So what’s up with these teams? Usually maybe one fight is genuinely hard but many of these teams are just horrible against the AI lineup! Examples: Only stun protection against Huskegon is Mecha who can’t do ■■■■ about it, Sancti Void FL against Duscy Angelion FL. It’s quite horrible, not enjoyable at all. Not to mention facing Staticsphere spam which is now impossible to counter.
The Sancta + Void + Heavens (2nd form) + Leoronix against Dusicyon + Sanctistag + Angelion + Staticsphere was the one I found hardest.
Best plan I think is to spam bloodbath and assisted nova (clone and attack boost first) while you keep healing Leoronix with healing light and drain survivor / pure cure. Drain survivor the Sanctistag once the move is charged to get rid of it. This way you should get to take down the start of the enemy team safely. It gets much messier later but with a few attempts I completed it.
I hate it when we get biweekly missions shortly after an update and the balance changes have made these battles much harder. Facing Staticsphere with these teams is a nightmare.
I liked your post because of the staticsphere reference. Although I was able to finish all the battles already some were harder then usual.
I feel it’s better this way since it’s challenging now.
Biweekly is no more one hour battles. But an extra hour or 2
There’s a difference between challenging and annoying. I hate it when I need to hope for good RNG to win battles. I think there should be only one battle like this each biweekly because the difficulty is generated by all the wrong reasons. This time I found four such battles and to me it’s too much.
And as KD said
In that particular battle. Heavens and Void should be there to counter Static, otherwise they have no reason to be there. Now with the inexplicable buff to Static’s passive devs can just spam X amount of statics in every team and what can we do? Even one static is enough to kill a water monster in the worst case.
At least the fl had heals, without the heal it would be super hard
The ones I was having most trouble with were the one with Bundam and The Dusic Angelion one. After placing my fate in the hands of RNG god, I finally managed to beat both. But this was the least fun biweekly in ages.
Also, super tired of fighting those Dusic AP spam teams. It’s become such a chore. Glad it’s going to get less frequent.
This level of challenge is not worth grinding it with actual prices.
They should add a 6 star ticket to the biweekly rewards to make it more worthwhile. The challenges are doable, just very time consuming and RNG based as has been stated and realistically, the time and effort put in are not worth the rewards right now. A 6 star ticket at 15 battle completion would definately help in persuading me to complete them more other than the chance to try new strategies against crazy teams.
Or AP Dusic spam. Every damn time.
@DMG_LUCKDRAGON I was thinking the exact same thing.
I’ve only ever completed Biweekly Twice. To me the amount of time is not worth the rewards. If they added a 6⭐️ Ticket I definitely would though.
@Dev_VKC this is for the devs.
First of all why, why, WHY do you HAVE to keep putting in pre Static buff teams into Biweekly? I can’t understand this. FFS what has it been 3 weeks now? Has it not been clear enough that these kind of battles are not enjoyable in the slightest? Oh and by the way there was also a pre mythic nerf team there…
Static was good as it was, really no reason to buff him into this obnoxious, abominable, detestable road block to add cheap difficulty to the AI battles. 100% called what would happen, it easy for you now to add 2 statics to each battle so we just have to take the cheap hits or build a shield team around it (which we can’t do in Biweekly). I don’t understand how camouflage/stealth couldn’t be a counter to Static? It was already hard enough to time.
Unfortunately I have to agree with devs bro, camo and stealth need to be working only for active skills, otherwise they will be stun immune (no stun entrance will hit them except single stun entrance, and it will be a tremendous buff for monsters such Stag)
So every passive has to hit them, no exceptions.
Explosive revenge is AoE damage, as is aggressive entrance, stun is a condition. Camo should counter AoE damage. Camo got a huge nerf with the release of Suikenshi and RAW and Sneak attack bypassing protectors. For these reasons I don’t think it’s necessary at all that passives such as aggressive entrance and explosive revenge hit stealth/camo monsters.
To me is fair like this.
You are saying that stun is a condition, so why camouflage does not get hit by stun all? Or OoO…
Cm’on man, let’s be real, camo is still op…
This would be because it’s an active skill, but I see your point. I think it’s unhealthy to have this kind of AoE damage only avoidable by shield. At least stun can be countered by absorber/counter etc.
I think that’s the point of having an AoE passive skill, so cannot be countered by stealth and Camo.
Good luck with the right-most battle of the middle row. The team is very unorthodox but somehow if the stars align correctly, it is doable.
you went from 37 to 13 gems