A lot of people had a problem with me complaining about canis when there’s an even bigger threat in one of the newest legends, Scorpiogeist. Everyone seems so eager to discuss him but no one’s come forward, so I figured why not honor my promise and kick it off? Hoping to appease all of y’all who are accusing me of having my priorities out of wack.
So… I have Scorpio. And just like canis, I’m gonna say he deserves all the flak he’s getting. I’ve been using a team that consists of Scorpio, pumpking, freezecobra and wickerchap for 1 Star sendback fodder, and of course bane in 5th. Funnily enough, the update that gave 0-3 star mons the ability to be bonused came right around the time I got Scorpio, and it’s what enabled me to use this strat at all; wicker wouldn’t have been able to feasibly outspeed Scorpio otherwise. Anyway, it’s proven to be rather brutal. Provided there’s no camo or hard poison counters, it’s not uncommon for me to clean up around 10 monsters before the enemy can even blink. True, megalo is very often able to take out Scorpio before he can do anything, but 90% of the time they don’t have a plan to deal with pumpking, who simply cleans up on Scorpio’s behalf and often opens the way for bane and flarevern to create more carnage. Sherloid is obnoxious to be sure, but Scorpio can still just switch to double eater and just give him the silent treatment, letting pump or cobra take him out before he can purify. It’s certainly not infallible though; things like scarleguard, centaureon, cyclozar, an overload of camo can make life very difficult for me, often teams that are simply designed to shut down fast destruction-based ones like mine just have no trouble cleaning me up.
I’d still like to speak on behalf of those who have less of a chance, however… I can’t imagine how painful it must be to have half of your team wiped in a split second, not to mention a single stun revenge can result in the punishment of losing 2-4 MORE of your monsters. It’s just downright cruel.
So, what specifically makes Scorpio so problematic? First of all let’s talk about his speed. He outclasses the other 4 massacre legends by a SIGNIFICANT margin(gazer a bit less so due to his passive), it’s no wonder that bringing a volatile move like massacre into the realm of 80-90 speed has had such devastating consequences. And then there’s stun converter; a similar story in that we’ve hardly had a mon with this passive that could do such a sheer amount of work in a single turn; valz, tygoron, canis, all able to claim 1 or even 2 lives in the right situation, but never 4, or for that matter 2 with such reliability.
So basically, Scorpio simultaneously pushed 2 boundaries at once that the devs wouldn’t have dared to cross 2 years ago. And that’s not even the only thing he’s got going for him; he’s inherited cobra’s all purpose poison support, he has an extremely reliable backup plan in toxic strike, which has extreme damage, helps to get around camo and pesky purifiers, and can be reused freely, and to top it off he stole vulca and pump’s trump card, gaining the ability to instantly undo a purifier’s desperate attempt to halt his advance. When running poison there’s simply no reason not to use him; he’s got pretty much everything you need. It’s honestly laughable how superior he is to the likes of terror, vulcaroth, mulasem, the classic APs, etc.
Again though, he ain’t unstoppable. The raw restriction forces him to expose himself at all times, and if a single sear, centaur, etc. shows up he’s done for. Chrono killer often isn’t even needed, since he’s quite frail and will die to basically anything that passes as “critical damage”.
So how do we fix it? Well like I said, his broken-ness is twofold, abusing his massacre and double eater with both his high speed and his stun converter. I personally feel the speed should be higher priority, since that’s what allows him to seize control of the fight so rapidly in the first place, and only then subsequently abuse stun converter. I feel like 50s are for sure a more reasonable range, it’ll take away megalo’s niche of dealing with him but it’ll give Scorpio SO many more monsters to be afraid of. He can probably keep stun converter honestly, the built in chrono killer weakness helps to provide a clear and reliable solution for taking him out, unlike certain other monsters(cough dusicyon cough). “Downgrading” it to stun immune could make him more of a pain to get rid of. I think what else could happen is a modest TU increase; I don’t like the way he intrudes on Terror’s niche of rapid fire massacres. Between supplying his own immediate source of poison and having converter to fall back on on top of the low TU, I really don’t think this is a resource Scorpio needs. 130’s probably ideal, or perhaps 160 to match up with toxic strike. Why not lol.
Interested in what everyone has to say!