It’s non usefulness is pretty sad, coz it’s my bench warmer even in pve.
@devs if you’re reading this topic, please share your opinions??
It’s non usefulness is pretty sad, coz it’s my bench warmer even in pve.
@devs if you’re reading this topic, please share your opinions??
Aoe
Retribution (all 3 are good)
Swap for helper
Dreamhunt
Ss - silent night. ( Not so much)
Maybe , give it passive,
Hold Ground or Shield Entrance
Dreamhunt =} stealthbane or slayerbane
Silent night =} swift faststrike
I’m just thinking of ideas to make it worthwhile.
no no no no no no no
@admis please lock this thread. Thankyou
Locked on request
EDIT: apparently I can’t lock on mobile and I’m on holiday for a week soooooo
Halp me other mods ;_;
We have updated tier list coming?
@RAF_MonkeyDLufy this appears to be a valid discussion and I will not be locking this thread. If another mod wants to it is at their jurisdiction.
That being said, I wouldn’t mind if Saintfeather got a tiny buff to make it usable in this meta. I agree with what you said, I think HG would be a good choice
Glad to hear someone agrees.
Coz in current meta (poison everywhere ), it needs some changes.
I would be down to get rid of silent night and Dreamhunt and make Saintfeather a monster whose designed around Swap For Helper.
Ideal world:
Assisted Thunder
Swap For Helper
Retribution
Pullback
Secret Skill: Backstab Single
HG
Anything other than silent night & dreamhunt will do,



Good idea thou .
The wrench icon should be next to the button showing the number of posts in the thread. I’ve done it before, so trust me, it’s there somewhere. Although, I don’t think I want to lock this, since people are actually talking, and well, my own Saintfeather has seen very little action. The best combo I’ve got is him with deathwarg and a shocker, but that makes stun a major problem, and if even one of them goes down the combo is ruined. I just think saint needs to be able to combo with a variety of other monsters, rather than basically requiring Geomagnus.
Then it is settled, the thread shall remain open! Thank you for the second opinion @Lucrayzor
That being said, do you have any ideas for a Saintfeather buff?
Silent night and dreamhunt seems really cool but doesn’t fit the monster at all it’s like a failed version of Oniblade because there’s no bloodthirst or hold ground.
His strength is definitely the multiple “pull back” and potential to create multiple DR monsters. However, without a way to force attacks onto them he really suffers. I like GaryOak’s “ideal world” design above but the Pull Back in addition seems a bit much. I mean one of the restrictions on Swap for Helper is that you can’t use it when a XXX is on the field. I think this is not only so you can’t spam it but also so you can’t chain them together to do shocking entrance over and over (or something like that). Maybe instead of this Pull Back it could keep Dreamhunt? So basically simply change the secret skill and add the hold ground passive.
Another idea for the design would be to change the Rudolfonzo to have auto-protect as a passive. Would this be too strong?
So idea 1 (GaryOak’s - altered):
Assisted Thunder / Bolt 250TU
Swap For Helper 160TU
Retribution 130TU
Dreamhunt 100TU
SS = Swift Backstab 25TU
Passive = Hold Ground
Idea 2 (my one):
Assisted Bolt 250TU
Swap for Helper 130TU
Retribution 130TU
Dreamhunt 100TU
SS = Instant Link Hypnotize 1TU
Passive = Hold Ground
+
Rudolfonzo…
Zealous Attack 160TU
Passive = Death Revenge + Auto-protect
Idea 1 has a great combo there with Swap -> (160TU) -> swift backstab -> (25TU) -> Swap. Here you’d get the free kill plus a second pull back very shortly after an entry which is great for stun locking.
Idea 2 has more focus on the swapping for helpers with an instant full heal + kill if you set up the link. The idea being survival and using those Rudolfonzo well.
Assisted Bolt 250TU
Swap for Helper 130TU
Retribution 130TU
Bloodthrist / crave
SS = Rebirth
Passive = Hold Ground
Rudolfonzo
Zealous Attack 160TU
Passive = Death Revenge
No not rebirth, I’d rather go with swift backstab
I think the best course of action would be to change Rudolphonzo rather than Saint. He should have some sort of utility rather than sit there and wait to be killed. Perhaps he could be able to wipe all poison and stealth off the enemy team in order to set up silent night, and he could also have a move that protects the team from one stun effect, since he and saint kind of leave the team exposed. This way Rudolphonzo can truly be worth having around. Also make zealous attack hit harder and have more recoil so that he can off himself quicker if he’s no longer useful.
OMG. Rudolfonzo with Dreamhunt. Yes
Give Rudolphonzo auto protect or stun absorber passive. Risky heal and switch friend as active skills and Saint is fine as it is.
For god sake, just one more move for Rudolf is enough, saint is the one that needs those changes .