Fortune Shrine - share your best and worst luck!

why are we assuming this instead of getting an answer, it would be nice to know the actual odds better if they can make it fair across the players instead of rng festia

Noone forces you to click one button and get 100+ gems for free every 2-3 weeks if you are not happy with it :upside_down_face:

Its not am happy or disappointed, it just feels rng is not required here, what purpose does it serve

Why not make it more fair, its okay to have little rng but not substantial to the point someone getting 100 gems and another getting 500

Alright you heard it here @Dev_VKC remove shrine entierly, everyone gets a free 100 gems every 2-3 weeks,

No rng required just flat worst result numbers

Mr X hath spoken

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Why are you twisting my words ?

like i said the rng should not be substantial, someone getting 100 and another getting 500 due to rng

there is always a middle ground, (100+500) =600/2 =300

300 gems could be the average and rng factors add maybe 100-200 maximum the rng factor is not as substantial as it is right now, its more fair towards everyone, as everyone would be getting something close to each other instead of majority getting screwed over and few getting extremely lucky

I am going to assume you are an adult, and have a basic understanding of how gambling works.

Anyways shrine operates in a simulare way to how gambling works, by inserting gems into X and getting gems back for your investment, what shrine does is just remove the loosing from the equation, so you can consider getting 600-700 gems a loss in this situation

And as anyone who have gambled will tell you, you are far more likily to loose over and over and over again.

Obviously sometimes you win alittle bit which you can consider the 600-800 mark. That’s lucky, it won’t happend everytime

Then afcourse a few people get really lucky and hit the jackpot that would be the 900-1000 mark,

And gambling has never been fair, it has never an avrage, some people win millions other people win 10 bucks, shrine follow the same concept but with far less of an exstreme

So in other words, right now you just unlucky so deal with it. You gonna get lucky again eventully if you keep playing, poor luck does not equal “secret nerfs to the odds”

  • “What are the odds?”

  • Assumes the odds.

  • “Why are we assuming?!”

  • Claims it’s unfair.

Shrine gives you 111–555 gems every few weeks, no loss involved. That’s pretty generous for something that doesn’t cost anything.

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I guess you didn’t check the thread I linked? If you want to see the odds then go look there.

Here’s a more up to date image from my spreadsheet of the odds you probably care about…

The top row is “everyone”. Next row is my own results and the two rows after are from two other people. So all together that shows you the average and some of the variance.

My small son was 8 when we started playing. He was the most lucky of us all. Shrine luck and banner luck. If I remember correctly he awakened Carmilla that time 3x in 180 gems and got Maeve 3x in 120 gems. Unfortunately for the last shard he had to go till pity banner. But with his shrine luck, he had the gems.

He never had any problems with the waifus. He didn’t see the waifus as monsters, they were just there and strong, he didn’t see the need to collect them. He loved Na’turgoul and Emeraldeus, collected all green monsters and build a team that was 100% green.

The waifu problem isn’t in the children’s head, it’s in the adults head, if you don’t mention anything about them, they’ll not see problems with it.

People create prejudices and discrimination by themselves. For me, I don’t see any difference, that’s why I accept everybody and every design the same. I’ll not rate the waifu lower than the monster, I’ll rate the design neutrally.

Regardless I believe the NSFW filter is a great addition, still to be optimized though, if you play in public. For me I couldn’t care less what others think, but for many it is an important part of the game now.

I don’t want to get off subject, so take care my friends.

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Didn’t look for this, but do the average of everyone perhaps even out to similar numbers?

shrine doesn’t have to be some gambling thats my entire point,and if gambling has to be involved it doesn’t need to be substantial from 100 gems to 500 gems, the gambling aspect could be minimal 100-200 gems, its fair

we dont need to include gambling in every aspect of the game

The entire incentive of a gacha game is to make people gamble and spend more :money_bag: the way shrine accomplishes this, is by giving the players below 500 gems an incentive to buy gems in order to reach 500 so they have the chance at getting a free 500 more gems.

If you remove the gambling aspect you lower the incentive to spend which lowers the game profit.

But the thing is, that’s the core of gacha games. If everything gave flat, fair rewards, it wouldn’t be gacha anymore.

Eyy you beat me to it

And besides, over time, everyone’s average gems received will even out. It rewards players who stick with the game long-term, not just those hoping for instant high rolls. If that’s not fair idk what is.

Players dont go below 500 thats the rule and only those who do are the regular spenders, Core aspect of a gacha game is the rng in the eggs not a reward. Shrine became a essential part of the game as a reward mechanic it doesn’t need to be full gambling. Like i said the gambling aspect doesnt need to be substantial

it could be like

500 gives you 750 guaranteed

And rng 0-250

the cap is at 1000

It would still be fair but not substantial to the point of 5x from 100 to 500.

its crazy that shrine gives more reward than ranked pvp ranking, it literally rewards randomly

Yes i was looking for something like this, couldnt find the link honestly

It’s literally the same shrine, just with a higher lowball ceiling, which means more gems given out overall. That’s not ideal for a game that relies on gem sales. Devs have expressed that if they want to give out more gems, they will do it in events.

You’re focused on the 400-gem variance between lucky and unlucky rolls without considering the bigger picture. Sure, one shrine might feel unfair, but over time, the averages even out. That’s what actually matters in a long-term gacha system.

The whole system actually makes sense from a game design perspective: they increased mythic egg rotations so players want new units more often (and probably to do the whole egg rotation faster), which means some might spend gems chasing them. Then when shrine appears, they either need to farm and skip a shrine or two, or buy more gems to satisfy the next shrine.

Saying players don’t go below 500 because you don’t do it is just generalization, speak for yourself. At the end of the day, this loop keeps the game engaging and profitable.

Most literate Mr X take. Let’s take the gacha out of the gacha game

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F u role in discord is waiting fr you …. Congrats though

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I did not understand the 3 row, 59+42+26+10 == 100🤔

I understand those who do not reach 100% because only those who gave +650 say, but that is strange