with full defence and no protector weakness many were excited with this āupgradeā. However, I actually like it less. The main issue of this moveset is getting stunned before using protect, which this monster still has. I also think 100TU link pure cure is a downgrade from purify in most scenarios. Personally Iād rather trade a weakness to protector killer for the guaranteed block. The moveset is built around having a protector which must be dealt with even when stunned and taunt just doesnāt do that as well. Then throw in the reliance on link and I think this is basically worse overall. Still, itās a nice alternative to Giraverdant/Mossgoliath if you want to use raw moves.
Niloxov (s) goes in at A for general, with bloodthirst and 100TU raw poison eater this is a very nice sweeper for an epic. However, it doesnāt play well against higher quality monsters because it is super squishy and canāt kill tougher/buffed monsters. For a newer player this is a monster that can be built around for bloodthirst but for experienced players they should look towards the link double poison eater epics instead.
Pandochamp (s) goes in at S- for general, with 250s raw megabomb this is far easier to set up than other megabombs. It also has max defence which is a huge upgrade to the moveset. Pandochamp (s) is a cheap option for this fast megabomb although it is outclassed by a couple of SEs like Abyssoldier Bulwark. It also works as a stun absorber with no killer weakness so itās something I can see a bunch of newer players taking advantage of. I donāt think it is PvP viable in top bracket PvP because the moveset is extremely one-dimensional.
Movements:
So because there are so many new monsters added I decided to, yet again, delay the huge moving down of legendaries in the general list to spread them out over the tiers better. Instead there are just a couple of movements I know people will celebrate over and the extra āthe best epicsā section added for PvP.
Mythics:
Dragulus moves from B -> C in general
Suikenshi moves from B -> C in general
Lemon moves from S- -> S in PvP
Novemdomina moves from S- -> B in PvP
Naāturgoul moves from A -> B in PvP
Kanna moves from B -> A in PvP
Aethereon moves from E -> D in PvP
Legendaries:
Blitzdyr moves from S -> S- in general
Nauticruiser moves from B -> S in general and C -> S in PvP, I completely overlooked how the buff changed how this monster works. Instead of using the Nautipods to charge itself, now what it does is create an army of these little stun immune pods that charge+heal themselves every 50TU and can charge each other. Two charges will piercing one-shot anything. It can even elem accelerate them and if itās still alive they can charge it. This monster is incredibly good and should be tried out by anyone who owns it!
Moku moves from S -> S+ in PvP, it has proven to be on the same level as Deathgazer in the end-game and fits almost every team.
Zeuswyrm moves from S- -> A in PvP, while definitely deserving of a high tier itās a little tricky to build around and use if you want it to be reliable.
Warca moves from B -> D in PvP
Apollorexus moves from D -> E in PvP
Taloknight moves from D -> E in PvP
Super epics:
Wolfrozor moves from S- -> A in PvP
Nefariodon moves from D -> S in PvP, with a few mark monsters now out this is possible to set up so when it enters enemies immediately die and bloodthirst is charged. It is still a little niche but as more come this will only get better so I think S is a good place. It could potentially reach S+ when the archetype is fleshed out.
āThe Best Epicsā:
Dreadfish, Octoboss added (stun bomb, stun immune)
Anubirom, Archwolf, Seahowl added (give turn / switch friend, stun immune)
Apophisking, Beeblitz, Seaviper, Volcagarmr added (link double poison eater)
You finally accepted it very nice to see
Is not remotely at the same level but well thatās just my opinion
I think it is but i will have to wait to try it out
Iād definitely like to see people using it. Itās hard to judge all this stuff for certain and the fact nobody plays things like Abyssoldier Bulwark makes me think itās probably just going to be a monster people use in community tournaments as a gamble that if it pays off they can win the battle.
I donāt plan using it for the megabomb thatās just a bonus i would use it as a 8 cost no killer weakness stun absorver which is AWSOME imo
Jadeboa is a better option for that!
EDIT: Forgot, thereās the link earth requirement. Bulbieboom, Apedemek, Flutterdrake Iris and Willowyrm are all far better I think though, despite their weaknesses. Freezecobra is definitely great too, especially for countering all the Dusicyon out there, but toxic weakness does hold it back a lot.