Update
Notes:
We recently had an update to version 2.22 which you can see here. This post will cover the movements with regards to these changes.
Three mythics cost changes were not noted in the official update notes. If you spot anything else that seems changed please let me know.
Cynthia, Kirina, Gorgodrake and Novadrake had their 50TU skills increased to 60TU. I’m so glad about this! Not quite the 70TU I was hoping, but this should help them be less oppressive. I’m not moving them in the tier list because I think they all still deserve their positions and Kirina actually got a SS buff so she can instantly do two moves in a row to avoid flipping to 1HP if you don’t have her set up, as well as dealing with her main counter.
A bunch of mythics had their costs increased, making them harder to run. It’s great to see 17 cost properly being used and I hope it’s a step towards the base cost of mythics actually being increased to 15 and our total team cost getting raised a little too (so people don’t run 14 monster teams even more than they currently are). None are being moved in the tier list but it’s hurt a couple of them harder than others (the ones that rely heavily on their SS for their power).
Overall, this was an update targeting mythics very heavily, doing a lot of what the community wanted. Cost increases and nerfing oppressive moves while buffing a few of the mythics that were underwhelming.
Movements:
These are only with respect to the changes in version 2.22. Seems like decent buffs to make these monsters feel like they do what they’re supposed to, without making them oppressive.
Noircyon moves from F → E in general, with sprit conversion now being possible to use on tokens and create multiple Spiritwyrm at once it can be used to maintain/create link nicely. This is a tanky monster with some reasonable damage potential but it’s really hard to judge accurately because things can still go wrong and it’s a bit slow. Perhaps it’s good in the end-game where you’ll have a bunch of rocks you can convert into sweepers, hard to say.
Lime moves from F → E in PvP, with no restriction on unwanted reinforcement now Lime can continue to mess up the opponent’s team on command while being ridiculously tanky and killing enemies well too. I think this is a slightly stronger Motordragon, but less efficient for teams looking to pull off a quick combo where they maximise the number of Bronzeshells for the seconds passed. What holds it back are the slightly high TU skills, but they are definitely necessary to keep it balanced. It’s not underwhelming and should see play despite its low tier list position.
Cypridrus moves from F → E in PvP, a lovely buff so now it can kill non-earth monsters when there isn’t a protector around. It’s still heavily restricted in its targets but it’s even more powerful when it meets them. I think it’s got a great power level now but didn’t push it up much because you can’t guarantee its situational moves will be paying off. In PvE it will be brilliant in the right battles.
Exocross moves from C → S- in general and D → A in PvP, with the second big round of buffs this has become seriously strong! It’s tanky, no killer weaknesses, sets up 70TU instant kill ‘focused’ sweeping for its first turn on entry + other teammates and has decent entrance control moves to support your team. I hope this starts getting some love from players and encourages mark setups.
Dullakhan and Nightmare go into Other Notable Monsters for general, the polymerization is not something any veterans in the game will be utilising but this is a huge addition for new players as something we all get access to. It should encourage new players to create OoO front lines with Dullakhan turning into a Nightrider that is +9 so can easily charge survivor or, in the time everyone is sleeping, reduce its health with survivor, lifeflip then desperate all just as they wake. Great job adding this @Dev_VKC!