Malwing needs a change

Purify counters his sleep thing. But people prefer to run 16 sweepers lol

Thank you - treating pull back/ally substitute like repent fixes most of the issue.

But again, a double passive and a double SS that makes a double passive double used is axiomatically OP.

To @kocowind stun entrance is far from dead. Stun meta isn’t as OP :racehorse::poop: as it used to be but its still powerful and adding sleep just adds insult to injury. Especially when it “randomly” hits your stun immune/counter/converter 90% of the time.

Lastly, @Killerdog centaur is a 13 cost SE. He cant kill didly squat and should he somehow charge blood, its still raw so he dies immediately. The SS sure AF ain’t worth the cost.

Malwing SS is the reason ppl complain. Not his move set.

Mainly his absurd passive is what people complain about. The SS make it worse, and the abusing potential much worse. So if we cant delete his passive, at least limit it somehow

i hear people complaining about geo/oni malwing all the time lol

Malwing ss is the main problem,
Ppl use that crocodile with same entrance as malwing,
If we can modify that as, then it’ll be good.

Coz you can’t just complain about its passive , as when malwing was banned from PvP , everyone complained about how useless it really is without it’s ss,
Having unmovable would make it less annoying

Ok guys, just nerf every monster then

Malwing’ss is just too powerful

1 Like

This ain’t a nerf just a tweak mal will still remain a s rank legend just not a s+++ rank

I have it and I too think it is broken

2 Likes

Do you think putting a kill count restriction on the ss like hellfox would solve the problem ?

I really believe the passive is the real problem, not the SS. It just stun your absorder/purifier and sleep another monster, making it 2 vs 4 situation easily without a counter (its an entrence passive, only KBN counter it good). Its to strong. Its motor all over again. I stopped using absorders because of him and limit my self to 4 sweepers team - anything else i try fail against him

It’s the passive. I could use sobeking the same way as I don’t always do blowback at all

Devs should Reduce the stunning (tranquilizing)entrance to 20-30sec instead of 80sec and he will be a lot easyer to counter ,but
a gain that passive should not even exist on 1st place
Stun or sleep peek one devs but 2 of the most powerfull passives in one its just way too much

meh people will still complain about the ss, pretty sure malwing will hit the D tier soon with all the complaining lol

The SS is fine, i actually suggested a move like that (knockback + stepback) a while ago. Its the passive.

If malwing goes to the back from blowback everything is solved. The passive is strong but it gets out of hand if it’s abused. This change with the addition of unmovable stops this.

Top tier pvp is just malwing abusers. Fix malwing and a good portion of them would drop in ranking as they’re heavily reliant on it.

Centaur is still :poop: even with a double passive entrance. To put it in the same sentence as malwing is just insulting.

1 Like

This monster shouldnt exists in the first place.

Sleep enterance + stun enterance should not be a thing and to top it off instead of giving him exit plan to make him more reasonable no give him a knockback skill with pull back to abuse the passive even more.

Not to mention oni abuse with him.

3 Likes

Now I understand why not nerf malwing. Good point and good arguments. I totally agree

Or make Malwing 19 cost. Seriously, hear me out.

Cyclozar exit plan has a 100s restriction and puts cyclo randomly in line. And cyclo has no gamechanging double entrance passive. Exit plan serves only to get off the field when it doesn’t have a use. Not set up an aggressive game changing passive. This secret skill costs +3.

Tinker has instant KB kext. Which is a great skill. Its +2.

Malwing had a better version of exit plan that direcly leads to his game changing double passive. If cyclos is +3, Malwarewing should be +4.

PLUS you get a skill similar to Tinkers. If that makes Tinker +2 then Malwarewing should be +2 for that.

So 13 base. +4 for Amazing Exitplan and +2 for instant knockback.

Double secret skills should mean double seceret skill cost.