Hey Guys Update 2.1 is Out!

So when you’re able to use instant reload with bunker, if you spam press on instant reload until it’s clear that the game registered that you picked that move, then move your finger on hellfire mortar and start spam pressing it too. That just makes bunker skip 400 sec, then when it gets turn again the only thing you can do is skip

Please help me for update… Just gift me a link for download a New update pacth version 2.1.0

I agree with MonkeyDLufy that giving Triviathan sleep immunity might be one step too far. I mean it’s nice to have yet another a sleep counter monster but the offensive capability this offers it is very high. If someone is lucky enough to have both Gyo and Trivia they can create a link water FL with a fast OoO (e.g. Yetikong, Gyo, Trivia, Angel). From there you can accelerate, stealth and begin sweeping at rapid speed through the enemy team very easily. In that example team Angel would soul exchange the Yetikong on its first turn so raw bloodfury is charged and Yetikong doesn’t waste space. We can all adapt to what teams other people build but I personally don’t think Trivia needed sleep immunity along with all the other buffs it has had since release.

I also feel like Megaiasloth didn’t really need a TU reduction to Exhausting Attack. The SS change and addition of sacrifice heal is a huge buff that makes him now a very solid tanking monster with lots to offer. Sped up killing on this defence monster… doesn’t feel necessary.

Thanks for the increase to Emeraldeus’ SS damage! This was a little lower than it should have been, still leaving it hard to get a kill.

I’ve tried out Staticsphere’s new Explosive Revenge. It has no damage spread so it works as follows:
full atk = 2367
standard atk = 2078
rounded = 1740
standard def = 1595
full def = 1432

Those are the names I gave to the different stat arrangements. This damage increase is a nice improvement. I’ll have to test it out in combat more before I decide whether the monster is viable. I think I would still like it if the monster could use Taunt sooner from when it enters the battlefield.

Considering sloth falls asleep, as you said, can’t be a reliable sweeper with gt. Although I only wished it’s ss to be useful but this I didn’t expect and I like it

Emerald never needed his secret skill to be changed. his shield fitted him absolutely perfect.

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I completely agree. However, with them pushing link as a strategy I think they wanted to convert Emeraldeus into more of a damage option for earth. Currently earth is lacking damage options which makes link earth harder to run.

Hey guys, we have identified the most common cause of the time loop bug, and have put out an update on both iOS and Android.

We have however found some very rare cases that may also cause the bug that we are currently investigating, and we will put out another update once we have found a solution for those.

This update will not be a forced update, so if you are experiencing the bug, please go to the store to download the update.

Thank you all for your patience and support.

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