šŸ’­ Monster Design Ideas Mega Thread šŸ’­

Holy crap… What if the next 6 elem archetype is each infuse with each that gets you a completely different and cool unit and each stage of fusion can fuse into each other until you reach a mythic level with a super high power.

Like
Storm(5*) + Earth(5*) = holy (6*)
+ = Neutral elem(7*)
Water(5*) + Fire(5*) = shadow (6*)
+ = Shadow (7*)
Holy (5*) + shadow (5*) = Neutural element (6*)

Holy (6*) + Neutral Elem (6*) = Holy (7*)

These units don’t have fuse to function so they can act like CW/Thlugs which are good enough as 5* and the higher they get, they just become stronger units with different abilities. (and not completely ā– ā– ā– ā–  like pupa’s are)

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I would love a cool looking Monster named Chronos Ruler who can rewind the tu( Like rewinding 200tu on the timer to get u back to fix ur mistake) with one time use
It might be very hard to code and if we get a cool animation with it (Like Chronotitan holding TikTok to rewind the time) will be awesome

2 Likes

We could just get the opposite skill of Aetherion (sorry for the misspelling of his name if there is any) where you basicly delay skills that need 100 TU since the game past/Toxic entrance/survivor units by rewinding time past by 200/300 TU. This should’ve been a thing already…

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I think it wouldn’t be THAT infeasible to code except for some pretty hard to encounter situations + the fact it’s pretty OP (and rage inducing for the opponent) to be able to fix your mistakes like that lmaooo

Your suggestion would mean that the game, after 200sec have passed from the start of the match, has to store somewhere the state of the game in order to then load it at every possible moment.

It’s not necessary (nor I think possible) to create a savestate for EVERY possible second on the game, because most of the times nothing happens between two monsters’ turns.
In that case the game could just store a savestate per turn and it would be fine.

If the game has to deal with effect that have timed durations, like Sleep or Death Sentence, stuff could get complicated, especially if your 200sec Time Warp lands in between the activation/removal of two timed status effects.

I have an extremely unlikely to happen case in mind where things could get hairy to deal with but I think I’ll keep it for myself lmao

EDIT: what if it instead jumped something like, 5 turns back in time?

:sweat_smile:

Still cool

U watch too much anime

Chronos was the god of time according to Greek mythology

Its the ā€œrulerā€ part that gave the sause away, dont tell me u havent watched it

No? :sweat_smile:

Go watch, its op, just 13 episodes

couple more skill ideas -

Bubble (70 tu - 3 uses) - targets one enemy monster and surrounds it with a bubble. while bubble is applied the monster is invulnerable to damage and status effects however it cannot take a turn for 300 TU. only one opponent can have a bubble applied at any time.
purify does not affect a monster in a bubble.

Burst Bubble (80 tu) - instantly kills an opponent in a bubble. ignoring hold ground and revenge passives.

the monster that has these skills should have hold ground and some sort of blood charge move. might work really well in a sleep setup to target the awake monster so avoid giving it sleep immunity otherwise it would break the game for one on one lol.

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I was trying the Polymerization of lunartic and solblaze that @Delete suggested i tried kingšŸ˜…
InShot_20220125_172309724_1


Edited

25 Likes

Amazing design!! It fits their complementarity PERFECTLY, they just look like a Yin-Yang. Top notch!

That second passive is… kinda insane tho :flushed: it’s basically Lemon but without any drawback!!

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Love the art, but that second passive is so broken :joy: would love it to be dreamy entrance or a 40% chance of sleep per unit on entry but tied in with unmovable

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Its king’s ideašŸ˜… but i love it still😊

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I love the art design and the moveset itself is mostly great. Polymerisation targeting Solblaze will already trigger the sleep all revenge so I think ā€œsolareclipseā€ is unnecessary as it currently is (design-wise) and also a bit broken (power-wise).

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Oh, so would hold ground be better?

Most likely. I love the name ā€œsolar eclipseā€ so I think you could design a secret skill with that name. Also, I’d personally make twin knockback 200TU, just to make the design a little bit more pushed

nothing wrong with the name Solar Eklypz tho either…

4 Likes