I will admit sometimes on long days i might just smack on my lava or zib and do 5 matches were i cani myself before i go hibernate under a hoard of blankets
But i do feel like it should change as its really annoying to run into this when you acctuly are looking forward to a good fight or want to test a team
If I happen to be using kuraokami in the frontline, I’ll see if I can pull off an infinite stun loop again. Other than that I honestly couldn’t care less
That seems a solid solution, but I feel like it would make pvp even more rng than it already is. I favor making it so that you only get the gem if the match lasts, say, 1000 secs
I personally never done this before,I prefer not play and just lost the gem(cmon 1 gem is nothing) and also I don’t get mad if I meet a guy using one monsters(sorry Killerdog that time I BMd u but u used two monsters and I kinda hated u at that time) the point is, I’m not gonna vote because I don’t care about nothing of these options because it won’t affect me but
Don’t take it so serious if u want the free gem so bad just use one monsters and that’s it
If u got a guy with one monsters just kill it faster or BM him if u want but lol I think is kinda excessive a pool for this
Where’s the option for “I give 5 people free wins a day and I’m pretty sure 3+ of them are happy about it”
Seriously though, I think this is probably a negative for a minority of people and I think the best solution to make that minority happy would be the following:
Make it possible to refresh PvP tickets for 1 gem during unranked
P.S. The wording on this poll forces a biased response. Using the phrase “I exploit” pushes people away from selecting those options.
But really, the negative is only genuinely there if you’re using all your PvP tickets in a play session and looking to play more. These poll options don’t actually identify that, as it also encompasses people who are bitter about people not playing the game properly, feel it’s a bad setup for this reward, etc.
No probs. I think going back to your point, for me personally, the other points you mention are in fact genuine negatives in my view, not just the tickets.
What I find interesting from the voting is that from the people who don’t give free wins to opponents the majority of them don’t care about the system changing. However, from the people who do it, many more of them either feel guilty for it or think the system should be done better (or some other reason I can’t think of). This may be influenced by the poll options or the bias we have in the subsection of the community here on the forum of course.
To me that says the system should probably be improved to something that the people who want the daily gem can do in a more appropriate way. For example, making the free gem at 2 matches and a different (lesser) reward at 5 matches like a random ingredient (could have a chance at being a rare one but very low chance).
Yeah, they definitely are. Personally, I think those negatives are outweighed by the positive of people getting free wins. We know from what the Devs have said on multiple occasions that the vast majority of players are not highly active and going for the 100 wins. Hence, I think it’s logical to presume that many of them would appreciate a free, very quick, win from time to time. It’s hard to say exactly how the balance falls between positives and negatives, but I think generally it’s not a huge issue overall. I mean, we definitely don’t see it being raised as one much.
So that’s why I single out the only genuine problem being the people who want to do PvP 24/7 and have a ticket wasted by someone who’s trying to rush to get their daily gem. That problem is definitely a legitimate one and I understand the frustration, especially because these people do not get any of the positive benefit that is given to other people by the “exploiters”.