Lol dreamhunt and blood thirst aren’t reliable at 500. Let alone 1000.
It takes shadow 2 dreamhunts to get a kill, and then 4-5 kills for shadow to charge a reliable bloodthirst. So you’re looking at 8-10 dreamhunts before bloodthirst gets going. And while you’re waiting for your turn after 100 seconds you’ve probably left an enemy awake and then you’re gonna die.
I have. Overall as in more usefulness. In that I count the efficiency of most events, and only uc, horde and dungeon is where I think elmo is better. Not to mention that turtle is absorber which already makes him useful, and then theres the other passive which just makes it even better and then bomb. This monster almost guarantees 1 kill, and can get a few more really easily with the help of the passive
The turtle can be stunned and let be alone for years ( 4x3) or knocked back
Its just a upgraded version of horrorclaw
Mirror revenge on is last form would be good enough btw…next pvp will tell how he is
Nah Onigeist can make a sleep lock once he’s got his minions summoned. Already did a couple of sleep locks with just oni alone, his minions do the sleeplock and if he’s put on hg then he’ll consume that minion to get health on all allies and a charge on his blood move.
His minions have the abiltiy to target monsters to put to sleep aswell as sleep revenge. If he wasnt limited to 3 summons he could just continuosly summon once one minion dies. With his ability to heal the team by sacrificing one, you could see how it would be exploited.
I think the main way to exploit the summon move is because it does “pull back” on a teammate. Do it with any entrance monster and you can get it over and over. If it wasn’t limited to 3-time use you could infinitely stun lock with a shocker. You could even simply not kill any monsters, just get them all stunned to 1000s+ then when you’re ready kill your way through their team.
The tortoise is more powerful than an infinite stun lock? Lol you’re definitely overvaluing it. I look forward to punishing players who have it with knockback/stun. It’s incredibly weak to these, especially because it has slow speed.
Tortoise is better than Onigeist, I’ll give you that, but it basically offers a favourable trade and nothing more. It’s not a brilliant PvP monster, just better than average.
P.S. I want to clarify for anyone unsure… the “lethal damage” of the tortoise revenge kills them through hold ground and stuff, so it’s a stronger version of payback revenge even without the mirror part of it.
There is a player who has kept hatching a new exclusive in the 1st pack since he played this game (i.e. 6 months ago). He now had 70+ legends where nearly 2/3 are exclusives. Again this time he rolled 3 packs: ghost and ghost+1 in the 1st pack, then turtle in the 3rd pack.
Infinite stun is broke, but it’s hard not to find some stun counter in PvP.
The tortoise is weak to stun just like any other stun absorber as it protects the rest of the team from it. Regarding knockback, sure it’s weak to it, but just like any other non entrance passive monster ever.
If you want to buff Oni just add damage or allow Soul Summon to be used 5 times, but honestly I don’t think he needs anything. I just find limited use moves to be annoying, like Healing Give Turn, but I understand they could be abusable otherwise. Not Zhulong’s protector conversion though, that limitation is stupid.