Why don’t we have this? I understand that some limitations are required so that people don’t just abuse multiple accounts, but with a few limitations that’s an easy fix:
1 legend is only possible to trade with 1 other legend, and same goes for epics and super epics.
Noxar, Bitterbeast, Chronozar and every other epic and above monster that can be captured by anyone via some events or in the wild impossible to trade.
Trading is only limited to player from level 50(?) and above.
Doubles don’t become an auto-potion anymore, instead you get the extra copy of the monster. You can also “melt” monsters into potions of their tier.
I would be more than happy to get rid of anchordragon
I’ve been thinking of ways to trade, and I came up with some ideas
Player to player trade
Requires a special token thats very rare (so it’ll be impossible to merge 2 accs) and 25 gems each trade. Only legendary -> legendary, se -> se. Oh and hero rank cap so it can’t be abused on new accs.
Player to ai trade
Doesn’t require a token but 25 gems. You can trade in 2 legendaries for 1 legendary of your own choice. That way you can’t spam trade, otherwise you run out of legendaries. And only 1 trade each week/month. Has to be 1 limited and 1 regular legendary. On se’s you need 3 or 4 to get 1 se of your own choice, 1-2 limited, 2 regular.
I really like the idea of tokens for trading, however having gems on top might be going too far. Either one or the other.
I don’t like the idea of trading with the game itself though. It’s true that 2x1 is a lot, but I really don’t like how easy it would be to get exactly what you want.
ps: I really want anchordragon so is if by some miracle this happen remember yo boy!
We already had a trading suggestion thread made a few days ago. Trading would destroy this game! The whole RNG egg hatching mechanic relies on trading not being possible in order to make it a viable business for the developers. It might seem like a great idea for the users but it would mean we no longer have a game to play.
A similar-ish suggestion made which COULD work is something like a token system with duplicates. Each time you get a duplicate legendary that specific legendary will get +1 and you get 1 token. If the monster is +9 you’ll get 2 tokens. Then, there would be a shop where you could exchange these tokens for various rewards at high price.
e.g.
Super epic potion = 1 token
Legendary potion = 2 tokens
3 gems = 1 token
1 rare gem = 2/3 tokens
non-limited legendary = 30 tokens
limited legendary = 50-80 tokens
The non-limited legendaries would be a selection from the normal pool, going on rotation every two weeks. The limited legendaries would be a specific one or two available for two weeks and would range in price from 50-80 tokens. The devs could use this to offer older limited legendaries.
The numbers in this example aren’t exact, but roughly what I’d expect to see. It wouldn’t be an amazing feature we’d all take advantage of to get all the legendaries we really want but we would be able to work towards grabbing a specific legendary guaranteed. Our duplicates will then be given some meaning, like they’re working towards something greater instead of just towards +9 where we’ll finally get legendary potions to use on the legendaries we want improved.
Many games have a trading system and RNG items drops, and are alive and well. Having an economy actually helps most games build a community and consequently a solid player base.
The only thing that scares me really are multiple accounts, which is why unlike other games, NM would require trading limitations. Afterwards though, I think the game has only to gain from a trading system.
Why do people spend money in this game past the initial few months where they’re building up a collection? Two reasons I can see:
They want specific legendaries they don’t have.
They want the newest monster coming out.
I would argue that no. 1 is the company’s biggest money maker and a form of trading which is flexible enough to make people happy would directly impact their revenue from no. 1. A reasonably common complaint about the release of monsters in special festivals is how they always release two at a time, so in the 6th pack guaranteed you won’t always get the one you want. This leaves many people with certain monsters than they would like but didn’t get on release… which is EXACTLY what we need in order to encourage them to spend at a later date in order to get the monsters they missed. Without there being monsters out there which people don’t have there’s very little reason for people to spend money.
Yeah, but those rare monsters will remain exactly that: rare. With the exception of some very borderline cases, most people wouldn’t trade a Hellfox or a Zhulong for a Valzaguard, because the latter has more copies around as it’s easier to find, and so has less demand. This is actually why above I said I disliked the idea of trading with the game itself, as it would put every monster more or less on the same level.
Strong and rare monster would always be hard to find on sale, and would make people probably pay in a secondary market for them. Which while it might sound bad at first, also means that people will be more willing to spend money on hatching, as worst case scenario they might be able to cut the losses and sell what they don’t want. (like the guy above that wants to sell the new dragon)
Again: the only problem are secondary accounts, but there are ways around that.