Entrance Speed (+ bonus)
The best way to start with this is to give the entrance speed general formula:
- Seconds from entry = (35 + (100-speed) * 0.8) * [potion factor] * variance
“Speed” is the speed stat of the monster.
The “0.8” is a relationship between the speed stat and the number of seconds… 1% speed = 0.8s.
“Potion factor” is explained below.
“Variance” is a small factor which I’ve never been able to work out but is minor.
What we have here is each monster gets a turn in 35 seconds plus their speed * 0.8. Potions will reduce the total time, not just the bit beyond the 35 seconds. Here’s an example of the fastest possible entrance speed being calculated then some useful numbers for reference in a table:
(35 + 1*0.8) * 0.842 = 30.1436s
Monster speed |
Entrance +0 (s) |
Entrance +5 (s) |
Entrance +9 (s) |
99% |
35.8 |
30.9 |
30.1 |
80% |
51 |
44.1 |
42.9 |
60% |
67 |
57.9 |
56.4 |
40% |
83 |
71.7 |
69.9 |
20% |
99 |
85.5 |
83.4 |
The fastest entrance possible is 30s and the fastest entrance for an unpotted monster is 35-36s. Interestingly, an accelerated 50TU skill (e.g. crescendo strike) becomes about this low, meaning they’re almost guaranteed to be able to use on each newly entering monster before it gets a turn.
Another great thing this table shows is how bonus to entrance speed has a much larger impact to slower monsters. Looking at +5 vs +0, the fastest monsters will only get a reduction of 5-7 seconds while the slowest get a reduction of 14 seconds!
Start of battle:
The start of battle works exactly the same with entrance speed. When the first monster gets a turn it’s actually 30+ seconds since the “start of battle”. This is important for some skill restrictions which say “100s since the start of battle”. If you use a 100TU move that’s reduced to 85TU then don’t worry because at least 100s will have passed from the start of the battle, even if it was the first monster to get a turn in the battle.
Potion factor explained:
Entrance speed still uses the old bonus system with percentage reduction on every +1 bonus. Collecting together information from the old move TU system it was possible to work out how much of a reduction we get from adding each bonus because both move TU and entrance used the same percentages. Unfortunately the reductions are slightly inconsistent across the different move TU’s, so I tried my best to find an average or the clearest, roundest number that ignored outliers and such. Basically, don’t take this as 100% accurate but it almost is.
Bonus |
Percentage reduction |
Potion factor |
+0 |
0% |
1.000 |
+1 |
3.3% |
0.967 |
+2 |
6.15% |
0.9385 |
+3 |
9% |
0.910 |
+4 |
11.3% |
0.887 |
+5 |
13.6% |
0.864 |
+6 |
14.2% |
0.858 |
+7 |
14.8% |
0.852 |
+8 |
15.4% |
0.846 |
+9 |
15.8% |
0.842 |
Taking a look at this table you can see the amount of reduction given by each bonus from 0-5 is actually quite similar. 0-5 gives 13.6% reduction (average 2.72% per bonus) then 5-9 gives a further 2.2% reduction (average 0.55% per bonus).
Hence, taking a monster beyond +5 gives almost no faster entrance speed! In general when potting monsters you should go to +3, +6 or +9 to get the move TU reduction but you will get most benefit from the first 3 and almost as much from the next 3. Going from +6 to +9 is only really giving you the move TU reduction.