BUFF THIS MONSTER URGENT

I have come to request that LUNARTIC be BUFF in its SECRET SKILL (SS). This monster is completely unbalanced with others that fulfill the same function
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For example: if we think of G.F SUNFLOWER, the main function of this monster, like Lunartic, is to invoke bronzeshell through its passive ability. Unlike one that does it with an effectiveness of 100% (sunflower) and the other only 35% … Even dragon motor with its passive ability invokes bronzeshell with 100%
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In addition, Lunartic has a very high probability of dying and not fulfilling its main function of summoning bronzeshell, since it only has a speed of 23%. Even a 5th monster that entered with speeds greater than 85% would attack before him, in the Front Line.
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I reiterate and I compare it with GF sunflower, this one not only invokes bronzeshell, but also attacks, it has a lot of defense, if Ss ignores maintaining territory, it is quite difficult to take away its 70% of hp, since it has twice the defense, and it has an acceptable speed of 50% compared to Lunartic.
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Imagine G.F SUNFLOWER, accompanied by protectors, or canishogun, dolphezen, can summon a large quantity of bronzeshell, in most battles. On the other hand, LUNARTIC, in general, will always have 3 or 4 rival monsters that attack him previously, and not only that, if one were lucky enough to kill a rival monster, or send it back, hopefully a 35% chance of summoning 1 only bronze shell! … On the other hand, Sunflower, at this point would have invoked 4 or 5 and with 100% probability. Nor is Sunflower, it is a dead weight, since if he was left with 40% of HP he would continue to summon bronzeshell, on the other hand Lunartic, they could calmly kill your entire team and he will be a dead weight, it depends on other monsters of yours that kill or disorganize the rival.
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It seems to me an abysmal imbalance, which requires an urgent change, so I would like to ask you to modify the Ss of this monster (Lunartic)
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Urgent Buff in his Passive Ability (SS): “Moonburst” removing the condition that to use another Solstreak, solflare or solblaze must exist on the battlefield. And it can simply be used, without requiring these
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BUFF SECRET SKILL LUNARTIC !!
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Greetings

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Not sure what to say about this post. It’s definitely one of the most confusing ones that I’ve ever seen.

You are comparing Lunartic to Girlfriend Sunflower and basically what you’re saying is Sunflower is a lot better than Lunartic. Yet you want LUNARTIC to be nerfed? What the actual…?

In my opinion Lunartic definitely shouldn’t be touched. If Sunflower is the actual problem, which it seems to be by your own words, then focus should be on solving the problem instead of accommodating it.

Edit. Now I got it. You mixed up the words “nerf” and “buff”. So you want to buff Lunartic. I stand by my words, if Sunflower is “too good” then something needs to be done about that and not Lunartic.

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I’m not saying that sunflower is that good, I’m saying that Lunartic is unbalanced compared to other monsters that fulfill the same function: Sunflower, Motor dragon, etc. Lunartic is practically useless, they should improve it, especially its secret ability, remove the condition of having a Solblaze etc.

I think you might be using lunartic wrong. I’ve seen a lot of people have success with it not relying on invoking Bronzeshell in pvp, and I’m sure some on them are on the forum. Bloodthirst plus life flip unlimited PLUS Hg and knock back means that a single kill can quickly lead to a sweep, and it can survive powerful attacks with hg and get rid of threats with knockback. Bad Friend Field is just the cherry on top.

What is it’s ss? It’s unlisted on the wiki.

It must be from the google translator, I simply reiterate: Lunartic and G.F Sunflower, each of them summons bronzeshell on the rival. One does it when his teammates die and the other when a rival enters the field. One has a 100% probability and the other 35%.
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This shows that they are 2 monsters of practically the same function, that they are very unbalanced. Mainly Lunartic, he is a slow monster, difficult to activate his bloodlust, and not only that, but his SS, secret hability requires: having a solblaze etc to be used.
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MY REQUEST IS TO IMPROVE LUNARTIC, ITS SECRET SKILL (SS) REMOVE THE CONDITION OF NEEDING A SOLBLAZE, ETC IN THE FIELD TO BE USED

Why? It’s B tier. I don’t think that its main function is to summon bronzeshells, because neither sunflower nor motordragon are even the best at that. Could you give an actual example of it not working as it is supposed to function

That would go against its design. Solblaze and Lunartic are a “pair” type of monsters, like Inuguard&Komaguard. As much as it would be a good buff, removing the restriction would feel wrong, at least in my opinion.

But I DO think Lunartic needs a buff, mainly because she is slow as hell (talking about moves’ seconds) and has close to zero attack options.

Either change Bloodthirst into Bloodcrave (she has Lifeflip Unlimited after all) or change Ultrabolt into something more useful.

Possible alternatives:
Timestrike (which would be the opposite of Solblaze’s Faststrike)
Counter Strike (Storm has too much Kinslayer and only one Counter Strike)
Sashimi Slicer (I love the name, I want more monsters to have it)

@ArcticTheHunter the SS is Lunar Burst, which is basically the only instant double-target Knockback in the game, but requires an ally Solstreak/Solflare/Solblaze in the field.

The main purpose of Lunartic is messing up the enemy formation via Knockbacking, and also by summoning Bronzeshells, which really help with disruption.

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It is not logical what it says. If you analyze Lunartic’s abilities: Push Back (250 sec), Attack (250 sec), Bloodlust (130 sec), Unlimited Life Spin (130 sec), do you really think that with those abilities you could activate “Thirst of blood”? The function is to invoke bronzeshell and this one does it with 35% probability, unlike sunflower and dragon engine 100% … That is why I consider that his Secret skill should be Buff, without conditions, that would improve the monster, despite be so slow.

Seems fine to me. I agree that changing ultrabolt to something that is powerful but highly conditional would improve it, and some more speed would be nice, but its passive and ss are fine as is. I think that this is a pretty standard case of people complaining about how GF monsters are actually competitive when it comes to their complaints about the passive.

Bloodcrave seems pushed but I like it.

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Yeah the fact Sunflower has a 100% chance to summon Bronzeshells upon death is too much in my opinion. Lunartic has 35% and that’s fine, Sunflower should have 50% at most.

Wait. Hold up. Did you just suggest making bad friend field 100% effective? That would be completely game breaking. Like, literally pvp would last forever. It would be the most broken passive in the game, Bastia included. If no one killed Lunartic, the game would be stalled infinitely. Wtf?! How could you not see how utterly unplayable this would render the game. I actually cannot imagine how a move like that could NOT completely break the entire pvp and pve meta. Think about the implications of this for 2 seconds, and see if you can find the problem.

man, can you read? I have never said to improve your “35%” … I have said to modify your secret skill

Yes nerf G.F.

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Nerf everything I don’t have please devs!! If you need a list I will give it to you guys!!

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Lunartic and Solblaze It doesn’t make any sense that one requires the other to use its ability, I’ll tell you why: . One monster invokes bronzeshell, the other (Solblaze) sleeps enemies and clones itself in order to sleep, when it dies it sleeps …
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It has no logic that this monster should be with Lunartic, since it invokes bronzeshell and they are immune to sleep. They have “Passive Ability, insomnia” … Let’s say there is no logic that they need, the Solblaze and Lunartic, beyond the beautiful drawing of the Sun and the Moon. .
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Unlike Komaguard and Inugard, it is logical that the first needs the second to use death and activate bloodmania, and in turn inuguard complements itself by giving it a turn to use bloodmania again. On the other hand, Solblaze and Lunartic do not complement each other because of their abilities. . They should remove the condition that one requires the other, beyond the fact that a sun and a moon are beautiful …

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Only buff I want is rid of that standard attack. It’s actually so useless it does less damage than bloodthirst with no kills, which is half the tu. That needs fixed

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That seems like quite the difference to me: Sunflower creates bronzeshells when your monsters die, so the opponent is likely in a dominant position. Lunartic (just going from your description, I don’t own it and it didn’t interest me a lot so far) does the same thing when your enemy’s monsters die, so you are likely already in a dominant position.

So Lunartic strengthens an already existing advantage, while Sunflower balances a disadvantage. That would be my interpretation at least.

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Ahahahahah you’re very right!!

By the way, if we remove the restriction from the Secret Skills, they would be a bit too powerful. Solblaze would be able to create clones at maximum health, while Lunartic would have Instant Knockback Double, which not even the mythic monsters have.

However, if they make the Secret Skills acceptable on their own (for example, Lunar Burst becomes 70sec, Second Dawn creates clones with 50% HP) I think the restrictions could be removed.

To be fair, I would prefer if Solblaze and Lunartic’s remained as they were, just buff them singularly. Make Lunartic a bit more versatile and give Solblaze Stun Immunity… that way, it’s assured you’d see them much more in PvP.

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