So what’s everyones thoughts on the limitation of Give turners? Max 5 per battle…? Even in PVM.
Basicly the epic monsters with give turn are quite useless after using it five times. The offense attack hardly does any damages, purify meh and heal all kills them.
So what’s everyones thoughts on the limitation of Give turners? Max 5 per battle…? Even in PVM.
Basicly the epic monsters with give turn are quite useless after using it five times. The offense attack hardly does any damages, purify meh and heal all kills them.
Yep I agree they are useless… but if you do it right you setup your last monsters with passive “Entrance” abilities and once the 5 give turns are used you use Switchback and fly to the rear of your team with these mons trading it in for lets say a stunning entrance or something. afterwards you can use the give turner which is now basically a useless 4 star as “Throw” food for other monsters as they’re now at the back of the team.
I use give turn a good bit and I haven’t had any issues yet with the limit. I think it’s a great idea especially to stop stalling like shomy’s experience
Hm I had my anuburam and halowolf survive past 5 turns a few times already… it kinda sucks but well… understand why it had to be limited… I was basically using them @ first to allow sanctilion to use Assisted Lux all, followed by Ultimadragon spamming double survivor / bloodthirst… :lol:
Hidan, I think I vs’d you earlier. I had an assisted water frontline. Except your assisted holy was faster and I think you had omega 5th or 6th. You were wrecking me midgame, and I caught up lategame, but it wasnt enough and lost 4 to 0
The trick is not to have it in the front line, since everybody has a protect killer in the front. And then have a timestrike to punish when they use ultrawave or whatever