Agent M (poll and discussion)

The problem with her she easily can become dead weight if no target is available and she needs to rely on slow monsters to help her, the worst case scenario is when suito dies and she get knocked backed, this creates a permanent dead weight, if you have the other jerbo on the field or next in line, not to mention how her damage is ridiculously low and she dies to anything

Here is my solution to address those issues.

1- The jerbo should give unique buffs to her

  • suito gives defense buff, maybe 50-200 defense
  • Gunzo gives her excessive force
  • Vizo gives her give turn

2- the jerbo should have a unique death revenge,

  • Suito will mark 2 random monsters with roses
  • Gunzo will mark the whole enemy team
  • Vizo gives a target curse on all

3- To address the dead weight of getting knocked back, let the jerbo synergy with the other jerbo mythics,

Super flame becomes super flame +

  • When mai dies super flame + deals lethal damage
  • If kasumi is on the field it deals piercing and void

4- Phase out should get a tu reduction to 42 or it deals lethal damage instead of knockback. Makes no sense that you need 110 to mark and 85 to push. 195 tu for a knock back !!!

5- Jerbo speed should be consistent with the others at 67%

6- Tu reduction on the Jerbo

  • the summon code move should be 100, with pots it will be 85tu, its basically necromancy
  • mark should become unlimited mark 59 tu same as the frog
  • target lock should should be 25tu, the only skill that benefits from target curse is zero traces which is 85 tu. The total tu combined will be 110tu which is the standard tu for void attacks

They should definitely keep all of that separate from Mai, Kasumi and normal Jerbos.

But I know you would love that, don’t you.

I would love to see more synergy between them, specially they carry the jerbo name, having some traits from the original jerbo is welcomed

I am against making 3 myths synergize between them so much. Do we really want to make Calamitas + Crystal Worms but with Myths and low cost Jerbos that you can clone without end.

Each has a condition unlike Calamitas and they are 3 mythics not one single legendary there is a huge cost factor here 61cost and 6 slots is a alot of investment, the whole idea of jerbo is to synergy with the mythics, thats why they are fragile and die to everything

why are we giving jerbos so much power i dont get it, first jerboom then jerbeam then now another piercing bomb? why not buff bronzeshells or rockoids to the same level and yes i know the rockoid exists but comparing jerbos to buffed rocks is ridiculous. whats so special about that stupid rat to warrant a whole generation of overpowered rats

2 Likes

@EMI_Eklypz is the reason

2 Likes

You take that back! :angry:

Jerbo is delightful! That is the only reason u need.

And id do it again!

1 Like

You know what i find the funniest about this, is that jerbo has an evolution, and after mai kazumi and now AM i doubt a single person remembers its name :joy:

2 Likes

Another mythic that is basically unplayable in auto. The new Jerbos keep using Mark and Rose Curse on the same target, canceling the Mark. Why does every new mythic seem to be impossible to run in auto? Does anyone actually test this before putting it in the game?

Kumachi was terrible in auto and we had to wait ages for her to be fixed. Now we have to wait again just to be able to use something we paid for and hatched?

Those new Jerbos should also prioritize using their sacrifice skill right after Agent is killed. They are using Superflame too instead of trying to spawn other Jerbos that have already been killed.

I think you should improve her skills a little and let her play more freely (without the need for the Jerbos) it is not a surprise to anyone that those 12 of Cost spent on the Jerbos are not worth it, hence my next point: why not reduce the cost of the Jerbos? This would be a very good fit too.

Agent M’s damage is ridiculously low, basically without Jerbo Gunzo you don’t kill any enemy even if you meet the conditions.

I was also wondering why if I have my Jerbos with life bonus, and I use the Jerbos Code skill, which revives the one corresponding to the skill, don’t they revive with life bonus? Isn’t it an invocation too?

It would also be much more versatile if the Jerbos had higher speed, since Agent M stands out for his speed because he doesn’t make them his strong point as well.

I clarify, I am not saying that it would be fair to do everything I am mentioning above, I just shared my opinion and some ideas that could change the opinion of the players who own it.

They also come back at +0 lol its counted as an entierly new monster so it gets nothing

My bad in that then (ignore that part)

But I think that in the rest I propose good options to improve both Agent M and the Jerbos

She is sadly not good at all because of the way you have to run her with squishy minions that have zero immunities and drop dead to something as simple as a lava entrance. Even if you only use two slots to place her, she still does not offer more value than two full mythics.

The main problem is that she only has Assassinate and Slayerbane, which are both extremely weak and do not make up for all her other limitations.

Doesn’t hers do high damage? It looked like it from the test battle. I thought it would one-shot everything that doesn’t have a defence buff

Nooo lol it does slightly above normal assassinate damage if gunzo is not on field, and ridicules damage if gunzo is on field as then you have a wrecking ball not an assassinate

Well she has piercing in that battle as all 3 Jerbos are out. But if she does not have that then it’s crap.

The slayerbane one-shots anything that doesn’t have defense buff tho without gunzo. It’s not as bad as slayerbane thankfully.

Yeah I tested after Gunzo died. Can’t remember exactly but was maybe 9k to Jeanne d’Arc?