Design
PvP
PvE
Maybe I was too excited when I said that Nachos is the second best among the six next to Vorruk Because here’s my realization upon using him in battle, nachos is pain when you face agaist gravity field monsters and many anti sleep/protect skill monsters today and a waste addtion of sleep bomb on his skill like why would you wait for 100 seconds to just activate that when your team is melting by his passive and dont forget that there are only few sleep immunity monsters that could use that sleep bomb for you team.
In good side You can use nachos in specific strategy teams like with retribution mons(chimunka,sterralum, etc..) and can be use to melt those heavily buff enemy’s hp in PVE With a reminder not to put mythics near his slot so he would be pain in your team. i find this monster fun to play with I just hope that Sleep bomb would change to better self sacrifce or good skill even Sleep bomb would gonna be the only way to get rid of him with a payment of melted hp team and sleep if you dont have sleep immune mons on your team.
Overall Im gonna rank Nachos: D in PVP and S in PVE.
Maybe it’ll grow on me but at the moment I really dislike the design. I used Moltagant a lot at the beginning, and I just think it is not the evolution it deserved. I like the idea behind lava burn though ![]()
Interesting one to use with kirina maybe
Is this the bundleblazer at home?
From the wording, it doesn’t feel like it wakes sleeping enemies but I guess it also doesn’t say it doesn’t wake up enemies so I guess it probably does work like a bundleblazer that also has utility on board (protector) while keeping you awake from Lemon. When lemon got revealed, I thought her passive worked like dreaded moves but no it works like a damage (which is why it stops working on tardigrenade after a certain HP).
The mythic restriction will keep them from being TOO playable unfortunately.