Dungeon challenge feels too grindy

I also couldn’t agree more with the facts mentioned in the summary. I just go till floor 50 for the 2 gems and then quit, it’s just boring.

To be honest, people claim there’s not always a lot to do, this is more interactive. I would like a fixed number of fights but maybe a maximum possible for each floor could be implemented. The randomness is what makes it different.

Skipping or choosing the levels doesn’t make sense to me.

An alternative could be to implement some puzzles for a change of pace, or even a collectible of some sort.

Say have floors with a fixed fight, you don’t fight anything up to it, but there is a puzzle? Seems the floors are randomly generated so if the puzzles were random but the fight was fixed that would be cool.

Probably hard to implement though.

The dungeon needs to remove the random encounters as some players can just go from 1-100 facing no one hard while the next player has to deal with teams of 6 op legends every step
Most people can agree those that got high did it with luck not skill (sorry to anybody that thought it takes skill to pass the dungeon it dosent) the best way is to have everyone face the same difficulties every floor

Yeah should be ike a set 3 encounters on every floor with set monsters. Not this bs where I get nightrider set up then next encounter 2 monsters that are faster than me spam aoe and he dies straight away

I get to Level 50 then get hit with loads and loads of battles making it to 53-54. I know last time the devs rejigged it so you wouldn’t get swamped.

That in essence would be fair but I’m
Guessing it’s too much work if you think about the number of line ups they would have to manually implement.

I think at the very least check point battles should be all the same. Maybe reduce the chance of having more powerful monsters appear at lower levels.

Somthing like:

Each floor Maximum but not necessarily five battles.

Each check point section has a fixed final battle.

Each check point section has a pool of monsters randomly selected for random batted. ( I think this is currently in use, but it needs fixing a bit maybe)

In the end of the day your only meant to get so far on 10 tickets, it’s comparatively cheap to enter. Your not meant to beat the whole thing for 10 tickets.

Being random also potentially helps lower level and free to play players (which I am not) bridge the gap a little, which I am all for.