Is it possible that my flavern is diseased?

Slayerbane all needs 2 monsters to have kills to one-shot everything.

That’s exactly what I said, damage is proportional to number of monsters with atleast 1 kills.

But 2 monsters with 1 kill will ‘mostly’ kill everyone not always , last PvP grovo with having 2 of his mates with Exactly 1 kills in line tanked it even when it came from a evolved penguinator, rest 3 monsters died though.

Protect focus + type advantage = a lot of defense.

Most others won’t survive it though.

That’s my point mate, ‘most’ but not ‘everything’ :slight_smile:

It’s unintuitive though, if my bane has around 7-8 kills then slayerbane should kill my stuff. I don’t understand why it’s proportional to number of monsters with kills, it just seems weird imo

I agree. I thought the point of slayerbane/timestrike all was that all the monsters are essentially suffering for the sins of one. Instead, it seems like there is some weird formula that takes all the monsters into account that is very difficult to predict or decipher.

Exactly. Going off that then timestrike double for instance right now will 1 hit 2 monsters if one is 400tu and one is 1tu but it should work exactly the same if both are at 200 and add them both together to equal 400tu. Shouldn’t matter who has the kills with slayerbane all

My understanding is/was that for double/all moves, the stats of the “worst” monster were what determined what happened to all target monsters. So for timestrike double, if one monster has 400 tu, it shouldn’t matter if the other one has 1 to or 350 tu… they both will get hit as if they both had 400 tu. Same for slayerbane double or all… the damage to all target monsters is based on the number of kills of the main monster (i.e. The one with the most kills). So the stats of the other monsters don’t matter, as they are just collateral damage based on the triggering stat of the main target monster. At least that’s how I thought it was supposed to work.

I don’t think so, would be unfair, my chronozar’s timestrike all couldn’t kill anything even if one enemy had like 300 seconds plus time.


Yep so I should of one hit everything but didn’t 1 hit anything

Me too, those that got low seconds took little damage while the rest got average and only the one with high seconds died

That hasn’t been my experience. If I hit a FL stun absorber with galvbane stun pulse (pushing his seconds up to 600+) and then do timestrike all, almost always (except in buffed situations) robinator and some other monster with low seconds will die, while the absorber will go to hold ground. If monsters with low seconds can’t take high damage in these situations, there’s no reason for them to make it a one time use move.