After a couple of match against good player owning hellfox, one thing shocked me and it’s the tu on rebirth.
It would be fair to give rebirth a 30 or 50 tu. I know it’s be nerf but a 1 sec tu on such a powerful ss is just crazy.
It’s just what I think I would like to hear what other players may think of this.
i don’t think he needs a nerf. Not many people uses him as he’s not that common and because of that I think he deserves to be really powerful
1 tu SS are a problem, i agree here. But not all of them. Vulc and fox SS has restriction on them (100 sec and 1 kill if i remember correctly), so it counterable. Both has a very strong SS, but that make them unique (and again, counterable).
edit : fox strat I encounter , canibalism , douvble retribution , tt , rebirth the tt , 1 sec charge double retribution, two more kill , get a sec tt and your bloodthirst charge
I said deo is not counterable, due to his 1 TU SS, regardless the damage he is doing. He will blast almost 100%.
Hellfox and vulc are MUCH STRONGER AND USEFULL, but you can counter them. And the problem i have (and i guess you 2 as well) with 1 TU SS is the lack of the abillity to counter. So deo was mentioned as a worse exemple of 1 TU SS.
And again, he is not worse, dont nerf him, dont nerf fox, dont nerf vulc, just 1 TU SS need to be dealt with in general…
I don’t think that rebirth needs a nerf purely because of the fact that the rebirthed monster has the initial entrance time applied to it so not only do you have that time window but also the initial charge up for double retribution.
Let’s be honest here, the issue is not with fox but with the TT going off twice in a row, and while fox allows that you have time to deal with it.
Although having said that I wouldn’t be against removing all 1s tu moves from the game (putting them to 50 to instead)
Hellfox is a nuisance. I can remember in PvP the first time I came across him. He didn’t have a kill so he did instant rebirth and then went on to kill 2 more. I was like . The most annoying about it is that it’s used in a way to continue kill streak which is unfair and I agree that for the sacrifice of 2 kills the ss should be 100 seconds. I think it’s fair to say that a person can wait 100 seconds for 2 kills.
That’s a very big assumption considering that most protectors can take a double ret (and some don’t even get to hg or die from it), that there’s no roaring entrance coming in, etc
Believe me it’s practically my job to look for op stuff at this point XD
Hellfox relies on the monsters around it to be effective and needs both give turn support and stun protection. Without a TT to support it fox becomes vulnerable to a lot of the metagame and is especially capitalised on by stun since often you have to pair it with a cannibaliser that is also easily stunned.