Thing what I noticed throughout the past year is 1000hp was sorta like perfect on high atk mythics and “too much” for tanky myths when comparing HP boost was equal for all monsters. With the new change the devs are clearly trying to push boost on less attractive monsters, and max atk monsters were straight up left out of this equation.
That’s a positive thing for those small amount of times that it would be enough for her to live 1 more turn. But it is not strong enough to justify grinding and being active for such a long time, just to boost HP that in reality doesn’t add much.
Those are another examples to what I already showed, where previous HP boosts no longer mean anything.
If you feel it’s not worth it, then don’t grind? Or boost legendaries or SE if you feel it’s more worth it.
You are free to do so!
Monsters are gaining a flat hp bonus, and even for low def monsters, the boost will save them from death at least in some occasions. Saying things like “with only 500 hp my monster can’t tank a hit from its hard counter” is not productive imo. Some monsters are supposed to be kept in check by others, if they can survive them, what’s the point of the counter?
The point is not spending 3 months of grinding like 18 houers a day to get ahead only to have the entire system flipped on its head and now all your hard work you spent months achiving is now borderline worthless
Ps: i never grindnded to 100 ores i proberly never will either so this dossent matter to me. But i do feel really ■■■■■■■ bad for the people who spent a significent amount of time over the last year only to get slapped in the face
This is the reasoning I boosted nagandia when extra hp added was 1000. Right now I cant see any situation where it would survive resonably. This was a very sensitive decision to do, as on the tanky myths it didn’t really matter, they went from surviving 2 hits to 3 hits, whereas nagandia and natu were put to the “maybe it survives 1 hit” and they did, sometimes. Right now, the 500 is just garbage, doesn’t do anything. It’s probably worse than boosting a max atk legendary or SE.
Its just sad to see they make a reason to boost more monsters, and not all monsters.
This is not true at all. Those guys will have more HP boosted monsters which is still a huge advantage.
Nagandia and Natu are squishy monsters by nature. Natu is a crazy sweeper when it gets going so it really should not tank many hits. For Nagandia, there’s a better argument. I would probably redistribute her stats. Anyway. I just don’t think they would gain a lot from a HP boost in the first place, a bit like if you boosted Delugazar…
It’s just about what you think the boost is supposed to do. I just don’t think it should make a noticeable difference for high atk monsters because they usually get a lot of stuff done very fast. I think it’s supposed to level the playing field a bit across mythics, legendaries and SE. Imo the system is just better than it was, because in the old system mythics were clearly the most attractive option to boost and almost never would you have chosen to boost a SE over a mythic.
I feel like you’re ignoring the fact that hp boost is supposed to increase survivability, squishy or not. With 500 hp the increased survivability is pretty much the same. And also delug is not max atk. This is specifically only max atk monsters.
And i just explained this is exactly what the case was with boosting natu and nagandia, they don’t serve this anymore whereas carmilla or the tanky myths are not hurt by this that much. It’s just the full atk monsters.
If you played pvp you would notice one thing very fast. The players who has spent significent amounts of time grinding for orbs is the high tier pvp players like ducky janne coltraz etc having 3-5 boosts each
Wile the fresh faces mostly have like 1 legendery like auro sturg ankou etc which means they have not grinded as much
This means that the part of the community that have acctuly put in hella effort is the players who just about only plays with mythics
So what this looks like is devs relising OH ■■■■ this is not healthy and just entierly killed mythic hp boosts in a panic
And what I’m saying is that maybe the boost should not have been very effective for high atk monsters in the first place? Like a little boost that helps them survive one more attack that is not critical.
1000 hp boost for mythics was perhaps too strong and they HALVED the hp boost. HALVED, not killed entirely…
What you dont seem to relise is that what a agressive myth dies to is just like max hp +800hp ish normaly
Meaning the 1000 hp exstra would let ageessive mythics surive like 1 hit making them reliable and not just glass cannons with 500 hp you entierly wasted 100 orbs and your sweeper has no chance to surive anyways
Now even with tanky mythics the hp boost is wasted take some common examples plume dies to glaci kin slayer without hp boost he would surive with 1000 hp but now with 500 you just instant toxic killer and boom plume dead
The new mythic cameltoe kraken or whatever her name is. Is quite tanky to begin with. She gets one shot by orca even with the hp boost. Would have surived it if it was 1000
Iridiza…whatever is known for being tanky with hp boost he was great could entierly stop you in your tracks for a good ol wile not so much anymore he can surive maybe 2 hits from some monsters now boosting him dont really make any diffrence
So basicly what changed was legendries is ok to boost super epics get ridicules (if their moves could hold up) and mythics get a blue bar and thats it
It seems like people just got used to their setups with 1000 hp and now the balance has shifted, however it’s a net gain imo as there are now many many more viable options to give boosts to than there was before…
Plume has 5159 hp glaci kin slayer can deal anywhere from 5k to 5.3k
Ss anywhere from 400 to 700 ish
Which means that plume being a full defence awakend mythic CAN surive but he CAN also die which means you use the ■■■■■■■ SS to gurantee the kill IN BOTH SITUTATIONS
Only onyxia really benefits from a hp boost here and thats just barly
Not really any sort of potential sharkrex is to slow deals no damage and forces you to kill of your own team to stay healthy and charge himself
Dreadmoth is intresting but still ridiculesly frail a exstra 2k hp is not gonna save him
Shield only becomes a problem if it hangs around for 200 secs
Idk wtf a titan but turbo is could work
And no no no no no eeh would surive but get that first kill?
Have met all of them but jasmine and cephlo and none of them made any impact at all. One shot that posidon in AS boost no piercing move for refrence boi is still frail against mythics
Just trying to state some examples that are outside the very obvious ones.
It depends on the situation if HP boost makes an impact or not. I don’t believe it should make an impact 100% of the time and I hope you don’t either because that would ruin the game.