Guys, this is not broken or a bug. It’s DESIGN. Albeit a very crappy design.
A 1 second move takes 1 second to activate. If the next monster is on 2 seconds they are now on 1 second as well after the move is activated.
Then whoever gets the move is decided via a tiebreak.
For some strange reason the devs don’t think 0 seconds should be a thing…
The link you really want to read:
@Dev_BRD
Please consider improving this design. 1 second moves should bring the monster down to 0 seconds. The Monster on 2 seconds should go down to 1 second. Hence 1 second gets priority.
I can understand Tiebreaks deciding who gets priority when things like roaring entrance and stun conversion happens at the same time. But for regular 1 second moves no need for Tiebreaks if the next monster is 2 seconds.