Yeah, hit 40, opened a pack, getting more gems now.
Ayyy thanks @Dev_VKC for putting my team in biweekly!
Staticsphere is obnoxious in these biweeklys lol…
This time biweekly was better than in the past few occasions! Enough challenge, less BS. Way to go!
Any tips / strategies for these remaining ones?!
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Thanks Devs for adding my team to this Biweekly (2nd row first on the left)! I was very surprised to see it there, and also realized it had quite many flaws. I have modified it since but the same skeleton remains
Congrats! Biweekly is the place for our worst teams to be famous
Necroing my own thread to rant a bit again. Couldn’t find a pinned Biweekly thread.
This battle was pure RNG. Megalo had to go before Leo to win this battle and it took me over 10 tries to win purely because I had to start again each time it didn’t happen. And sometimes Sonic Strike didn’t even 1 shot Leo due to the damage RNG… Would be nice if it was kept in mind that sometimes success depends entirely on the turn order at the start.
Agreed,
I had to get lucky with Leogist coming close enough to Megalo for the kill(I think the difference was 1-5 sec and so felt that i was the only one facing issue in this fight.
It’s literally called “biweekly” = once every two weeks.
It could also mean twice per week.
I am (again) reviving this thread to talk about a few things that I noticed when I did the current Biweekly:
-There were two RNG fights that were made more difficult because of the latest patch and the fact that potions have no effect in it. In one of them, everything depended on the AI not killing Kirina after it got a free stun (unpotted Polaboss didn’t get a turn before Bulbieboom) and in the other, everything depended on Ankoudragon’s Eternal revenge not hitting some key monsters.
I don’t want this to be forgotten because it decreases the enjoyment of figuring out the fight and also might give new players wrong ideas about team building and turn order. I don’t know why these fights aren’t reviewed after a patch?
-Some monsters were really unnecessarily hit after the stun nerf. Haneri is a good example. It was really nothing special before the nerf but now when I look at the moveset I think: this could be a legendary. Stun immune punisher is a great move but that’s really it. At least her entrance stun is now 20 seconds better than shocking entrance.
I finished it only fight i really struggled with was the athereons with leiras megabomb chaos
Figured it out after few tries
But i agree some of these fights are ridicules
I did this first try, with the enemy team killing Kirina at the beginning. There’s enough other monsters in the team to win the battle with. However, I agree that sometimes updates mess with these battles in really annoying ways.
I’m not sure if you missed it, but she got a major buff not long ago where she now has solo bloodcrave. She’s very strong, despite the recent nerf, and is probably the least affected of the stun pulse → timestrike monsters. However, the second form depends on stun pulse more so it was hit harder.
Yep I forgot to mention this. However, it definitely didn’t need any nerfs.
However’ing KD’s however is a very powerful move
We are both howeverers