Infuriating mythic

I love how this was a lets rework carmilla but alittle more angry than usual post.

Which turned into let me tell you how to deal with it/other mythics are just worse/buff valza thread insted

Maybe try and keep the next one on topic guys :relieved:

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Yeah @Aeronomatron , why the derail you dummy?

I’m satisfied with this being enough on topic because it’s just plainly insane that Valza heals so little with double poison drain while Carmilla heals way more with a single hit move that has no conditions whatsoever.

Thank you. Take that @Unown @PurpleHeart

Hu Shin is its own build-around, not a fair comparison.

Vixenblade takes about half damage from things so it should be 2-3 criticals + a way to deal with hold ground. Carmilla takes 1/10th damage so often takes 2 criticals to lose the defence buff then another critical all within ~100TU to kill it before it heals and requires another 1-2 criticals to get outside the defence buff.

In terms of tanking I think it’s a no-brainer that Carmilla is harder to kill. It’s a nightmare to deal with unless you have piercing or payback killer. The difference between it and Vixenblade is it doesn’t sweep so quickly or effectively (100TU non-piercing vs 60/130TU piercing). For people not running lots of piercing Carmilla can pose a big problem, which is where it’s quite problematic.

As someone who’s got a big collection and has a decent chance against top players, facing Carmilla isn’t impossible and she mostly feels like a very strong mythic rather than a broken one. But I’ve noticed it being placed in the mid-game (like in the screenshot of Shikaotoko’s team) means sometimes it will be a brick wall if I happen to not have piercing around when it enters. With plenty of other threats around, I basically have to ignore it and simply lose 1-2 monsters periodically to its attacks. It’s hard to not feel quite OP in those instances. Also, when it’s in a good link shadow team it’s a bit crazy what it does on the first turn it gets.

100% agree it sucks to not be from PvP too. However, the PvE grind only gets you 2.5 extra boosted monsters. By this stage people can already have more than that from daily missions (3.5 a year). I think the number of people who have done a significant number of SE MBQ to get ahead on this you can count on a single hand, so I don’t see the point bringing it up.

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Daily missions are PvE focused too.

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I think that’s the key point in your comment. That’s why I said I can understand how she might feel OP to newer players. I agree that if you don’t have a decent team she can feel really overwhelming, but I just feel like Gaiawolf and Aviaeronix are so widely available and a great addition to any team (specially if you don’t own a huge collection) that unless you come across a Carmilla + AP spam or Carmilla paired with Bastia, Aviaeronix will eventually get her, if not early game, just send it back and it will get her end game. The setup with bastia is problematic more because of bastia amd the AP setup can be problematic with a range of fast sweepers anyway.
I’m not sure if you run Carmilla, I do and more often than not she gets dealt with fairly easily. She usually gets her one hit if it all goes well and that’s the key part for me, being able to remove a current or potential problem. After that, if she dies, she dies (and she normally does with 2 hits but not super uncommon to get one shot by a charged mythic).

The problem is that unless she gets that one hit, she will be useless. I feel that blood drain sometimes is the only chance you have to guarantee that hit 90% of the time, so maybe a restriction on the usage to maybe 2 or 3 times so she couldn’t go on forever? It would suck for her PVE usage though because she is an absolute star there.

On that note, that crucial one disruptive hit is what makes Prixis so broken ATM because she can get it extremely fast and in FL, paired with a couple of knockback monsters and it will be very hard to come back.

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Honestly, I find it a bit disturbing that people are defending what is basically the most power crept monster in Neo history.

I think 3-5 uses like Oakthulhu siphon, or a slight TU increase would be a good fit.

Also agree that Prixis is a problem in PvP.

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Have to say tho, without piercing Carmilla isn’t as bad as Vixian, that thing can bring it off of HG and space with those low tu moves. The perfect restriction I would think for vixian is “strict solo dreamhunt/slayerbane” instead of just solo. (strict = can only use if conditions are met, like payback killer is restricted to only be able to target death revenges) If i remember correctly KD even himself ranked it as best mythic or something lmao

tbf, you actually have to reach 2 conditions. solo and no other beasts. which restricts it in teams quite a bit

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Not really, can easily live without them

not on lower ranked teams where people don’t have the luxury if spamming mythics. there is a surprising amount of good beast mons let alone water mons that those teams use. as it stands, only late game accounts use it more often, since huskie, pola, trica, etc. locking it/s moves isn’t the problem, the boost is

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Oh yeah, being able to only use 5/6 elements and all but one type on unit is SUUUUUUPER hard to do

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depends on the account, i know a guy that can’t even bother doing it since his main thing his account can use in pvp, is huskie eg with beast fl. that’s all he can use, and besides, vixen is hardly the only low tu sweeper, only one that’s boosted tho, which is why i said the boost is the problem

I’m pretty sure anyone who can’t fit vixenblade into a team either essentially has a baby collection or just really sucks at pvp :skull:

There isn’t any other sweeper that compares to vixenblade. 42/51tu sweeping, piercing on all moves, 81% speed, moderate healing, and defense on par with maeve…

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All are biased including kd.

True, I think only Doomgoo has a similarly quick piercing move but it has to be brought to HG to do so. Maybe the two monsters would benefit of some form of TU increase for each kill they make, say 20TU/30TU for each kill. I’m honestly not sure if the boost or the quick sweeping with piercing is more problematic in Vixen’s case though, feels like both were pushed a bit too far.

Thanks all for all ur reviews . It seems that majority agreed carmilla is a bit OP and vixenblade is similar to carmilla in terms of power creep

At the very least, the devs should halve vixenblade’s stat buff and change it to have a full/rounded attack stat distribution. Unfortunately carmilla is probably here to stay

I think Carmilla is more problematic sometimes due to the setup around her - as any monster with payback killer will one shot her - like the people hiding carmilla behind 3 APs.
Annoyingly not every monster will one shot her with a True Hit so I think another option would be to work the mechanics to ensure that a True Hit would always kill Carmilla that way she is still very powerful but much harder to be used in an abusive way. If then someone can’t work out a way of killing Carmilla with either a payback kill or True Hit then there’s much bigger problems with their team building than with the monster.