The problem with her she easily can become dead weight if no target is available and she needs to rely on slow monsters to help her, the worst case scenario is when suito dies and she get knocked backed, this creates a permanent dead weight, if you have the other jerbo on the field or next in line, not to mention how her damage is ridiculously low and she dies to anything
Here is my solution to address those issues.
1- The jerbo should give unique buffs to her
- suito gives defense buff, maybe 50-200 defense
- Gunzo gives her excessive force
- Vizo gives her give turn
2- the jerbo should have a unique death revenge,
- Suito will mark 2 random monsters with roses
- Gunzo will mark the whole enemy team
- Vizo gives a target curse on all
3- To address the dead weight of getting knocked back, let the jerbo synergy with the other jerbo mythics,
Super flame becomes super flame +
- When mai dies super flame + deals lethal damage
- If kasumi is on the field it deals piercing and void
4- Phase out should get a tu reduction to 42 or it deals lethal damage instead of knockback. Makes no sense that you need 110 to mark and 85 to push. 195 tu for a knock back !!!
5- Jerbo speed should be consistent with the others at 67%
6- Tu reduction on the Jerbo
- the summon code move should be 100, with pots it will be 85tu, its basically necromancy
- mark should become unlimited mark 59 tu same as the frog
- target lock should should be 25tu, the only skill that benefits from target curse is zero traces which is 85 tu. The total tu combined will be 110tu which is the standard tu for void attacks