Decepcion

I haven’t really followed this thread but I just came here to say don’t ever forget that you can tip toe, but not tip finger yet you have finger tips but not toe tips!

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So, all this noise because of the mythic cost increase. Seeing that a few people think that the game should offer more to P2W players, the question is, what do you suggest then? I read a lot of complaints and personal shots but not one actual idea of how the game could be improved in that sense. Just saying ‘it doesn’t feel like there’s value’ doesn’t seem like a valid point. The cost increase affected everyone, so that doesn’t change much in terms of the advantages you have by spending money. Every new mythic seems more broken than the previous one and F2P players can’t awaken anywhere as many as P2W.

Just be clear and say what you guys want exactly. @IBERIAN and @DonT89

I think the majority of the community, be them F2P or P2W, seem to agree that the cost change is beneficial to the game overall so what kind of advantages do you guys really need? Is it more powerful monsters that you can only obtain by paying with cash? It’s hard to see all this damage to the game that you guys are portraying so I’m not sure if all the issue stems just from the cost increase because that seems like too much of an overreaction.

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The conversation between me and Purple was never disrespectful since I have a lot of appreciation for her.

:face_with_spiral_eyes: :dizzy_face: lol

For him. Correct that.

:flushed:

I wasn’t talking about disrespect at all. What I meant was that I just didn’t focus on the one-liner posts, like some of yours and Purple’s, because they didn’t seem central to what I was replying to.

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I don’t want absolutely anything, I just expressed why I am going to stop spending, is it so difficult to understand? I don’t want absolutely anything to be changed, I’m not the one to decide anything in this game

This is fruitless, let’s stop wasting time :people_hugging::people_hugging:

I think this is what Dont wants. I think what Iberian wants is to be told beforehand about banners so he’ll feel like he’s not getting robbed. And he also wants Mythics to cost same or less than legendaries.

All I’m gonna say that we are free to want things. Another thing is how realistic they are. Anyway, final replies before I close this thread.

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For me the big problem was the increase in the cost of mythics but as I say I am not asking for this to be reversed, I do not decide anything in this game, if the devs think it is the best for the game that is great, I will always want it. better for the game

uuh uuuh uuuuuh

i like cookies :cookie:

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In other words, you’re just b*tching about not having an absolute advantage against f2ps because you spend more money than them? You don’t have any actual suggestions, just 300 replies worth of complaints.

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I hope the 9-hour cooldown is sufficient. Thanks to the mod for temporarily closing this thread. I’ve reopened it for more constructive feedback.

Since we cannot compromise much on PvP balance, what do you think about removing the team cost from the Ultimate Challenge event? This means you could use a team with 16 awakened Mythic monsters. UC is one of the most competitive and rewarding PvE events in terms of both rewards and honor (such as special icons).

I hope this change would not shift the event towards a pay-to-win model, as some key monsters are Legendary, such as Atrahasis and Aurodragon. However, it would provide more options for players with large collections.

UC is just one example; we don’t mind making PvE events more favorable to paid users.

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did you see my suggestion about hp boost affecting team cost? eg Mythic which are 16 cost would cost 17 if hp boosted.

with regards to UC unlimited team cost im not really sure it would affect the late stages at all however it would make the early stages harder for newer players and you would also have a lot more Mythic spam teams to deal with which would be very challenging buffed (remember what verosia was like when it was first released.) not many completed that event due to difficulty and it had to be toned down.

until you make a Mythic with Necromancy, Mirror revenge or Auto Resurrection then legendary mons will still rule the event at the higher levels.

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In order to allow room for the paragraphs that some will reply with, I’ll keep my thoughts short:

Like this idea!

Realistically speaking, is there even a point in actually having a team cost restriction for PVE at all?

Yes, we did, but we will probably not implement it. Firstly, we actually encourage players to use them—it’s a free advantage if you are willing to grind Bond Quests or Daily MIssions.

Secondly, our old Neomon code cannot accommodate this change without requiring us to rewrite a large portion of the code :smiling_face_with_tear:

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In terms of pve, it would not make much difference tbh, specially for players such as myself that focus on pvp.

Mythic cost increased is welcomed with open heart, but what i would like to see next some mythics specifically the old ones that cost now 17 get reduced to 16 and many legendaries get reduced to 14 and 15

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