Hey guys. I recently had a hell of a lot of people ask me about my SE team I ran last PvP so here it is!
For those who don’t know me, I’m a free player with terrible luck, so this PvP I embraced it and ran a full SE team. Despite not being able to play most of the weekend due to a house move, the team managed to break top 50 a few times but eventually came 66th. A lot of Top 10 and even some Top 3 players lost to it. Here’s how I made it viable…
Knowing I would never be able to outmuscle the enemy, it had to be strategic, so I turned to Flutters to provide the backbone of the strat. Players often run Flutter blue as a stun absorber so I ran sherloid 5th so players wouldn’t realise a pair was coming until it was too late. By the time sherloid is in, they would have to bypass it to avoid the pairing. Sleep and stun lock incoming.
Flutter Green would sleep everything it could and anything left such as a sleep immune mon like Gyo would be repeatedly stun gunned by flutter. Purple would then clone as much as possible and Scarley or Galv would be sweeping. The challenging part would be to set this up and avoid a FL massacre from a load of legends. The metas I often faced and the way I countered them were:
Canni and AoE: Fairly straightforward. I was always happy to lose my entire FL if it means getting Green and Purple on the field. The high TU would mean that the sleep lock would be guaranteed
Seaworld: Scarley one shots Dolpheonix because Excessive force ignores Defence. Now dolphreeze is vulnerable to stun gun.
Thlugs: probably the hardest one because there was no way to sleep lock. Galv would stun pulse the OoO. They’d usually resort to Beckie. Sherloid would be a soft counter in 5th from the sleep. By the time the opponent had killed elephant and Sherloid, the sleep would be nearly over.
Poison/ Scorp: Scarley to toxic killer scorp. Usually it would get a few turns due to the acceleration from Flutter, the protection and a stun pulse from Galvbane on the biggest threat. Elephant to purify is vital.
The midgame was particularly fun. Bloodclone is good and Djinzar is a beast. GT to flutter purple, GT back to Djinzar and you’re already 1 60 tu heal away from a death wish. If I was still sleep locking at this point I would simply bloodfury a HG mon. Fortunately due to a buff I suggested a while ago, it has unmovable so it was a safe sweeper to use.
One problem with SE teams is dealing with stun. There’s no SE stun counters or converters. If you put your Absorbers too far apart and you get stunned. Too close together and they get stunned and suddenly you’re 2 vs 4. The AP stun absorber is key because it means the latter can’t happen because the opponent will have to kill it at some point. Also 400 sec megabomb from flutter blue helps prevent this.
Poison to finish. Cobra, flutter red and the abyss soldier are so strong!! They could one shot legends fairly easily and would have a lot of power. Flutter pink also helps with retribution. By this time, there would usually be too many sweepers to deal with. Searguard for Scorp end games and players running stun counters/ absorbers.
So there it is! GGs to all the players I won and lost to. If I played you with it let me know! Any thoughts are welcome