Fortune Shrine - share your best and worst luck!

honestly things dont really balance out, since each shrine odds doesnt stack up and there is no pity timer or something to keep it in check, if your screwed in one shrine you have the same odds of getting screwed in the next one, lets not forget the shrines are limited its not like you can roll 1000 of them and expect you odds to align up

what am suggesting is not giving rng a big factor in 400 gems lowering it slightly so if you get screwed over with shrine its not as bad.

as for players going below 500 and missing shrine its there choices, it has been said before and thousand times dont go below 500 as 500 is the new zero, sure some players go below that but most who do are able to afford the remaining gems

gacha is not related to a reward honestly, its more related to hatching

That’s because you get a pity timer when you’re spending gems, not while being given handouts.

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It’s sad to see people calling it “getting screwed” when the shrine always gives you more gems than you put in. Even the lowest possible return from the 500 gem offer is still a net gain. Shrine is one of the most generous features in the game, whether you’re free-to-play or a spender.

Saying “500 is the new zero” is just a player-made guideline, not a rule built into the game. Some players choose to skip a shrine or dip below 500 gems, that’s part of managing resources, and everyone plays differently. Not every player can or wants to keep their gem count high at all times, and that doesn’t make the system flawed.

As for the last part; gacha is absolutely related to rewards. “Gacha” as a genre comes from capsule toy machines and refers to randomized rewards, not just “hatching” or summoning. Whether it’s units, items, or gems, the core idea is randomness with varying outcomes. The shrine fits that model perfectly, it’s a randomized reward system that just happens to give back more than you put in. That’s unusually generous by gacha standards.

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@Mr.X these people gang up to make u lose control. People with brain support ur view while other go against. Also u r very popular in discord, WhatsApp group, fb group. I will eventually create a fan club or mr.x cult, when I am free.

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exactly my point we can agree here, since there is no way to balance the odds out the shrine will never be balanced, saying that it would balance itself out is a completely false statement since there is no factor to keep it in check

My idea was to lower the rng factor not remove it completely, its unfair reward system it rewards luck nothing else, my idea was to make it so that players gain something close to each other while still keeping the jackpot prize but its not that substantial from 100 to 500

in the end your not rewarding players for spending or grinding whatsever its a generous reward, players should get something within range of each other not by a huge margin

Anyone who wants to join mr.x fan club/cult can dm me.

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My coin is unbalanced. I flipped it ten times and I didn’t get five heads and five tails :enraged_face::enraged_face::enraged_face:

You know the probability is 50 percent for occuring head or tail on each flip.But if u do,like 10 flips or even 20 you will get either more head or tail, not exactly 50%, what does this mean anyone know?

It means that the probability is still 50% cause that’s a very small sample. If u do flips over 100 or thousands times you will get the result closer to 50% or exactly 50%, when u take a large data.

Nah, it’s a predatory mechanic with the main purpose of making m0ney. It encourages gambling, irrational hatching and takes advantage of people who have less self control and struggle to budget (budgeting for both their gems and and purchases of gems).

Calling the shrine generous or anything else positive is typically grossly oversimplifying the mechanic as a whole.

I know you’re mostly replying just to keep sticking it to Mr.X with his silly takes, but you drew me in with this one. If the shrine gems were instead distributed from a daily login (spread out evenly) it would be a much better system for the players. There are multiple aspects of its design that are a bad thing for the player base, even if it’s a good thing for the game overall because we need the company to be making m0ney for the game to stick around.

Sorry if it’s unclear.

There is overlap between 650+, 700+, 800+ and 900+.

650+ is 650-1000, NOT 650-699

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Afcourse this is the incentive, it’s a gacha game and the entire focus is m0ney, always has been always will be.

We see it every year with now how they have removed the 20 paid gem guranteed mythic deal in favor of selling them as shop deals

During this anniversary we will probably get something else that follow the same trend. Because it is a gacha game and it’s supposed to be predatory

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It’s easy to start thinking non-mathematically and convince yourself of something that’s wrong.

Mathematically speaking, at any given time a person will basically either be above or below average overall. You can expect their results to trend towards the average over time. The greater deviation they currently have from the average, the longer you can expect it to take for the trending to take.

For example, when I began recording shrine results of myself and a friend I had an average of 175 gems and he had 275 gems. This continued for a long time, but slowly we began trending towards the average of 225 gems. I am now on ~200 and he is on ~250. Due to the high variance of results and us consistently being below/above respectively for a while at the start, it’s taking a long time to trend to the average (it will take many more years).

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I said same thing. I also watch veritasium.

While it’s true that monetization exists, developers do need sustainable ways to fund the game, no? Compared to hard paywalls or purely paid content, shrine at least gives consistent returns. Even at its worst, you gain gems. It’s optional, repeatable, and actually more generous than many gacha mechanics out there. The feature could’ve been put behind paid gems for all we know

There is games that does this, their version of shrine only takes paid currency or can only be rolled depending on how much you have recharged during its event time

That’s very true, but one of the reasons the shrine was introduced was to make awakening mythics accessible to free players so I think we were always safe from that

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You said it yourself, the greater the deviation but we dont have great deviation shrines are limited, this formula would have been great if things were reoccurring not limited in numbers

for something to lean to an average after a bad luck it could take up years, why create such scenarios in the first place, what is the entire point of screwing people and rewarding others

Do you make your son to grind on your account for free??

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Yeah, he makes him earn his place in the house, i would have done too but these sexualized designs are extremely inappropriate in our culture thus i dont let him play the game, its a bit sadden to be honest i would have enjoyed playing with my son

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Well my small son actually seldomly played the game, just some PvE content, nowadays his activity is almost zero. He mainly still enjoys doing shrine and opening banners. He don’t choose the monsters after strength, just after the design.

My elder son actually played quite successfully PvP on his account.

My account is unfortunately not played by them, I should have taught them better when they were young.

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