I Think Mortilys need a REWORK

@Dev_VKC , i think the whole idea was for Mortilys is to counter too mythic creep fast mythics meta . but sadly people are using it

cancer mons and mythic spam making the whole game unenjoyable. i faced a team and i am not kidding to play with these sort of enemy it’s either you play 20-30 mins and get to waste the enjoyment of the game or give up immediately.

even though if you are in any tier of players.

my proposition is its a really good monster. it shouldn’t be killed , but there should be some sort of limitations like

can be used with legends or below or something to prevent these toxic , cancerous matches. or do something atleast to make this game playable against this.

as before stun nerf , if you were stunned u couldn’t do anything its almost same with mortilys like click and repeat basically 0 brain cell teams.

So in short i think it should atleast have some rework done , not to completely kill it , but to make it more. enjoyable for both parties.

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The problem is not mortyls, it’s your team building. Use one slow mons. That’s it, morty is good for game balance.

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brother if enemy uses 15 speed mons basically there is nothing slower than 15 speed. what can be done? tell me?

its like gurranted. even if you also use strawbaba,

now its all about rng. how its even fair for any party??

Lol, you’re late as usual.No one is asking for a Mortylis nerf anymore, since it’s obvious the devs won’t do anything because it’s a creature particularly favored by whales.

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i don’t think so , i believe @Dev_VKC is just, he will do what is best for game.

The m0ney will keep coming in, so stop dreaming, he won’t be nerf

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Haha its for well being of the game, lets wait and see. nobody loves their game more than the devs.

if you forget their love for own game and run for riches, this game would have been dead :blush:

Wait? Lol, you know it’s been around for over a year, right? After all those ignored nerf requests, don’t think they’re going to do anything now just to please you.

at best i can hope bro :black_heart:

It was established that it’s a counter to people running only fast Frontlines. What should be changed is a Time Freeze to prevent those Kuromasa GT chains.

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Yeah this is one of the monsters that should get time freeze, the garden fairy and that black whale with it seems unnecessary

Exactly but then its usage will be limited again.

a 99 speed mons has kb next , stun absorbers, double drain critical after certain time. bro its already s tier mons @Myst

Thank you for the feedback. I understand that getting “caught” by this kind of team doesn’t feel great, but it’s important to have it in the game to counter fast teams, or at least keep it in mind when building team.

Without Mortilys, players would simply spam fast monsters… which we’ve seen happen in the past. Theoretically, when more players build teams with Mortilys in mind, it actually allows other slower teams to survive, which wouldn’t be possible in a purely speed-based meta.

You only need to be slower than their second fastest monster. Once their Mortilys fails, you’ll have 3 monsters acting before their team does. Getting hit by Mortilys isn’t the end of the world. There are cases to overcame the disadvantage and win. That’s why we usually nerf strategies that leave opponents with zero chance to fight back. (We actually nerfed Mortilys once already.)

Adding Time Freeze is a great idea, but it would be a huge nerf. The Mortilys team would just become another niche setup that occasionally beats meta teams but loses most of the time… not sure that’s what we want to see.

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Another typical feedback from Cesar :melting_face:
The monsters paired with Mortilys are old. If our goal were revenue, we’d have already killed this strategy to push more Mythic spam or released a Mythic version of Mortilys instead.

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I have growned to respect Mortilys’ existence in the game so I like that he has viable strategies but team-wipe teams is a huge factor in some of the worse strategies that come from 29% or slowers monsters. It doesnt help that most GT monsters are in that speed bracket (even in mythics like focalforce and nightingale).

What I really wanna talk about tho is this phrase

I think Nyx teams being countered by backbite type monsters are fine and its good to keep voidress fast teams to be a somewhat strong counter to Nyx but what throws this out of balance is the slow-speed sleep all revenge and shield all SE.

Are we ever gonna see balance adjustment for that monster or are you just gonna give every FL monster sleep immunity until people stop seeing value in it?

Sorry a lot of edits but this is the only that adds, the others were me attempting to fix as much grammatical and unclear issues as possible: Im mentioning Nyx because she is one of the rock-paper-scissors teams (Mortilys being another).

That’s hard to say. I’ve seen a few Nyx teams, but I haven’t come across a Balancion team yet (and I’ve played 102 games this season so far).

I like that Balancion serves as one of the viable counters to Mortilys teams, but if the Sleep All Revenge effect feels too oppressive, we could consider reducing its odds or shortening the sleep duration.

We’ll need more feedback on this.

As a big enjoyer of sleep in PvP, whenever it becomes common then the counters start getting used and it gets shut down hard. Ogremaster and plenty of others immediately undo sleep. We’ve also got loads of insomnia / sleep immunity that sees play in the front line.

So I don’t think the sleep all revenge is a problem. Any Balancion team I’ve met over the years has felt strong but balanced (pun intended). From what I can tell… they do well enough that lower ranked players have success with them but in competitive PvP they are just one of many viable strategies and not a problem.

As for Mortilys…
I really wish it wasn’t so “all or nothing”. It feels ridiculously brutal at times, but I can also see how it will struggle when it fails so having a super high win rate with it is hard.

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Then its no longer RPS. It’s balancion speed teams both winning against Nyx (because they are backbite teams) and against Mortliys. It’s now this team vs other speed teams and who has a better counterplan. If players with really REALLY large collection built their teams to counter fast teams + playing backbite/Balancion, they would have insanely high winrate but only dedicated chinese players will find this combo because 1. they roll on all the strong control mythics 2. they always try to be as competitive as possible.

Personally don’t think I agree with KD’s comment here. We will see how everyone feels when it is finally figured out.

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That’s what you claim, but I’m noticing something else that many other people have noticed.A certain “category” of players expressed their dissatisfaction with certain “problematic” monsters, and what did you do? You killed them. Other regular players also come to talk about certain creatures that are really problematic, but this other category comes to say “they are balanced” and what about you?You’re coddling these monsters to create a semblance of fairness. And then you try to tell me it’s not about the income, lol. Not with me, my friend.