Design
PvP
PvE
It’s very complicated, too many restrictions I think ![]()
Very cool design, the Moji boss is coming. And it’s coming for the Waifus in the game
Not impressed. It will make teams weak because too many mojis , instead of powerful mythics and legends. Far from nauticruiser koala. Mid-low usability.
And ss is basically useless and far from getting activated. When 10 moji monsters will get defeated , half of my team will be erased and it’s a potential doubt that it can survive through the time or not. Basically we can compare this to last year’s worst mythic , what was it’s name , forgot lmao!![]()
Question![]()
If I choose to put this monster at the end of the battlefield or something like that and 10 moji monster has been killed before this monster enters the battlefield does the ss activates immediately or he needed to saw their moji teammates falls before deciding to annalihate the enemy team?
Even if it works . Are you seriously going to put ten moji mons just to let them fall and then fight with 12 mon?
Im lowkey dumb so I probably would just for fun
. Idk about other tho
That’s me when I think mercifully about the useless ones
A bit too gimmicky and the hippobots are just dead weights. Would be nice if it had a low TU skill available to use when a hippobot is on the field!
I like this and i think it will play better than people realise. But im annoyed it isn’t a hippopotamus
I think i once knew this when i was like 10 years old and my brain has dislodged the fact over the years XD!
The Moji team may not exist yet, but it’s clear people like what they see! When enough pieces exist I’m sure there will be fans.
As for the monster, I like the idea of having a couple of Moji at the back to catapult with this. That seems very easy to do and the damage from the moves is incredibly high so it might be handy for people in PvE.
The whole summoning then doing the beam and if the baby enters it gives a little value before retreating and being catapulted seems like a really nice design I can imagine playing out fine without feeling too clunky. So by itself it looks okay and if more Moji team synergy arrives then this is definitely something that will help it run smoother.
Then, we have to play it at the endline cuz otherwise the mojis get spawned in the next reinforcement disrupting the lineup . However if one teammate dies , is it feasible to apply a dead weight on our side , as the clones do basically nothing when entering. In that case it will perform well with mojinator or nauticruisar alongwith auro/atra. Sounds good to me.