💭 Monster Design Ideas Mega Thread 💭

I really love the first pic

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Sorry rejected,the tits are too small

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Haha maybe we need a weeb to post some shits here :joy:

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Ok… maybe the most AWSOME monsters design I’ve seen so far in this thread I LOVE EVERY ONE.
PS: is that a game or what i would love to see more of that

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We already have something similar

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Its chain is a great idea!

Too bad Neo sometimes just makes a cuter, more wimpy form of the monster to become the 1st and 2nd forms…

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Dracorosa when no snickers

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I like the idea of yinyang like duo. So I created these mons.

Lore: Atthemisal is a robotic titan. He is known for bringing justice and a ruler who is fair to all he controls. This titan is a pacifist that end the war hundred millennia after. Ferocider, the ultimate predator is one of the ruthless robotic mons out there. It is said that Atthemisal is the only one who neutralize Ferocider by sealing this deadly monster inside of him. One day, Atthemisal is forced to kill mons that awaken Ferocider inside of him. With chaotic overtake, Ferocider break the seal and continues the massacre that he left. Being prepare for this, Atthemisal hijacks Ferocider’s systems. The purge smite, the hidden ace of Atthemisal planted on Ferocider, who knows what will happen.

Name: Atthemisal

Design: Robotic humanoid with Earth on his back and Scale as his weapon ( inspired from Atlas and Themis)
Type: Holy
Rarity: Legendary/ Mythic
Stats: High def and health, moderate speed, low attack

Active Skills
Defuser- Critical damage to monsters with sacrificial skill or bomb skill like nova blast but always left the target at least 1 hp (dual target)
Retribution
Repent
Enforcer- Transfer all attack to defense of a monster (1 use). Protect killer skills isn’t critical to the target monster.

Secret Skill: Chaotic Overtake- Rebirth as Ferocider. It requires 4 kills to activate. (Sacrifice user)

Passive Skills
Absolute Territory- Negates all passives of the monsters on the field. This monster is also immovable.
Fake World- When this monster is killed, it applies random debuffs and buffs to all monsters.

Name: Ferocider

Design: Robotic humanoid with large jaws, broken scale and chained world as his weapon
Type: Shadow
Rarity: Legendary/ Mythic
Stats: High attack and speed, moderate health, low defense

Active Skills
Blood Absorb: Deals moderate damage and heals 30% of damage dealt
Bloodthirst
Execute
Murderous Intent: Transfers all defense to attack of a monster.

Secret Skill: Purge smite- Purify and heal monsters without a kill, deals massive damage to monsters with 1 kill and lethal damage to monsters with at least 2 kills. Can only be use after this monster passed 250 sec on field. (Sacrifice self)

Passive Skills
Lawbreaker- Immune to all passives of the monsters on field.
Genocider- Kills all token monsters that enters the field. This passive doesn’t raise the monster’s kill count. Also if the token monster has any revenge passive like meatoid, it will still work.

Notes:

  • I been thinking if it will be all passives or only entry hazards/buffs and revenges (Absolute Territory). Imagine if Natur’ghoul do not need rockoids for his attack or Focalforce without his auto-overwatch
  • The fake world passive can inflict poison, stun or sleep and overwatch, stealth or shield. Might have more than one. (Random distribution)

This is really just a random idea that I will share

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i really like the first one

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This is actually a post from a 2014 account on the forum. I have changed some of the wording to make sense. In italics are my thoughts on the idea. Basically, this was a suggestion for 7 more specialized bosses in HI. Note that this would be one strong boss that would fight an entire player’s team, so they need to be a bit OP to compete.

Boss 1: This boss would have a lot of stun moves, but low overall stats.
I think that this would work well, since it would require you to use stun, sleep, or immunity. Maybe this would be immune to immunity, just to be fair.

Boss 2: This boss could have high poison damage and very high health
Poison should be replaced with a high DoT effect that wouldn’t be affected by purify or skills like poison eat or poison burst. Lets call this burn. Burn would deal a lot of DoT, maybe 500-2000 per turn, but it would not be affected by or be a status that charges up other moves.

Boss 3: This boss would have a ton of attack and a ton of defense, but fairly low hp, so you would need to use stat decreasing moves top beat it.
Neomonsters doesn’t have many stat nerfs, but I still like this idea. Maybe replace it with something that could boost it’s own stats a lot?

Boss 4: This boss would have devastating single attacks, enough to OHKO most monsters, but its other stats would be low, so you could counter it with summons
This boss would probably have piercing moves and a lot of immunities. I think that the number of summon moves in Neo would make this better. This would hopefully have say, a 50 TU move that deals 100 and ignores defense and is piercing damage to deal with infinite clone strats.

Boss 5: This boss would have one super strong chain attack, and a lot of non-sacrifice void moves.
This is by far my favorite idea. Chain moves deal splash damage to all monsters or the same element as the target. Void moves negate all damage from a certain element for a few turns. This would OBLITERATE union or LINK tactics, and also, it is worth noting that skills like mortar and purify are usually only found in a few elements, so this would force people to think outside of the box for their strategies. Please implement a boss, or at least a monster, like this.

Boss 6: This boss would use a lot of stat nerfs on opponents and stat buffs on itself.
Yet another blow to LINK tactics. By decreasing your stats, it would negate brute force strategies of all types

Boss 7: Finally, this boss would just have insane stats with aoe, single target, and healing.
By far the most boring idea, but it would be a lot of fun. Note that these would have been fought in order, with this boss being the final boss of the game.

These are some cool ideas. Maybe they could be events. They also would add some new and interesting skills to the game, so I hope that some of these ideas(especially burn) are added in some capacity.

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Or, fight him with a team consisting of Moku alone, since Moku’s Mojimojiha Z deals the same damage (on the twentieth of thousands) regardlesss of defence.

Agreed, we need a Legendary/Mythic that revolves around but the concept of elements

So basically boss Terragar, but with low stats.
That dude has Excessive Force, Camouflage and Immunity to all status effects. Once 300 seconds pass (super easy, since it also has One-on-One) it will use each turn together Blitz Survivor (instant move) and Double Survivor, then 400sec Novablast (after some time) only to get back to the two moves above

Cool idea, could be applied to the main story final boss, a.k.a. (SPOILER ALERT) Maggatsuoh

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I hope they will add new main story

To mining gems

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Thanks for the info. BTW, there is no point in having spoilers, because it says the name right in achievements.

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no

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Yes. Go to achievements, go to main story, and the final achievement is ‘Defeat Maggatsuoh’

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  1. Easy to make a passive that negates that
  2. I think this would be more interesting as a boss. A single monster can only do so much before it dies, especially since such a monster would one of the biggest targets in a fight, but a boss can fight a player’s entire team, so it could completely negate union teams, as opposed to just discouraging them.
  3. Actually, yes. I completely agree. This is really similar to Terragar. But, once again, the difference is that it is a boss. With Terragar, you can just kill it with piercing mortar or snowball. But a boss would be much harder to kill, so a summoning strategy would be more effective.
  4. Yes. I think that dealing massive DoT is much more interesting than having a bunch of poison-activated abilities.

I meant to say, you’ll never stop me from blurring spoilers

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Oh. That makes sense