how is it possible that a “true hit” of almost 110 TU can’t kill a super epic protector with hold territory? the meta is very repetitive full of AP Spam that few players can get rid of. That’s why I propose the following 2 buffs
Buff the ability “True Strike” Add to it that said ability ignores holding territory and protection barriers
I talked to several players who have it and they came to that conclusion, if it doesn’t seem like a benefit to you it could be something else like insomnia + something like if there is a sleeping entrance in its place a monster from the enemy team sleeps The idea is to counteract the metas, that’s why these and not other buffs, if they were general buffs, xyz would surely be there.