I actually wrote a whole thread for this! It was 3 years ago, but still designs I’m proud of KD's Monsters designed after community members
Name: Kirahound (Bernese mountain dog)
Stats: Holy, 72%, round, 14-17
Actives:
(-) Swift assisted single (100TU)
(-) Everything killer (70TU) [high damage against a monster with any killer weakness, doubled and tripled damage if they have two/three weaknesses, one-shots at two]
(-) Share experience (70TU) [fully heals, purifies and shields a teammate, resets Kira’s kills to 0 and can only be used if Kira has 1 or more kills]
(-) Battle hardened (130TU) [boosts the defence of all current teammates by +25% for each kill Kira has (stackable up to +100%), resets Kira’s kills to 0 and can only be used if Kira has 1 or more kills]
SS: Absorb experience (1TU - 50TU) [resets the kills of all teammates to 0 and increases Kira’s kill count by the number removed]
Passives:
(-) Stun immunity
(-) Stun revenge
Note: The SS could be as fast as 1TU potentially, but I was hesitant to create a monster that can instantly double the defence of all your teammates as soon as it gets a turn. Something in region of 1-50 is what I recommend.
Non-awakened version has shield self instead of battle hardened, toxic killer instead of assisted single and sleep killer instead of everything killer.
Designed after @Killerdog
- Everything killer to exploit all weaknesses, as I gained from analysing everything heavily
- “Experience” being a theme which is referencing knowledge shared through guides and gained from others
- Share experience is teaching a teammate, battle hardened is writing a guide (boost to all) and absorb experience is learning from others
- This design is it can convert kills done by your team into support buffs while also countering monsters with multiple weaknesses (something not done before)
I also want to highlight Sherlock’s because I think it’s a good example of a strong poison counter (which maybe the game would like right now)…
Name: Veninsleuth (Sherlock Holmes sliding blades out of his jacket)
Stats: Shadow, 74%, 13-16, full attack
Actives:
(-) Poisoning toxic killer (70TU) [if targeting a poison monster it deals critical and poisons the user, otherwise just small damage]
(-) Forgive (70TU)
(-) Detox strike (100TU)
(-) Raw bloodthirst (100TU)
SS: Link swift dreamcrush (70TU)
Passives:
(-) Sleep immunity
(-) Poison converter (gets a turn when inflicted with poison, triggers only if this monster is not poisoned already, once triggered it cannot trigger again for 100TU)
Designed after @Guesswhosback (aka Sherlock)
- Veninsleuth means “venom - detective” (venin is French), referencing Sherlock with the detective bit but also how the design is he investigates the forum for toxic behaviour as a moderator and swiftly removes it
- Forgive is referencing the compassionate side of his moderating
- Sleep immunity and link swift dreamcrush are for Guesswhosback’s total love for one-on-one, with shadow type making it combo with Oniblade specfically
- The design is an incredibly hard counter to poison while also having a combo with OoO or with detox strategies. Poisoning toxic killer can kill a poison monster then instantly give a turn to Veninsleuth for it to follow up with detox strike. Without an enemy poison monster to target there is almost no damage potential, so it is reliant on a OoO or detox combo