monster balance update for pvp

frankly to be honest i don’t expect a guy who uses aetheron with alyce to be able to understand these players who always have great ideas

any of the buffs requested by community players were better than this stupid idea of reducing those attack seconds by 50%

I don’t find the comments about Daunt+'s situation in FL ridiculous, but it’s unfair that Nagandia got a nerf when the ones who really needed it weren’t. I’ve mentioned many monsters that can kill him. Mai, Berry, Scarle… Berry in particular are very common right now, and when I mention them, you’re just using Arbust, which can counter them, as an example and getting away with it. You probably don’t want to criticize them because you used the ones that should have been nerfed first. My broken list: Pandora, Albion, Astral, Nightingale+Stun, Leira+Stun Top players know how dangerous these and these combos are. Albion’s low SEC ability, Pandora, and Astral, if you don’t have any anti-revenge monsters, will destroy your team. Tell someone who doesn’t know anything about Nightingale that no monster can block her entrance, and that she has a direct-kill, anti-revenge attack. And that stranger’s reaction will be, “WTF!” The ridiculous Nightingale entry, with its token teams, is still ongoing. This excuse of “target absorber and stun entry” with 3 IQ has been around for over a year. If you’re going to say Nightingale is dead weight after her skill, tell that to beginners.Place Cinder or any monster with Sacrifice in front of Nightingale, or add Husky behind Nightingale and apply Show of Might on her. If the real nerfers are still there, I won’t accept the Nagandia nerf either.

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Nah. Woololo and maybe to some extent Mai can be considered as anti-poison not berry whose antidote only serves to complete its arsenal of double attack

And yet it clearly worked well :wink:

I agree with almost every point, Pandora needs a TU increase, but seeing the box she is in defeats the whole point.

Goch indeed should only have 1 use of Tyrannical Ruling so it’s not abused with a gt monster.

Calamytas main problem is the HP boosted CWs in my opinion. I think is way past time we got rid of the HP boost for PVP.

On top of all that, I would also add the amount of reviving, respawning and entrance monsters is just ridiculous at this point.
The restriction list should be based on skill types rather than individual monsters.

Nightingale is fine, Leira is fine, Asmodia is fine, Deathgazer is fine, but the four on the same team should not be allowed. Basically very impactful entrances should always be kept as a 1 limit per team.
Reviving/respawning monsters should also be limited to 1 or 2 max per team. Some people are running Athrahasis, Aura and Nephtlys on the same team, it just makes battles unnecessarily longer.
Token spamming monsters the same thing, limit them to 2 per team. I know it’s a strategy, but who wants to be playing 25 minutes matches against those teams?
I think this kind of restriction list can be a lot more sensible than the random ones we have.

Yep, the classic “F2P” Mythic move, lets ignore it when it’s convenient, as soon as more people start to benefit from it, it becomes OP. This is exactly the type of thing that should stop and OP monsters should be addressed much quicker.

Not really, i have play against not hp boosted CW and still getting hard counter, they are SE that counter EVERYTHING with a VOID wall in all skill, and Calamitas just make him more viable way to spam CW and awakened myth at the end, that autotaunt to everyone makes you fully depend the rng to kill before get killed, don’t forget that Calamitas can eat every CW that attacked and went 200secs back, putting in reinforcements, healing or purifying the whole team and letting them make another kill
The real problem is all the beneficts that Calamitas bring to monsters that can kill without any counter, lets being honest, the defense of those fuc…ing worms are to insane
Honestly after CW got Calamitas you can see them ALL SEASONS bcoz they don’t even get limited, i just laugh a lot the past seasons where Freezecobra got punished to the Limited To 1 List and no CW where there

I don’t use CWs so they could be nerfed to the ground for all I care but I don’t see it happening after so many seasons of people complaining. After they released the SE with stealthbreak I don’t think they will further change anything for a while. I personally don’t have too much trouble with CW spam, but when it’s a whole team of HP boosted CWs I find a bit more complicated. Also usually a fully boosted setup means the rest of the team is all strong mythics.

First to make it work :skull:

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Yeah it’s strong, but it’s 38% speed with low defence and no immunities. If you’re in control because you’ve left the opponent with monsters that don’t do much, it shouldn’t be much trouble to take out the Rozaliz before it gets a turn.

In a world of entrances, revenges and counters being the main thing that swing a battle I find it refreshing when support moves can change the dynamic of a match.

It received two buffs, the one you didn’t mention being the more significant one: making the swift ally substitute become instant. This made it much more versatile as a combo enabler. There is always a lot of hype when combo monsters emerge in the meta but I don’t put much weight in it. It’s just PvP meta stuff shifting and people breaking things that were poorly designed / not intended for that use case.

If I remember correctly, Airavalon was used for Bronzeshell lock with Bastia+Sivanna+Karlmargnus and for general use with Balancion. Honestly, the broken part of that lock was how all the pieces combined. For Balancion there have always been other tools that exist. I remember I was excited for Buffbuffalo because it was the best in the backstab category but it’s seen literally no play and it took Airavalon/Crabriel for that style of thing to emerge in the meta. Sometimes it’s just when a monster comes that’s slightly lower TU or some other advantage that means the strategy becomes a thing.

Anyway, that’s a long-winded way of saying Airavalon is a completely different story as a combo enabler whereas Kumachi is a pretty simple crescendo monster. I feel like if Kumachi was strong it would be pretty obvious.

If they don’t use it that way, they lose the defence buff. So they’re already punished for it plus can’t easily use fermata unless it’s a specific setup. I know what you’re saying but it seems totally unnecessary.

100%

I feel like we need other Bastia-like monsters to stop entrances being so guaranteed. I think it’s particularly good when it affects both sides like gravity field and stun bisector, that reduces the thing’s popularity in the meta even more so.

We already have stun covered so the big one to hit is probably roaring entrance style effects. That’s probably too niche by itself, so maybe something like this:

  • Form a Queue: a passive that stops turn-granting effects from passives and time increasing effects (aka push effects).

Probably needs a bit of tweaking but something similar that a monster or two could have might give good counterplay to the meta.

Congrats, you just invented Giehretus.

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Wow I’m a psychic. You called others’ nerf idea ridiculous and never make your own posts or threads about the monsters you want nerfed. You just come here to deflect any nerf suggestion for monsters you use instead of monsters you don’t. We did this before, baby, we don’t need do this again

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poisomoth also has 110 tu double poison eater

also i agree with calamitas that thing is too broken with its unli shield and auto taunt small CWs that can literally kill anything with revenge disabled and piercing moves

not to mention their purify and healing revenges bruh

Yeah spamming alyce astra roza is fun right? Pure myth spam

You are absolutely wrong here, it tanks more than momo

i totally agree and add the following Nefts: 1 Sakuralisk Dreamworld its really buggy, is the sleep ability exactly as described? in fact its too high.
2: Prixis and Mantiferno combo is quite fast and buggy, please nerf one of the two
3 Ed : Elfin reinforce should return to 30TU, 1TU is too fast. What do you think?

I hate any weakening, and I hope more monsters will receive enhancements instead of always weakening, which can be frustrating

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Are you talking seriously about that? lol
Sakura depend fully of RNG, i have play 20 matches without sleep even One
Prixis and Manti can be easily countered with Arbustodon, and Arbustodon is not deadweight like shiny gaiawolf to a way to counter CW
ED?? What’s that? After all the nerf i don’t even see it again in pvp

Stop crying

He is not wrong though , just adapt to that the entire community was forced to adapt and deal with mortilys consider nagandia as another new archetype in the rock scissor game .There are far more broken things in the game rn and I don’t think we should even nerf them with time even they will feel balanced .

Ps .. I don’t own nagandia nd I own mortilys .

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