Typically, they ask you for measures against Mortylis and you have to go to Balancion as if it were a problem…
That’s what you claimed too. The answer is very simple: some people know the game better than others, and some understand the mobile game enviroment better than others. I hope you understand.
I already answered about Mortylis above. Just scroll up ![]()
The Balancion post was a reply to NoelLemon2’s feedback.
No need to rush your reply, bro.
People with full wallets.
Mea culpa
This is not wrong, because those people usually have more monsters in the game than others.
They can give us more detailed feedback about balance and monster synergy.
Or simply minimize those who are broken, who appreciate them, and complain about the popular, balanced “free” things they don’t like ![]()
These guys are supposedly so analytical that they can’t even recognize this excellent, legendary, top-tier (This type can potentially neutralize any meta monster not immune to poison ) just because it’s not popular.
I wouldn’t have said anything if the balancing had been fairer in the past, but that hasn’t been the case. And you can’t just come along and say it’s because some guys know the game better than others, but it’s clearly just a matter of not wanting to offend certain players.A person who knows the game well is not going to come crying about Nophiam while guys like Albion, Pandora (prime), Astra (prime) are present at the same time. come crying about Keiser saying that token disruption or the use of multiple gravity fields isn’t good for the health of the game and restricts team building and then to tell others that it’s their own fault if they lose against Mortylis because all they have to do is use a slow monster. As if using a slow, useless piece of garbage is good for the health of the game or that it’s not restrictive in terms of team building. And these are just a few examples among many others.
我觉得莉莉不需要被吓到。野兽的接球率已经很低了–只有莉莉在场上的时候野兽才能上场!更重要的是,有莉莉在阵容中增加了更多的战略考虑,增加了团队组成的多样性。我真的不明白她为什么要被削弱。
I don’t think Mortilys needs to be intimidated. The beast’s (Kuromasa?) use rate is already low – he can only play when Mortilys is on the field! More importantly, Mortilys adds more strategic depth to the lineup and increases the team’s versatility. I really don’t understand why she should be nerfed.
如果你的速度是90或更高,而所有对手的速度都低于15%,即使他们激活了技能,你仍然会在回合顺序中比他们先行动。
If your speed is 90 or higher, and all your opponents’ speeds are below 15%, you will still act before them in turn order, even if Mortilys activate the skill.
游戏的特点是许多怪物的时间冻结能力。莫蒂默拥有99%的速度,可以有效地对抗速度可能低于29%的怪物。虽然被莫蒂默固定会令人沮丧,但团队组成是这个游戏中一个重要的战略元素。低速怪物通常不会出现在比赛中,也很少有机会行动–莫蒂默有效地弥补了这些弱点,鼓励玩家在组建团队时更仔细地思考。我相信这有助于游戏的健康发展!莫蒂默的团队仅仅在她发布后的第一个赛季就获得了最高排名,所以我认为没有任何调整的必要。
A key feature of this game is the time-freezing ability of many monsters. Mortilys, with 99% speed, can effectively enable monsters whose speed is likely below 29%. While being caught in Mortilys’ skill can be frustrating, team composition is a crucial strategic element in this game. Slow-speed monsters typically don’t appear in matches and rarely have a chance to act – Mortilys effectively compensates for these weaknesses, encouraging players to think more carefully when forming their teams. I believe this contributes to the healthy development of the game! Mortilys’ team achieved top rankings only in her first season after release (before nerf), so I don’t see any need for adjustments.
Its not his team building, mortyls is badly designed even if you play a slow monster say 40 speed or 30 you will still get hit by hellish sherik, in the picture shown above you literally have to play something 20 speed or below with 0 entrance boost, its ridiculous thing
You’re comparing the wrong things, my friends. Legendary vs Mythic. Shop Mythic vs gacha Mythic. Old monsters vs new monsters. The means and costs to obtain them are already different.
And yes, we do tend to buff gacha Mythics and nerf free or shop monsters, because they’re free, and because we can fully compensate for it, like with Nophiam and Giehretus. That being said, Nophiam and Giehretus are still better than many Mythics.
I have high respect for players who try many different strategies and combinations with new monsters. Of course, their feedback outweigh those who start crying the moment their team gets destroyed by new monsters without even trying to adjust their teams.
Nevertheless, as I mentioned in a post a while ago, many old Mythic monsters are still relevant in today’s meta. Awakening a Mythic is difficult, which is why we’re careful not to devalue them and even buff them from time to time.
My ultimate job is to keep the game thriving and healthy, which it has been on the right track, not to make people’s 2023 team able to compete with 2025 teams.
I completely agree. The only problem, in my opinion, is the limited options. Variations below 20 speed are always the same and are filtered more by team alignment. This means the options are limited to the fingers of one hand. More monster options below 20 speed should be added
I would love to see more old mythics that are not that good/worth to play to be in that speed range like Wilhelmina/Nophiam/iridesc (maybe rework how rage works with defense boosted monsters, maybe coltraz was right about that)
Or the rule can break if your opponent controls a monster 40 speed or below.
This expands the variation but kills the hellish mechanism
. Then, for the advantage of mortilys users, if the opponent has 99 speed monsters, add the hellish skill guarantee activation lol
My solution is simple just make it so hellish shriek move does not push monster below 40 speed. This will open up some more options to build around this.
What i really disliked about him is the fact that it doesnt matter if you play a slow monster, say 40 or 30 speed, its the fact you have to play something 20 and below which is ridiculous. So even a slow monster is not the solution you need a super slow monster
Charydia was massacred because she’s not a shop mythic. So if you’re going to do it with her, why not with the others? As a reminder, it was nerfed because people here (I won’t name names) said it was oppressive and overpowered. They came here to complain when they could have simply added counters . You even released Arbustodon just for this, but it wasn’t enough. So why can’t you simply adjust the monsters to be clearly more oppressive than Charydia? You say we complain too much, that we don’t try to adapt, etc. Why didn’t you tell them? You’re wrong too, we admit it, but that’s not even enough. If you knew me in the game, you’d know that I have countermeasures, but as I said earlier, they’re very restrictive.
It’s even the same overpowered players who came to complain about Keiser and Galvbishamon, or even Prixis (despite her having already been nerfed).You could have told them to adjust their teams instead of nerfing those creatures. You even forced a guy into retirement because one of those fabulous players couldn’t beat him…
Nobody wants this, but we just want a little more consistency and fairness. Look carefully at the points I mentioned.I just want to know why you tell me not to adapt, while when it comes to other people you do as they say. That’s really not very fair.
Fun fact : I once used Voidress, Mojignis and Doomhoof back-to-back in a ranking just to try and stop Pandora and it completely failed. I took a huge risk building something like this, and on top of that, it didn’t work. If you don’t see a problem with it, well, that’s really sad.
Ofc. In the current meta, even 20-21 speed is considered rng. A safe spot requires speeds below 19.