Discussion: What if the bonus attack system changes like this~~

Hi I suppose most of the PVP players have suffered from the high rate BAs from opponents. That ruins the strageties and fun in pvp process

After all, the BA is baced on such a roulette system currently, if the effect of BA change a little bit like the two cases as follow, would it be nice:

  1. When everytime BA is activated, a new move is availabe, meanwhile, double TU cost from the new move will add to this ark. Take stegospike as an example, it use electrocute (200TU) and BA, then electrocute again, the delay to the stegospike is 400TU, not 200TU~~

  2. When BA is activated, the delay from the TU cost of  the last move become a half. For example, stegospike use electrocute (200TU), if BA, then stegospike would delay only 100TU, if it keeps having BAs, the delay would accumulate from 100 to 200, 300 and so on~~

To me, I prefer the second one, how about you? or if there is any new idea about the BA? please feel free to post them :smiley: ~~

I like the ideas. I would not change to much tough…

I think the BA system is a mess because pve/pvp matches are too much based on luck than strategy. Imho It should be simply removed.

I don’t think it should be removed because then there would be even less to do. People actually do collect S grade - if you removed, BA, what will grades be for? Higher stats? Then people will REALLY complain about grade boosters and rare spawns.

I personally like the idea of restricting BA to be one hit only, like a critical hit. Higher grade = more critical hits, but allows your opponent to attack in between.

yea Having a limitation of BA number is also a nice idea :lol:

That’s true. Next games I’d like to see a different system not based too much on luck like BAs

Ive been mauled early in the game by a Don who got 5 BA’s in a row in pvp with showdown.Not fun.

The second idea is good,but bring it to 10% of TU cost of skill,then 20%,30%,and so on.