[DEV] Do something about the Crescendo moves!!!

The one who needs HG is Leogeist in my opinion

Or sleep immunity at the end Angelion has Insomnia and his move set is a hundred times better than leo’s even with the recent buff

How is it completely alright?

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With the buff I actually think Leo is much more comparable to angel now. 50 tu sweeping is crazy, by itself it can rival the overall effectiveness of angelion’s coverage in some situations. Angel’s probably still superior in general of course, but now at least it doesn’t feel like Leo has no reason to exist in light of angel. All he needed was that killing power advantage over angel, before the buff even the one thing Leo excelled at was done better by angel.

The first monster you kill takes 200 tu… and the second takes 50. As well as the third, and the fourth, etc. And that’s not even going into the impact that both bonuses and acceleration can offer. The entire point of crescendo is to be weak right off the bat. Once they’re fully charged, they’re going to shred through your team like nobody’s business.

Let’s not forget about Leo having 99% speed and a overwatch for the ally of his choice at 50 tu :wink:

How is it not?

Leo isn’t a better sweeper than Angelion please in 230 seconds angelion can kill 2 enemies with retribution and RAW Blood Fury and Leo needs those 200 seconds to 1 shot with a 200 seconds skill (Crescendo Blast) and im pretty sure of what I’m saying because Leo was my first leg and i have never stop using it nevertheless recent buff is a major improve but still doesn’t compete and even when the basic move set of angelion is ten time better in top of that he has 2 passives i think leo deserves another passive

You do know that you’re allowed to use strike to kill too, right? Lol

I feel like you’re not giving him enough credit. True, angelion could get a kill with every turn he gets, but things don’t always work out that way. There’s no guarantee retribution will be charged once he gets his turn, and if it is, he may be forced to waste it on a shield, take a mon to hg thus failing to secure a kill, or simply not deal enough damage in some cases. Then he’ll have to depend on ret to get charged again, or just have no kill options at all. Being forced to rely on your aoe, even if it’s assisted, is not a pleasant experience. And we haven’t even gotten into the RAW restriction.

Leo, meanwhile, has a degree of reliability that angel lacks. His only condition is to be able to keep on getting turns, and it really helps that he’s immune to one of the 2 status effects that prevent that from happening. As long as he’s not put to sleep, he’s guaranteed to be ready to sweep after ~200 seconds spent on the field. Shields and hg don’t stunt his progress, and he doesn’t rely on his kill count. And again, 50 tu killing is ridiculous.

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I’ve gone back on my previous post here, so I edited it to remove the bit saying I think the charge speed should be double rather than triple. My assessment was based too much on Polaboss.

I think it’s a fair point some are making about how they need 200s+ to charge. Sure, they’re incredibly powerful if they get going but they do need some time first so when you compare them to other monsters they don’t stand out as “overpowered”.

The buff they got was enormous, but not game breaking from what I can see. They’re now all very viable in PvP and have become incredibly good for PvE.

Try 400 TU killing as i explained before in a monster that can easily be killed in that time with all the chrono killers there is
So let’s make a comparison
Leo’s SS vs Angel’s SS
Leo’s SS it’s incredibly useful with shielded and HG monsters but that’s virtually because the moment you use inspire on some allied or himself you make a sure target to pearcing skill if isn’t used in the right situation you would be just telling the enemy which monster is most important to you (you’re giving the answer of the test hahahaha)
Angel’s SS has 3 function (yes 3 Freaking functions in 1 skill!!!) 1st it allows you to steal a enemy monster 2nd it charges angelion RAW Blood Fury and 3 and for me THE most important allows yo to get rid of death weight in your team
So summing up Angel SS is weigh better despite the TU difference with Leo
Leo’s Move Set vs Angelion’s
Leo’s move set it’s arround 2 skills crescendo strike and crescendo blast as i said it takes 200 sec to one shot with a 200 TU skill so it’s not as good as it sounds (50 TU killing yeah right). He has attack on all as Angelion (element) and self life flip wich is almost useless because he hasn’t HG so yo can rely in only 2 skills
Angelion’s Move Set you have Retribution wich almost always one shots then he has RAW Blood Fury a skill he has 2 ways of charging it (there is a limitation but it ignores protector which in my opinion is weigh better) then you have purify all a skill wich on his own doesn’t look so amazing but if you take in count it’s bounded to it’s 2 passives (insomnia and Stun Counter) makes him a direct counter to malwing and sobeking to gamechangers and it stops toxic entrance and can protect you from enemy detox blast (very important nowadays)
Leo’s Passive vs Angelion’s
Stun Counter VS Stun Counter + Insomnia

Conclusions
1st Angelion it’s a much versatile monster (which for me means better)
2nd Leo needs a change of self life flip for another skill or add a passive that make it has sense like HG
3rd Leo needs a 2nd Passive to be a real option over Angelion because the difference between them stills to big in my opinion
@Killerdog i will appreciate your opinion i really do

And @Ezili sorry for turning your nerf thread into a Buff one :sweat_smile:

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I do not own either of the two monsters ( just saying), but I don’t think you need to look at leo from this point of view because comparing it with angelion nearly every monster in the game needs a buff, talking about crescendo i think everyone who owns a polarboss is using it because of the recent buff and it became pretty difficult to deal with it so i’m voting too for the damage nerf. Leo probably is more useful in PvE rather than PvP but if you want to buff it because you want to use it in PvP then probably you have to do this buff to a lot of old monsters who nobody is using them anymore cause compared with the meta they’re pretty useless.

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You’re comparing a monster that came out months after Leo. On top of that, angel is considered to be one of THE BEST legends in the game. Comparing the two because they share stun counter is not really a fair comparison. Leo has a much different dimension to him than angel.

The only thing I can get behind is a alternative skill in place of life flip, or a second passive for Leo like insomnia, or ascension. Nothing crazy

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That’s what im saying it clearly cant2 be buffed over Angelion that’s crazy but the only things you agree with ARE MY POINTS man

Why are you so argumentative tonight?

Just a lot of ideas i had in mind but i didn’t have the time to discuss them until today :sweat_smile:

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Fair enough

I read a whole post of yours comparing how they were different, I’m confused why that was necessary if that wasn’t the point

Because for some reason people compare them i just gave my arguments but my final point are the ones who matter