Right, but that doesn’t fit at all with your statement about it being a grind and the Devs underestimating how many ores people would get. Roughly 20 minutes a day is not a grind and if they can’t calculate the rate of 1 ore a day I think we have other problems
Love the post! This sounds like a smart idea too. Definitely no fewer than 3 uses though, more like 3-5. I think it wouldn’t actually impact PvE much because in that you mostly want to spam vigor bloodbite (it scales to one-shot buffed things, also you will frequently get hit below 100% so dual confident strike is weak). While spamming that it’s fairly rare you drop below 80% HP and get forced to use blood drain.
It honestly really does matter. No beasts or water cuts out 21.5% of all legendaries and mythics (54 water + 28 non-water beasts). You might be thinking “playing with 79% is easy” but the impact is felt when you are trying to build around any synergy, theme or otherwise make a well rounded team and you need to pick certain monsters from your collection to balance/match what you’re doing in that part of your team. Just imagine you want to build around the OoO, then you need specific monsters for that plus need to build the surrounding monsters to recover or otherwise work smoothly with the OoO setup. That’s significantly harder to do with 1/5 of the monsters blocked from use.
It’s obviously very do-able, but the way it warps your team building is felt and it often weakens what you build (made up by Vixen being strong enough to justify it). You can also give yourself an easier time by using it FL, where it only matters for the first half of your team. If you use it anywhere else then it’s practically your whole team that can’t have beasts or water (Vixen is too weak it it’s ever blocked by one of the things).
Tbh, it’s why I think Vixenblade is more balanced in the game than Carmilla. It’s enough of a build-around to justify the greater strength than other mythics, whereas Carmilla is generically good in any team and even better in link shadow.
That said, I’d like to see a nerf to Vixenblade where “solitary duelist” (the buff) also requires no protector teammates. Right now it’s a bit oppressive behind protectors with 60TU piercing slayerbane and this adds another restriction you need to build around, making it truly just a big payoff for meeting that building requirement.
Grinding SE MBQ for ores of vitality is a separate thing. If doing it on auto-play it’s about 3 hours a day to get ores at the same rate as the one you get from the 20 minutes of completing daily missions.
Anyway, the only reason I replied to your original post was it threw a bit of negativity towards people spending lots of time to get their ores as well as making out that PvE players get lots of ores. It sounds like you feel they’re undeserving or you begrudge them, when the angle we should really be taking is what HP boost does to the gameplay / game balance + letting daily missions also be completed by PvP-only gameplay. The people who have HP boosted monsters have worked for them, either by playing lots or playing very consistently.
That is not what I’m saying at all. I’m not throwing shade to any PvE player who grinded. Nor am I saying they’re undeserving. Please don’t start ffs. Your comprehension baffles me and now it’s just stirring trouble.
I’m simply saying I’m seeing more HP boosted monsters in teams than the devs led me to believe there would be, because I think they underestimated how much time the community would be prepared to put in. If people don’t agree that’s fine, but there was No shade or negativity towards players.
No way of getting them just through PvP is frustrating.
You keep saying all this but literally every PVP player that competes with the top players pretty much agrees that vixen is just retarded. You’re arguing that it’s balance because it takes away 21% of usuable units, (not that it matter when she does so much on her own) but ignoring the fact she is nearly unkillable, kills close to anything at 51speed or lower, has insane speed and is tankier than Bastia. I’m not arguing carmilla is balanced, but at least she can be killing with a piercing poke and a decent hit. Vixen can’t.
Yeah I’m just sharing my thoughts on it I haven’t seen anyone else calling it a build-around, so I’m trying to make sure that’s voiced because I reckon not many have thought about it in that way. I rank it literally as the strongest mythic in the game. When you face it it’s clearly the strongest thing on the battlefield, but came with a notable team building restriction for that person and I think it’s very easy to dismiss that. That’s all.
They literally couldn’t underestimate that… they have the player data so they know how many people log in regularly and they know the rate of release is 1 per day. It was you who underestimated the rate people would HP boost their monsters and then you’re randomly blaming it on the Devs and calling out PvE grinding as a problematic factor. I tried to politely point out that PvE grinding isn’t a factor, both in quantity and the number of people who have done it then you got all defensive over what you said. Please try to be more amiable.
The restriction for using vixenblade barely matters because it will always be worth cutting out water and beast mons for a sweeper this broken. Making it so the passive doesn’t activate when protectors are on the field won’t do much of anything because the teambuilding restriction still would not be even close to justifying the piercing and 100% stat buff.
When you’re making a team with vixenblade, you’re looking to win as often as possible. Looking through the 82 water and beasts mons that are blocked, only a subset of them would be very helpful in the team.
Compare this to maeve. Maeve has worse benefits from fulfilling the restrictions and you need to run at least two super epics in your early game that are often liabilities. That’s a teambuilding requirement. If you’re running maeve, you’re stuck running SEs that can screw you over. Vixenblade users who have large enough collections can feel free to cram in as many S tiers and mythics as they want.
I dismiss it because I feel the payoff is worth far more than the cost of it, look at shika, it’s a top unit and it’s restricted to needing a beast for at least 250 seconds into the battle ( or 150 and killing an ally) , and it still a top tier unit without even getting piercing added. Removing 20% is so much easier than adding a specific type of unit or fulfilling link is my biggest problem with the passive. So much benefit on a super strong moveset for little cost
I was kind of realizing this while typing my previous post. The main different between using vixenblade in a team and a lot of the other powerful mythics with similar passives is that those mythics require you to use a certain mons while vixenblade only restricts some of them. All of the link mythics + maeve warp your teambuilding options so much more just to get a buff/skill that’s not even half as good as what vixenblade gets as a guarantee. You can’t even disable vixenblade’s buffs like you can with everything else. As long as the vixenblade user has a functioning brain, it’s going to have permanent piercing, permanent double stats, and permanent 42/51tu sweeping with a piercing blood move that one shots after a single kill.
Vixenblade owners who have decent collections and are competent at teambuilding should be like, “Oh this minor restriction for water and beasts is kind of annoying. Anyway, let’s make sure this mythic that’s as threatening as 2-3 regular sweepers combined has enough sleep and stun prot for it to do its thing.”
Whoops, in my calculator I wrote it as 72. So it’s actually 24.5% of monsters that are blocked.
Yes this is a very good comparison and it’s true Maeve has much stricter team building requirements. To be clear though, there’s a very noticeable restriction when trying to place Vixenblade in a team even if it’s not as big as others and the payoff is larger. I think it matters for comparison against other top mythics that are general purpose like Carmilla, Soral and Momo where it puts Vixen kind of on the same overall power level / balance for the game as them.
It’s also a good point you bring up about when people have a large enough collection then the no water/beasts restriction can be dodged more easily. Yeah that’s a problem.
Just to make sure my point in an earlier post was elaborated properly… the impact is on your whole team and felt most when you’re trying to do any synergistic stuff in your team that requires certain combinations. I.e. You avoid beasts and water in order to include a single monster but then with the other 15 what you do may also have requirements / certain monsters and those must also meet the no water+beasts. When you have those things stacking on top of one another then it makes a difference. If you S+ spam or whatever then you feel it less of course. And of course this is me saying “it exists and matters a bit” not “it’s a big deal and means the monster isn’t strong”.
Fair point. Vixenblade is usually stronger than all of them even when taking into account the teambuilding restriction tho. This isn’t a case of top mythics having different purposes and thus can’t be compared; vixenblade straight up overpowers all the other S+ tiers in so many situations.
All good then. My point was that the restriction is fairly negligible from a relative perspective. Maeve obviously isn’t close to being as strong as vixen, but if the teambuilding restriction for it justified maybe 80% (made up percentage) of the payoff, vixenblade’s teambuilding restriction probably wouldn’t justify even 20% of the payoff. I really don’t think I’m exaggerating by saying this.
Thank you for the feedbacks guys. They are great!
I’d like to point out one thing—this is Vixian, and this is Vixen. I’ve noticed that some people have mistaken their names