But it should make an equal impact across the board and not benefit only a handful of monsters like 1 mythic a handful of super epics and a few legenderies
What devs did was by all reasons wrong they entierly killed mythic boosts as now only carmilla is worth boosting maybe botan which is debatable with how restrictive she is to build around
And ill point it out again i have no boosts nor am i gonna grind for any. But i still feel strongly about how this was handled caus it was wrong
Obviously, it’s impossible to reach an “equal impact” because of the different stats of the monsters…
I disagree with you but we can end it there. I will soon have 200 ores and will definitely put them to use. Just waiting for that goddamn shop mythic which still hasn’t come out. I will say that is my biggest let down of the year after saving tickets since last year.
Nah, the whole discussion is now about almost all myths getting no value from boosts, while we had this mechanic for almost a year now and many players went to do additional SE BQ to get more orbs and played actively for months to collect them and boost their favourite mythics.
The situation now is that SE are getting 60% more hp, while myths are getting 10%. Previous amount was a good balance between the amount of effort to get 100 orbs and the value of adding 1000hp to your most strategic myths.
Noone is arguing that legends and SE don’t deserve more HP from boosting than myths, but forcing people to remove their boosts from myths (because they don’t matter anymore) is not a good solution and a slap for those who invested their time into getting those orbs in the first place.
I think this is was the central issue around HP boost. No one thought twice about boosting a SE over a mythic. Or even a legendary over a mythic. Don’t you see that?
I think 500 hp is a nice boost to the monsters that already are the strongest in the game. It’s clear, that it is going to make a bigger impact to certain monsters than others. But 1000 hp might take some mythics too far out of reach.
I’m 100% sure there’s some data to back this up. These kind of changes are extremely sensitive and devs know it. They wouldn’t do such a big change if they thought it wasn’t necessary.
So the solution should be to make HP boost for SE and legends more attractive by making it 2000 HP. (Which they did and now every competetive team has boosted Mapledragon).
That was a good change for starting players who do not own any good awakened mythic yet. Their best legendaries and SE can now be boosted and therefore survive longer.
But cutting boost for myths in half ruins the whole idea for boosting them now. There is no real added survivabilaty to them now.
If they want HP boost not to give any survivabilaty (like it twas until the recent change) then cut the amount for all monsters or take away the whole boost mechanic since Devs admitted they failed with introducing it into the game and then convert those orbs into gems.
Yes, this is one solution. What it did was put more variables into the equation. Granted, some mythics are now less attractive to boost than legends and SE. But they might not need the boost in the first place.
Mythics are still the most valuable monsters in the game with or without hp boost. They are not unusable if you don’t boost them That’s the feeling I get from your comments. The 500 hp boost will still make a difference in some situations, but simply less than before. Why do you think the strongest monsters in the game should be made even stronger?
If you feel so much that mythics aren’t worth boosting, why don’t you boost other monsters? You’ll still get a huge advantage from your orb grind.
@Exu the problem you’re not seeing is that the hp boost changes actually make it worse when it comes to encouraging players to boost mons outside of what’s meta.
As @Unown said, there’s no point in boosting any of the squishier mythics because an extra 500 hp barely makes a difference. Now the only viable mythic options all have high defense or buffed stats. Boosting mythics like nagandia or na’turgoul barely makes any sense with how small the boost is.
I’d also add that shikabloom is pretty much the only viable legendary I’d think of boosting right now. The reason for that is the absurd amount that SEs get. In other words, mapledragon. An additional 2k hp on SEs is over a 60% increase in total hp compared to a ~10% increase in hp for mythics. Because of its stat distribution, a boosted mapledragon is only a little bit easier to kill than bastia. Let that sink in.
I had around 350 ores after refunding them from the update. It took me maybe a day to decide on boosting mapledragon and freezecobra. Looking at all the mythics I own, carmilla was the only option that could begin to compare to the value I got from maple and cobra. Even then, I only decided on boosting it a week later when I saw that ranked was approaching. Isn’t it kinda messed up that this is the type of thought process one could have when thinking about what mons to boost?
I didn’t think it was possible to whine so much about something. You guys are losing your heads over this.
Firstly, HP boost was always stronger on high defence monsters. The fact it’s 500HP now just makes it more noticeable that the difference is smaller for low defence mythics.
I’ve been using HP boost on tanky mythics all year and it was brutal. Honestly, it was too strong. My win rate has been consistently disgusting.
I’ve since been playing with +500HP on those same mythics and there have been countless cases of them surviving with 1-500 HP.
I get that there are specific cases you can bring up of “X dies to Y and it didn’t before” but there’s probably a bunch of moves it still survives that it doesn’t without a boost. It obviously matters for FL setups against popular meta monsters but that’s been the case for the entire existence of the game and if things aren’t dying to moves that are meant to counter them that’s probably more of a problem in itself.
I’m also somebody who has put hundreds of hours of auto-play into SE MBQ and I think it’s silly to say the time was wasted. I still have 200+ more orbs than other people and can choose to boost whatever I feel will give me the best advantage.
As for the mention that “now people will only boost the meta stuff”, that’s a ridiculous statement. Why would that not have happened before but it is now?? What this change actually does is allow people to make legendaries and SEs closer in power level to mythics, so it makes more monsters viable!
100%, which is why I think you’re all missing a trick that it’s actually still great to boost mythics. Ultimately, what you want boosted is the monsters you’re playing with. If all you’re playing with is mythics then boost those and you’ll get the best benefit.
That’s why I decided to still boost my mythics. I did it for the ones I plan to play lots that have high defence and are powerful. Next I’ll probably do a couple of legendaries or SEs that I want to make a lot stronger.
The one thing which I am in agreement about (said it day 1) is I’m mildly concerned the SE +2000HP is a bit too much. I like the concept of them becoming more viable to play, but the low cost in the team could be unbalanced.
With the exception of coltraz, they were only “whining” about as much as you were when the devs changed the daily pvp gem lol
I’m getting a similar feeling. I certainly felt like my time was wasted when soral got nerfed without an orb refund but now I can move them to maple and cobra so it’s all good.
You’re not looking at this the right way. Boosting high defense mythics was obviously the way to go from the start, but it wasn’t unreasonable to boost squishier mythics that made a huge impact on the first turn. Legnedaries always had less value when boosted because they’re just not strong enough and the changes from the update don’t seem to change that much.
To summarize the differences I’ve seen for each rarity:
Mythics - much higher incentive to boost only high defense stats (@Unown is a perfect example); fewer boosted mythics overall due to the refund and mapledragon.
Legendaries - I’d reckon there’s less incentive overall. Boosting mythics like carmilla and vixenblade will still be better in most cases and there’s not a single legendary that could begin to compare to boosted mapledragon. Freezecobra is also a better option than almost all the legendaries.
Super epics - mapledragon, mapledragon, and mapledragon. As you and coltraz rightly pointed out, most SEs aren’t viable at the top level. The ones that are must provide a lot of support and/or deal abnormal damage and then you get BS like what we’re seeing right now.
I’m not quite sure how this should be addressed, but lowering it to 1.5k for SEs and leaving 2k for epics and below would be a good start. Honestly, the main thing I wanted to argue was that there’s less incentive to boost non high defense mythics, around the same incentive (not much) to boost legendaries, and literally mapledragon for SEs. Most of @Exu’s arguments fall apart when you see how the majority of boosted mons are just mapledragon but I can’t exactly blame him since he hasn’t touched pvp since the last time I was serious about pve events (I completely skip almost all of them).
Can you seriously stop with the discrediting? Exu isn’t a PvP expert but you don’t have to shove it in his face every time he weighs in on something. Also, I didn’t whine at all about the daily PvP gem. That’s complete nonsense. post for proof (subsequent conversation was to clarify my points more, especially because some people jumped to conclusions that any criticism I said was because I took the shortcut to the daily gem in the past).
As for your actual point (that low defence mythics are now lower value boosting than legendaries/SEs)…
Yeah, definitely the case. Previously it was only a tiny handful of legendaries that you’d consider boosting. Even boosting the bad mythics was probably a better choice. Now it’s still the best mythics which are the top choice, followed by a handful of SEs and then it’s a big mixture of mythics, legendaries and another handful of SEs.
I’d say that’s a far better spread than before. Obviously there’s going to be standout options, but the fact there are plenty of legendaries you could value boosting the same amount as the majority of the mythics is a great thing in my opinion. That was the point of the change to HP boost, from the way VKC expressed it.
Unown could say the same exact thing about the whining. He spent hundreds of hours grinding SE bonds and now he feels like he can’t boost the mons he wants without it seeming like a waste. Does that seem like something worth discrediting as simple whining?
And exu is the only one who’s constantly arguing about topics centering around very recent pvp developments while having no relevant experience. Hell, he didn’t even know how stat distributions worked for lower rarity mons until earlier this week. It’s seeming like mapledragon is a disproportionate source of the problems players are having with the changes and exu wouldn’t have an inkling about that if it wasn’t painstakingly explained to him in these posts. A single pvp match against someone using a boosted mapledragon would make the problem clear as day. How is that not discrediting in itself?
Can you just confirm you were the one that convinced Devs to cut the boost for mythics? Then we can end this discussion since it will be clear what has happened. If you did not have your hand in it at all, then I can’t understand how can you keep defending such decision, which affected hours upon hours of someone elses grind and dedication to the game over the past year.
Wow, haven’t thought about it. What a great insight. /s
An alternative is different amount of hp gained based on stat distribution, or even each individual monster gets their own amount of boost (more or less like unlocking secret skill, different on every monster, different cost to unlock)
It’s just off putting to have a large amount of monsters suffer because some become “too good” because of their stat distribution. And due to the same amount of hp boost so they just lower the general threshold which just hurted everything but those “too good” monsters. 1000 was just perfect for max atk, while too much for bulky ones