Dear Devs...

Who said they are OK with 14 cost?

15 is enough to make them viable

the cost of a mythical should be 16

No, should be 45

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DonT gets it

You are even lucky you have a team cost limit, in certain game you just go for the best team.
And here people complain about mythics costing too low :joy:

The difference is that, in those games, they actually go to the trouble of balancing monsters

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Bro is 2-3 seasons that I don’t play for top 1.
You are really salty today :joy:

building a full team of mythicals costs the same as building a full team of legendaries. Does that seem logical to you?

No is not but even costing 16 is not logic.

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Like you said earlier 45 would be balanced

I was pretty ironic :joy:

brother I have nothing against you, but you get tired asking for nerf from the legendary men … You spend your time strategizing to make you complain to the developers, who pay you a lot of attention. and then our f2p strategies are nerf

But accurate

They get nerfed if they need a nerf.
Stop using cheap strategies and then you will see they will not get nerfed

Meanwhile Lemon

You guys want strategies that whipe 10 monsters in 3 turns

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Nope. We want mythics to be weaker. We want to the exact opposite of that.

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Really? Shall I mention that you guys kept using, Canis (prenerf) with starters? Gallio Desperate all? Fast poison FL? Or still keeping using Moku?

Before you talk down about LEGIT mythics strategies (Not Lemon or Cynthia or Leira), watch what you play.

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Nope. I intentionally avoided using such strategies because of how unbalanced they were, and so did a lot of other F2P players. Your last few ‘points’ are of the most blatant straw man arguements I have ever seen. You are literally claiming that we did the EXACT thing that we are fighting against in this thread

Maybe not you but many that commented here they did, and still do