No, first the game decides which side it will hit, then decides the monster. Meaning your chances are 1/8 of that happening. Hardly unreasonable.
Yup so itâs 50:50 whether it hits your side, which would hit the last biter if itâs alone on the field.
Should be a bug how the AI death revenge always takes out your best while your death revenge and roulette always goes to the AI advantage. FU DEVELOPERS! FU FU
When someone writes fu i always imagine they are blowing on a huge fire trying to put it off, like âfuuu, fuuuâ
So I canât stop laughing at this lol
Selective bias.
Theres a bug with tenebris+mist iff a enemy with poison Revenge die and tenebris enter the field and i use purifying mist with auro/drako tenebris wont get stealth
Fix it devs
Tenebris is already easely counterable and this is annoying
Enemyâs in UC GT to TT and my Motor summoned through mirror revenge can be be knocked back. If I do one on one with Oni and the enemy mon kills a mon of mine so that stunning entrance enters, Oni gets stunned but the enemy not.
Okay very strange Bug at rewards for pvp, i Apparently dont get the gems, instead i get these crystal am Bronze mouth Monsters?!
I got bronzemouth to
Sorry if this bug has been mentionedâŚI have seen mons who have hold ground ability
reach the 1 hp remaining level while actively poisoned and they arenât dying off after doing the poison shake.
Another recent bug is with the stupid time freeze ability. It works fine until a stunning monster enters the battle. Then the mechanics get goofy. Mons with stun counter or similar move to the front on the battle line up. Shouldnât happens if time freeze is in effect. Also seen stun absorbers move way back when time freeze should be in effect.
Because stun moves the seconds of a monster around. Not grants turns.
What you see is normal behavior for stuns. And the passive only applies to active moves.
If I use purifying mist and then use one on one, then why do my monsters fall asleep?
Also if I am using purifying mist and suppose banedragon or stunning entrance monster appears then why do their passive work at that time?
When regalion is on the battlefield then we cannot use overwatch then how come we can use moves like stun converter and roaring entrance?
Thanks isegal. Appreciate it.
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Stealth is against *opponent* AOE attacks, but you can still damage them or hit with a AOE move by *your own* moves
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Myst is to stealth + remove CURRENT sleep / poison. It doesnt have anything to do with entrances effects, and nor stun. If you stun bomb/dual poison touch a stealthed enemies, you will miss. However, you can still stun / poison them by entrance.
3.angel render ACTIVE chrono moves, such as give turn / TT / overwatch (i think thats it). It doesnt render PASSIVE chrono moves, such as roaring entrance, leo and valza passive, gazer entrance passive, etc.
I think time freeze should affect passives as well so like stun counter and converter will not work and will stun them and roaring will not activate upon entry and instead will be positioned in their normal entrance time. We need devs to enlighten us on this on how time freeze should work. Dev BRD you there?
I wanted an âentrance counterâ for along time, but i think it should be on a different monster. Combining it with the give turn counter is way to good. If anything, he need a bit of a buff on his actives moves
The move description says ACTIVE skills are disabled, not passives. Honestly I like it this way, because Leogeist, Valzareign, Jawshank and Deathgazer all have quite enough of a hard time already with chrono killer constantly on the prowl. I mean sure, it cracks down on the other roarers, but the other 4 really deserve a reprieve imo.
Oops sorry, havenât read it yet, didnât know it said active. Ok Dev BRD not needed.
So time freeze only prevents moving off the battle field and granting terms and doesnât prevent stunning? If so then why do they call it Time Freeze?
Gravity field prevent moving off battlefield.
Time freeze prevent giving turns moves.
Doesnt really matter the name, its just how you understant it. Read the skil description, and see what it does in there. Guessing by it name will be wrong 100%.
Blitz has a black line by his back hoof that I noticed not too long ago which moves with it. So visual bug (not major), but noticeable.*