But I still didnt understand why u treat link fire with superstrong moveset.
Example magmatyrant is strongest SE protectkiller now (If we compare to another SE protect killer) . And comparasion between shiny fire with another shiny monster . ex Shiny galiodragon with shiny oakqtulhu .
Take in care
The Fire link have shield entrance or hold ground and not even Aoi (awaken form) kill one shot, both got flame eater but if have hold ground is just make a move useless
Aoi seems to get the job done if it’s awakened. Last season I faced a guy who absolutely annihilated my midgame with element massacre and it was unavoidable since it has roaring entrance. He sobeking right after (great choice btw) so it was over for me.
No you haven’t. There is better stun protection such as Sturgeon, but even if the enemy runs stun protection in slots 1, 3 , 5 , 7, a stun locker can simply kill them and leave stunnables in 2, 4 , 6 and 8 alive and stun lock. It’s quite easy unless the enemy runs stun immunes and that’s why stun kills the creativity of the game, because we rely on them.
Going back to Bastia. Ultimately people paid for steak and that got downgraded to a burger and now they’re left with a child’s portion of chicken nuggets and chips lol.
The first nerf had to happen. The second felt unnecessary but I just feel bad for all the players who paid hard earned money/ gems for a product they no longer have.
Better testing and compensation to the players I think.
Thank you so much for reverting that! It means a lot that you made the nerf less heavy.
However, random knockback is an extremely bad move in PvP. I understand you want to reduce the amount of control she offers, but a much better way would be to make it a 200TU knockback. Not being able to choose the target is a horrible experience for the user. Please consider making this change! You could also put a time restriction from start of battle on the heal+purify+shield move. I don’t think people would complain about that.
I agree with @Killerdog, @Dev_VKC you reverted the wrong nerf. Random knock back is an unusable move in PvP. That’s a troll move for an SE but not for an awakened Mythic. 200 TU on Knockback and 150 sec restriction on the healing moves seems fine for me.
This is a fair adjustment that makes progress toward @Dev_VKC and the devs’ goal of making Bastia less oppressive but not going so far as to making one of her moves unusable (random knockback).
The problem with random knockback is that 1) you can’t choose the enemy, and 2) the enemy is knocked BACK to the end of their team.
This is wayyy worse than knockback random, which 1) you CAN choose the enemy, and 2) the enemy is knocked back into a random spot in their team (which complicates their combos).
At face value the knockback change doesn’t seem huge to those who don’t have Bastia. But when comparing the two, it’s clear why this is an enormous change.
As an awakened mythic, I hope the devs revert the knockback change, increase the TU and/or set a restriction on Goddesses’ Protection.