I know right! I kinda abandond her since her release after she failed me with GDs right after her first buff
And now recently i just started playing her again and i straight up like her more than other support mythics like Gabrielle
Now she also has the rune dragon passive if not used in eg which makes her pretty much unkillable which is hillerious
I definetly recommended getting her for spenders but would avoid her if you are F2P as she thrives in a strong collection she can support and is quite the sitting duck if your collection is not just jam packed with threats
Yeah slot 6 is what i realised was great when testing her before flower was released
Then after flower was released i played her alot in fl as she is slow as durt and both setups works great
She is just a overall excellent support monster the best move being accelerate team + you often dont realise the value of a elm accelerate as the monsters who have it is usualy pretty limited or just mid. But having that for any element without restriction is a abselute game changer
Sorry, not my intention. Iâm just trying to extract tangible information from you. As I said from the beginning, when I ran the numbers it didnât make sense. Then you showed youâre using super slow monsters and keeping them +0. So I asked you to try giving them a little bonus and seeing how it feels. You did that so I was trying to find out what the matchups were like where it didnât work.
If I had Mortilys myself I would absolutely try this stuff out, but instead Iâm trying to use you for the testing. The only times I wasnât responding to you perfectly politely was when you were being stubborn (e.g. showcasing the same thing we already established - 90%+ monsters going ahead of 20%+0 monsters or seemingly refusing to try giving them some bonus).
My intention is to find out info, genuinely to help you optimise your setup and to avoid a monster thatâs potentially broken getting a buff.
I told u i try ur way and u donât get hellish off against players with sense. U gotta keep your monster +0 or you donât get hellish off. The problem is u wonât admit maybe yakuza and lemon are right. U got two ppl telling u the same problem and instead of believing them u trying to prove us wrong and donât even have the monster . But anyways @Dev_VKC try to get hellish increase from 60 sec to 70 and i think it will make it more consistent
Nah, no ego involved here. I just think in logic and numbers and you failed to provide a single example of where not having them at +0 actually made a difference (except when someone already had a monster that would counter the setup). You only provided a bunch of examples of high speed monsters going ahead and saying âthis doesnât feel rightâ. Iâm trying to work with you here but youâre taking it as an insult
Killer dog forget logic and use commen sense. Yes if my opponent has all fast monsters than yes i can pot my monster anyways and get hellish off. But this is pvp which is PERSON VS PERSON. these not ai bot. Everybody is running a slow monster in their FL to counter mortily. You would be either foolish or have a very small collection not to run something slow in FL right now so yes unless u put your monster +0 you will not get hellish off. I have try +3 my monsters. +2 as well. It doesnât work consistently. Running my monster at 0 i can think of maybe 4 times i didnât get hellish off and guess what them 4 times been other mortily users.
If the shriek gets an extra 10 TU to avoid the high speed mons still going first and the TU to use the move is increased a proportional amount to compensate, I donât recall seeing any valid counter arguments that warrant such strong opposition to it.
Is it really this extreme? It sounds like youâre running into lots of specific counter teams and those are the ones giving you trouble but having +0 keeps you better suited to face them?
Thanks for giving a nice reply by the way. I really didnât mean to wind you up or anything.
I know at this point I donât have any solid evidence for claims, but I am genuinely pretty worried Mortilys could be OP and even more so if given buffs. Right now it seems youâve got to trade off between letting 90% speed monsters get a turn first or ensuring you donât get your shriek messed with by opponents trying to counter it. That might be a good thing to keep it in check. Additionally, I think the strongest combo is looping the shriek â attacks â shriek and a larger TU push may enable that more easily.
So basically I think itâs still too early to get a monster buffed thatâs potentially broken. Not a particularly strong argument without evidence, but thatâs where my head is at and I wonât push it any more than that. Iâll leave you guys free to express your own opinions, but any extra insight you can give me on playing with Mortilys Iâd really appreciate.
Iâm not mad or nothing . Itâs all love but yes itâs this extreme. When u play pvp against good players watch how many have at least one monster that slow. Normal itâs plum or rhine from my experience. Sometimes shiny joc as well
Completely agree. Just want to put this on the radar thatâs all. As I said before, if TU is raised, the cost of the move itself should be raised too so itâs not a buff but a rework. That might actually make it hard to chain too. I think making it more difficult to chain but having this problem removed would be much better
Yeah shiny Joco being somewhat popular has always confused the hell out of me, but it definitely messes up Mortilys! Rhinedragon is probably only going to get more popular with time as more people begin to awaken it, which might make things trickier.
It could, but depends on the exact numbers changes. Right now it places Mortilys nicely behind your teammates if you donât have them 20%+0 but you can see from Yakuzaâs screenshots itâs kind of in the middle of them if you want the lowest speed, highest guaranteed shriek. Making it 70s push and 90/100TU would mean you can get the highest chance for the shriek and guaranteed to be behind your monsters to chain into the next shriek.
Itâs of course dependent on your setup, but at a glance it looks like it would not only make the lowest speed version more effective but also enable the loop there when it doesnât currently.
Yeah I really hope it doesnât come to nerfing it like this. A lot of complaints have happened regarding Nyx and thatâs strangely a fairer (and arguably weaker) form of enabling a low speed FL.
Kanna is another monster that got a lot of complaints about it for blocking secret skills (particularly shutting down some counters to it when hid behind a protector). Bastia and Fiona also do punishing things but perhaps due to not being widely played have not received the same amount of complaints (Fionaâs slowing is literally better than Nyxâs slowing). So Iâm interested to see how it goes over the next few months!
Yes, which are far less common than monsters below 50% speed (when talking FL at least). Also, Iâm taking into account how Nyx forces you to play a low speed team whereas Fiona doesnât.
Anyway, I donât expect anyone to agree with me on Fiona but Iâve played a bunch with both Fiona and Nyx and where my opinion has landed is Fiona is a bit better for slowing your opponent but Nyx is definitely a better monsters overall due to crescendo timestrike and bloodfury.