Agent M (poll and discussion)





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PvE
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She is not worth the 29 cost you need to play her, fun monster tho!

29 cost that takes 4 spots. Take it or leave it but you also get a 88% untargetable FL monster with either focus or exsessive force (personally don’t think she needs all 3 in the FL with her). You know who else was untargetable in the first turn and had remover :eyes:

No seriously though. She is fun but I’m not sure if I can for sure say she is meta FL or elsewhere. She heavily counter Albion FL tho so cool

She has her moments no doubt, but if in fl she can only hit protecters or knockback humanoids, or kill a gravity field,

If she is anywhere else its not very hard to just clap the jerbos as even HP boosted they are frail

And id say 2 of them atleast is close to required being the exsessive jerbo and the untargetable jerbo, and thats still 25 cost

Here you have an end to Albion frontlines :wink:

The cost is way too much and it takes 4 spots why

You know the jerbos go crazy if she dies so I might actually put her in the FL with exsessive force and the other 2 jerbos in the endgame with Kasumi and Nephthys so you get repeated piercing bombs. One time someone killed my untargetable buffing jerbo than killed my agent m so I had 2 jerbos that dying and summoning their friends but didn’t really clog my reinforcements because they would get rid of themselves while having 2 other threats on the field that weren’t the jerbos. I see potential. I’m excited to see more.

I know how she works i awakend her instantly and have been ■■■■■■■ around with her all morning, does not mean she is worth the cost

I can be proven wrong, but wasting 2 mythic slots on her is not worth it in my opinion, time will tell after rule ends

Those jerbo’s moveset?

This jerbo things sucks so much🤔

Make no sense to give one or 2 stars so much power🥱

Here is my take on her after playing with her few games in this pvp

1- The jerbo cost way too much and offer very little, i would suggest the cost decrease to 2.
2- The damage on blackout is ridiculously low i think it should do piercing from the get go it is considerably weaker move compared to mechaangelion attack
3- the jerbo poison revenge does not synergies with her skills. Instead of poison revenge let it do rose all, mark, target curse all as the revenge
4- my biggest disappointment is the jerbo does not get buffed with kasumi which can be shown in the picture
5- instead of super-flame , maybe a skill that synergies with mai and kasumi, lets say it deals lethal damage if mai dies and ignores holding ground if kasumi is on the field
6- instead of single target attacks on the jerbo let them be aoe.
7- why the jerbo do not have 60+ speed as the normal jerbo
8- 3 slots is way too much
9- why 160 tu on the summon !!

Another thing i dont understand why does it need to reset the number of kills it has, their is no benefit or synergy with any of its skills, it only avoid slayerbane i get that but no nothing else

Yep I was disappointed when I tested it before I went to sleep last night

We actually tweaked the Jerbo monsters quite a bit. Our goal was to keep their piercing bomb skill while avoiding making them too overpowered. If the TU for their summon skill is too low, they can loop into themselves and guarantee a kill on an opponent which would be too strong.

Originally, they had different revenge skills besides Poison Revenge: Divine Shield, Stealth Gift, and Explosion Revenge. If they end up feeling underwhelming, reintroducing those would be the next step, mainly to help reduce their weakness to poison.

We lost this feature somewhere during the process… we’ll look into it.
We purposely kept the name “Jerbo” so they can synergize with Kasumi.

Superflame must stay so they have something in common with the original Jerbo.

We made them slower than the original Jerbo on purpose. For example, Suito can use Rose Curse before G.F. Rosa gets a turn, and then immediately follow up with G.F. Blossom. If most players feel this combo is fair, we’re open to speeding them up.

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The damage scale is based on Assassinate. It deals slightly more damage than the regular Assassinate. It gives players a purpose to run Gunzo with her.

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I have a suggestion, can you add a new monster Trial feature? For example, Agent M has just appeared, but I am very hesitant about whether she fits my strategy or not. If I recklessly Awaken her, she will lose a large amount of gems. So please add this trial feature. The trial condition is that it can only be used in the PVP team Test section.

Don’t spend your gems. She is fun but that’s a toy for people who have everything else.

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160 tu is too much sure their is a middle ground. 100 seems fine.

You should have sticked with different revenge skills, something that synergies with Agent mai and would have been ideal. For target curse on all or the rose payback, mark on all

Glad to hear

Superflame as a name can stay it could be super flame + where it has synergy with mai and kasumi as suggested above

Even so this combo would be considered too slow for FL and their are already way more powerful combos

The damage is really weak, and the jerbo can be killed which will ruin the whole buff thing. An alternative approach could be that each jerbo when they die they boost her permanently.

Suito gives her defense boost 200%
Gunzo gives her pirecing permanently
Vizo gives her focus permanently

This way players do have a reason to run all three and would not lose soo much value as the value will be added to the main body

Blackout: protector skill to protector icon

It would be really nice to update the auto for Agent M and her jerbos. Agent M I haven’t found anything specific that was terrible like Kasumi’s jerbos using jarbeam on Kasumi or Kumachi spamming bear cure but AM’ jerbos keep using the mark/target/rose skills even after AM was killed (I’m okay with them using the revive skills first always but they should stop using those skills after AM is dead).

Side Note: Idk what happened before last update (after the update that came before the Agent M and welsh dragon balance update), Kasumi’s jerbos keep spamming jarbeam even when mai was killed and Kasumi is not in fan service mode. Also Kasumi loves spamming the sleep skill even when Mai is not the field or enemies are poisoned.

My thoughts.

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After heavily reviewing this monster’s design and the Jerbos, my conclusions are as follows…

To play with:
The Jerbos having such high TU skills is too much of a problem. They basically don’t do enough while on the battlefield that you’re better off using Agent M by herself. If you meet an opponent using them, you should probably ignore them all (only killing Gunzo) then the battle should feel like a 4v3 or 4v2 because Agent M has to pull the weight of the Jerbos too.

Design-wise:
The monsters are designed as if the opponent will want to kill Agent M. She’s relatively hard to kill and after dying the opponent is punished by the Jerbos sacrificing themselves. The problem is, there’s not actually much incentive to kill her before the Jerbos. The opponent might as well remove any Jerbo they have a problem with (aka Gunzo) then leave the rest.

I think the solution to that is something like this…

  • Make the Jerbo skills that set up Agent M also give her some boost. E.g.

    • all give -25% TU for her next attack (they don’t stack)
    • mark move also gives her overwatch
    • rose curse move also heals her a bit
    • target curse move also grants her a shield
  • Make the Jerbo unique passives also have a revenge where it does something good for Agent M (or switch the poison revenge for these). E.g.

    • Gunzo dying permanently buffs her stats (+50% or +100%?)
    • Vizo dying does target curse on all enemies (if Agent M is present)
    • Suito dying gives her a turn

Then there is a lot more synergy between them and having one of these Jerbos on the battlefield speeds her up so it’s effectively pulling its weight. Note that their moves are still 160TU so Agent M won’t always be attacking with lower TU.

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