Which is ok obviously for who has only 2 mythics to place.
Ok I read a lot of comments and there few things I don’t like:
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Placing a lot of mythics requires team building skills, is not that easy as many of you think, in other words stop treating Mythics owners like monkeys, we have a brain like all of you do.
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You really don’t get the value of money, this is a game with real purchases and most of you want those purchases just to be flushed in the toilet.
Well I’ll tell you something in this world you eat as you spend, and you are already lucky that this game has a max cost, imagine if it was a “best of 16 team” game. -
This game is not totally P2W as many of you think. You have some amazing monstrers that can compete with mythics.
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I agree with KD, higher cost means better teams for F2P.
You are showing your true face with that secobd point. It’s sad, really. The devs, they did this to the community. They gave the whales the entitlement that they deserve the power advantage over dolphins and F2P. People should not get extreme amount of power by paying; They should only get to the top tier gameplay faster. Some could argue the whales do get there faster by awakening mythics straight away but who can really promise the playerbase that they will get to awaken a mythic eventually? (A good one at that)
Awesome game, greedy devs, and pathetic game state.
Yes that is exactly the problem. As I stated earlier in this thread. If devs want to keep on introducing new mythics then they soon will have to increase team cost. Only then will people more actively awaken more mythic to stay on top while other will be forced to do the same if they want to remain competitive. And I suspect this is exactly what is going to happen. I mean player would seldom hatch new mythic if they cannot fit them in Their team cost.(unless new monsters is highly superior, that infact will lead to another problem.)
My bro you are spitting the true facts. Although our pov may be opposing(cus am hardcore f2p.) Your point no 4 I don’t agree with it tho. For given increase in team cost the person who have more monster collection will be able to make better use of that increase while person with less collection will be limited by availability. ( p2p will have more monsters, awaken mythics)
Imagine in few years when neo is shut down and all the money spent will have no value anymore
That’s a matter of choice, who spends knows that.
But until is active you must valorize those purchases.
Here you are misunderstanding, we don’t deserve power because we buy, monsters deserves power, better monster=more power, and what the F2P community wants is Mythics=S+ SE, S+ Legends.
So is not us being greedy or what, is F2P community full of resent because better monsters cost money so they want somehow to compete.
I see teams of S+ legends (no mythics), ranking top 10-top 5, if the power creep was high P2W would not have any problem.
I’ll make you a classic example: the team I am running now I am confident can go top 5 everytime if I do play all my tickets, can’t say the same if I built another team full of mythics.
So is the quality of the team bulding over if you use legendaries or mythics.
206 cost is balanced for the addition of secret skills on legendaries. Mythics cost 1 more than legendaries but no changes were made to team cost… they’re already more restrictive than legendaries. An increase from 206 to 212 effectively gives people the ability to upgrade 3 legendaries into mythics but that’s all. Any more mythics and you’ll have to start making sacrifices. Anyone without mythics can benefit from having ~3 extra secret skills on their legendaries or by upgrading a monster or two in quality.
P.S. @DonT89 Let’s not get into a big argument about this other stuff. Mythics are very powerful, there’s no doubt in that. It’s hard to beat teams built with lots of mythics but not impossible. People who spend lots of money deserve to be rewarded with more powerful monsters but not to have them completely outclass legendaries. Right now they do outclass legendaries quite a bit, which is why I am all for this cost change (as long as it comes with a max cost increase).
Wanna try? I make 10 mythics teams and let’s see how many wins I grab against you.
The entire point is to stop people from spamming waves and waves of Mythics, and instead carefully build around them with lower cost monsters.
I’ll have to make a few cuts myself I assure you.
We know. We just want you to use it.
Increase the max cost to 212 and Super Epics will have extremely little place in the meta, and for what? Mythics that most people don’t even have? Let alone 3 of them.
Restrictions are healthy!
The low cost of Mythics is clearly a business decision and not a balance decision.
I completely agree the restrictions are good but SEs have had less and less a place in top bracket PvP over the years. The game is trending towards legendaries + mythics more and more.
There will still be some SEs worth running because they have high synergy with the team. People will want to run them because they can have more SS turned on. 16x legendaries = 208 cost (with no SS) so even at 212 cost you’d only get two or maybe three SS turned on if you wanted full legendaries. Realistically you’d want to run a lower cost monster or a couple of SEs. Also, this is all just because mythics get a cost increase so this is a power boost for everyone who doesn’t have mythics and makes practically no difference to people with lots of mythics.
Side note:
The Devs brought in the special rocks as a way to balance the cost of mythics. However, that hasn’t turned out well since a couple were simply OP and we’ve now got very heavy counters to protectors. Creating viable low cost monsters for top bracket PvP just isn’t a realistic solution and since SEs won’t keep up to the mark of mythics people will simply opt for having 15 monsters in their team. If mythic cost increases to 15 without max team cost increasing it will simply push people even more to running 14-15 monsters.
Have you already proposed this increase team cost idea to devs? Or was it originally their idea/plan for d future?
I can’t actually find discussion I had with the Devs about it but I’m pretty sure 2 years ago the idea I backed most was a slight max cost increase. However, at the time there was a lot of talk about mythics not being strong enough to warrant the higher cost (something I unfortunately was a big part of starting: see here).
I remember big spenders back at the time found mythics very frustrating to run because at 15 cost (typically 17 with SS) they were a big investment and getting one-shot felt very bad when the players were making sacrifices elsewhere in their team. The Devs wanted people to feel like mythics were worth running and make them more of a straight upgrade over legendaries so they we worth spending so much more money on in the first place.
I think I basically agreed with this at the time but I was against making the second forms go down to 11 cost. I think I also said I was more keen for max team cost to be increased and things to balance out with time as stronger mythics were released, rather than the reduction to their cost. In addition to the cost reduction to mythics that’s also why they designed some lower cost monsters that were very good like the special rocks (which I already said above).
So 16 monsters with a few well built around mythics and a few SSs turned off or 14-15 mythics thrown in there because they are mythics. Sounds good to me.
Yet you open a nerf thread about one of the few usuable SEs?
212 cost and people won’t use boxjaw anymore
Indeed, there should be more Super Epics worth running instead of less.