If you were a monster, what would your moveset be AND WHY??

Include passives

Active skills:
True Hit
Assassin’s thirst (100TU): Deals critical damage with 2 kills, nullifies revenge on 3 and piercing damage from 4th kill.
Solo pure cure
Tactical Retreat

Secret skill: Swift Stun Wave

Passive skills:
Skip Ban
Intimidating Entrance

Element: Shadow
Type: Mechanoid
Rounded Stats
45 speed

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survivor
Toxic Thirst
ASMR
Discipline

Insomnia
Overexcited

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What a shout! :joy:

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Squint and throw (100 TU)
Throw at random enemy, cant be directed by protectors and negates revenge

Eatid a lemons(30 TU)
Gain piercing for next move

Pet a dog (130 TU)
Hey, It summoned 3 rocks

Investigate (100 TU)
Gives the ability to check 6 next monsters in enemy lineup, can delete one of them while also sacrificing a monster from your team on the same position if they have same rarity. Can’t do anything if none of the rarities match.

Sprial out
Send your whole lineup to the end of the team, magic field puts them before the first rockoid. Cant be used if your team contains any stun monsters

CD entrance
Roaring entrance + summons 2 rocks

Magic field
Monsters knocked/sent back go before rockoids that were summoned during the game (Rockoids are always last)

Earth
Beast
50 speed
max attack (throw doesn’t do any damage otherwise)

Dunno why but it just works :new_moon_with_face:

2 Likes

i still love heršŸ˜ž

I actually wrote a whole thread for this! It was 3 years ago, but still designs I’m proud of :smiley: KD's Monsters designed after community members

Name: Kirahound (Bernese mountain dog)
Stats: Holy, 72%, round, 14-17
Actives:
(-) Swift assisted single (100TU)
(-) Everything killer (70TU) [high damage against a monster with any killer weakness, doubled and tripled damage if they have two/three weaknesses, one-shots at two]
(-) Share experience (70TU) [fully heals, purifies and shields a teammate, resets Kira’s kills to 0 and can only be used if Kira has 1 or more kills]
(-) Battle hardened (130TU) [boosts the defence of all current teammates by +25% for each kill Kira has (stackable up to +100%), resets Kira’s kills to 0 and can only be used if Kira has 1 or more kills]
SS: Absorb experience (1TU - 50TU) [resets the kills of all teammates to 0 and increases Kira’s kill count by the number removed]
Passives:
(-) Stun immunity
(-) Stun revenge

Note: The SS could be as fast as 1TU potentially, but I was hesitant to create a monster that can instantly double the defence of all your teammates as soon as it gets a turn. Something in region of 1-50 is what I recommend.

Non-awakened version has shield self instead of battle hardened, toxic killer instead of assisted single and sleep killer instead of everything killer.

Designed after @Killerdog
  • Everything killer to exploit all weaknesses, as I gained from analysing everything heavily
  • ā€œExperienceā€ being a theme which is referencing knowledge shared through guides and gained from others
  • Share experience is teaching a teammate, battle hardened is writing a guide (boost to all) and absorb experience is learning from others
  • This design is it can convert kills done by your team into support buffs while also countering monsters with multiple weaknesses (something not done before)


I also want to highlight Sherlock’s because I think it’s a good example of a strong poison counter (which maybe the game would like right now)…

Name: Veninsleuth (Sherlock Holmes sliding blades out of his jacket)
Stats: Shadow, 74%, 13-16, full attack
Actives:
(-) Poisoning toxic killer (70TU) [if targeting a poison monster it deals critical and poisons the user, otherwise just small damage]
(-) Forgive (70TU)
(-) Detox strike (100TU)
(-) Raw bloodthirst (100TU)
SS: Link swift dreamcrush (70TU)
Passives:
(-) Sleep immunity
(-) Poison converter (gets a turn when inflicted with poison, triggers only if this monster is not poisoned already, once triggered it cannot trigger again for 100TU)

Designed after @Guesswhosback (aka Sherlock)
  • Veninsleuth means ā€œvenom - detectiveā€ (venin is French), referencing Sherlock with the detective bit but also how the design is he investigates the forum for toxic behaviour as a moderator and swiftly removes it
  • Forgive is referencing the compassionate side of his moderating
  • Sleep immunity and link swift dreamcrush are for Guesswhosback’s total love for one-on-one, with shadow type making it combo with Oniblade specfically
  • The design is an incredibly hard counter to poison while also having a combo with OoO or with detox strategies. Poisoning toxic killer can kill a poison monster then instantly give a turn to Veninsleuth for it to follow up with detox strike. Without an enemy poison monster to target there is almost no damage potential, so it is reliant on a OoO or detox combo
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I’m tempted to be a waifu

Elements- Water
Type- Dragon
72% speed

Moves:

Flame eater 70tu
Steal shield 25tu
You’re grounded 100tu
Double bloodthirst 130tu

Secret skill: instant accelerate

Passive:

Stun Counter

Chrono Resistance

Moves like chrono killer and times up are ineffective against this monster

I chose to be a water dragon because water is my favorite element on this game. And I chose dragon just to stick with the theme of the game , Dragon Trainer

Basically insta kill huh?

-mortar loading 110 tu

-double piercing mortar of hell tracer 85 tu

  • mortar of invigorating shields for all 42 tu (3)

  • raw double bloodcrave 85 tu

SS: Instant General Loading

passive
1 hold ground
2 loading bikers speed up

A fusion of Gentleowl and Sageroom for me. :rofl:

2 Likes

Hilarious, please make this a real thing @Dev_VKC

Crescendo Slash
Caffeine - This monster’s attack is doubled, and it gets Sleep Immunity for 200 sec, it’ll fall asleep after this effect is over.
(Viva las) Vengeance
Charm (don’t ask.)

SS: Another Brick On The Wall Your Face: Sacrifices eight monsters at the end of the team to deal massive damage to every monster on the field, except for the user. This ignores shields and Hold Ground. Revenge effects are negated.

Passive:

Insomnia (posting this at 2 am.)
We Will Rock You: When this monster enters the field, it summons 12 Rockoids at the end of the team.

Something I’d love to be

Why???..
Welll cuz he’s a dragon, he got sharp scales and he’s BLUE!!!
:blue_heart::blue_heart:

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Name: Luck Dragon

Element: Shadow

Type: Dragon

Stats: High atk, midline defense, 75% Speed

Moveset-

  1. Crescendo Bite - 50tu - follows normal Crescendo procedures and increases power of Double Crescendo Devour, nullifies Revenge abilities of the mons it kills.

  2. Double Crescendo Devour- 130tu - powered up by Crescendo Bite, deals high damage and heals the user depending on the total HP of the damage dealt.

  3. Lucky Star- 100tu - Sacrifices target teammate to increase the ā€œCrescendo Countā€ by a multiplier equal to the sacrificed monsters star rating. Also fully heals the user.

  4. Down On Your Luck- 130tu - Target opponents next move effect when used (regardless of that users choice) is negated, keeps the TU of their chosen move, but the effect becomes ā€œ1 random monster from each players battlefield instantly dies.ā€

Passives-

  1. Full of Luck - If this monster is killed by a skill/move while it was at full HP, it is immediately revived and placed next in it’s owners reinforcements.

  2. Poison Immunity

And that’s my monster.

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@Dev_VKC take note of this passive! its one of the most interesting tactical passives ive heard for a while!

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Yeah ā€œFull of Luckā€ really stood out to me there too. Seems like a very cool defensive passive

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Eucalyptowyrm-

Double Union slash-160tu
Stealthbreak-100tu
Sendback-
Gift exchnage-70tu(infinite use)
Ss: Swift Ally conversion-(turns something into a willowyrm)50tu??

Curse of The Forest god-Upon dying leaves a diamondoid behind in its place and turns the monster that killed it into a Bundleblazer.

Herbivore-If there is any plant type monster (below 4 star) in users reinforcements this monster is revived and placed next in the users reinforcements.

Thanks guys. I figured Full Of Luck would compliment the instant death move lol.

@Killerdog I know you’re a fan of Crescendo like me, thoughts on Lucky Star or a Double Crescendo attack or one like I made?