I just got slaughtered by one of the coolest teams I've come across. Care to share some of your PvP stories? (Part 3)

Who allows this combo? Lol don’t deflect the problem vile rage was never a problem, if it wasn’t for mortylis it would never have been like this.

Yeah it’s just waiting new slow mythics to abuse again. They can nerf all the comboes from before and bam new ones. It’s like Mortilys forcing you to play something 25% or lower in FL is a bad design when you have to play so many different things to play also so you don’t lose. Everyone’s team will look the same boring shadow/light teams with bunch roaring entrance mythics.

Yeah sure, it’s not like everyone was still playing fast fronts like Prix Mantif for months and noone cared about mortilys until people started to run this slash all combo last season.

Yeah. And you still have to be able to survive that. I only won because galv was ahead of s iride at hellshirk but behind crim.

Your comparison is absurd, the difference in power between the FL Mortylis and Prixis fl is enormous. Even if you kill two monsters at the beginning, there is no guarantee that you will win gold with Mortylis. They can destroy the entire team before even having a turn.

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There is no gurantee win in a flower fl either, if it was everyone would be running it

i think if this fl is as strong as everyone says it is, they would jump on the chance to awaken iredi and run it themselves yeah? and since nophiam was just traded it its an easy chance now yeah? rest of the FL is cheap to run :smirking_face:

Some people here are totally confused. Flower is a guaranteed win. Also cws should be again nerfed, they are very strong. But they made eds totally useless now. Brida was problem but they nerfed prixis and made nophiam useless as it was accessed to diligent player who collected tickets for years and they do it knowingly. Moreover they made humanoid lose its weakness like harle and snow girl. And they call it balance update where pandora and real unbalanced mythic were ignored. Even today I am not able to digest previous update( or say degrade)

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This game took forever to complete, if two of these exists we should be able to traget shi na

I’ve had Nyx for a very long time, I already had her when she dominated the game, I never used her. Because I consider it unsightly and I don’t like it. It’s the same with Mortylis and Iride, I don’t like them even if I had them I wouldn’t use them, I already hate protectors . And I’m not the only one, plenty of other players are like me, many people aren’t empty shells who stupidly copy everything they see that is viable.Coltraz himself is a testament to this with Nophiam, which he only used once in PvP. And also admiring what something is wanting to try it is different from copying.

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They have battle time limit on those respawns.

Also, saying that this game took forever when we can clearly see you are at 1000tu battle time which is not uncommon to see at all.

Thats fair enough, same reason i don’t play token teams, i can respect that :victory_hand:

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I’m going to show every single person who uses it. It’s time for this to stop. Every time my Leo saves me but it’s too rng

At some point recently (a few months ago I think) they secretly changed how vile rage / enrage teammate works so it actually does what the description says.

For all these years it used to simply give +50% attack and set defence to minimum, with 6/7 star monsters giving +100% attack. A few years back they standardised it to always give +100% attack (roughly when Novadrake TU 50 → 60, so it got nerfed TU but hit harder with the Demontoad combo).

During this time there was a “bug” where if you did it to a monster with an extra defence modifier then that modifier was also applied to the attack buff. For example, perfect stance gives defence cap and 80% damage reduction (1/5) so if you enrage teammate Carmilla it gives her 10x attack (2 * 5) and she even keeps the 80% damage reduction so she tanks the first hit.

A few months ago it changed, so now it actually adds the defence stat to the attack stat and increases damage accordingly. I need to double check with Novadrake, but I suspect that now means it doesn’t get +100% damage. This change makes it interact with all defence buff monsters in an extreme way. I don’t like this… I think it will cause more and more problems like this one with Iridescezarc. I think the “bug” with extra defence modifiers still happens too.

Yeah this is dumb, i played with it few games it feel like a cheat code honestly.

If you pull off the stun its like 95% of the time is a guaranteed win

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Actually it stacks with iridescezarc iron defense 200% increase when its hp is above 50%. Thats why his slash all is a guaranteed kill on everything

I tested this when his hp was below 50 and it does not one shot anymore

Exactly. I know my post was long, but that’s how it works now… actually adding the current defence stat onto the attack.

If his health drops below 50% HP (losing the defence buff) it still keeps the high attack, so you just need to time the enrage move on a monster while the target monster has a defence buff.

I didn’t have this information. It’s weird. Regarding enraged novadrake, I’m a big user of it as long as the enemy buff isn’t high, that’s what I use regardless of the event and I never noticed anything, the damage is always the same

I swear to god if my fire bird gets nerfed instead of mortilys, Im gonna lose it

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@Dev_VKC you know not all monsters have to be Nyx units. I had to bring out Sui when I hadn’t planned on using it.

The worst is when you try to target one and another one blocks. This shouldn’t be allowed if the opponent has multiple monsters with the protector icon.