Agent M (poll and discussion)

The problem with her she easily can become dead weight if no target is available and she needs to rely on slow monsters to help her, the worst case scenario is when suito dies and she get knocked backed, this creates a permanent dead weight, if you have the other jerbo on the field or next in line, not to mention how her damage is ridiculously low and she dies to anything

Here is my solution to address those issues.

1- The jerbo should give unique buffs to her

  • suito gives defense buff, maybe 50-200 defense
  • Gunzo gives her excessive force
  • Vizo gives her give turn

2- the jerbo should have a unique death revenge,

  • Suito will mark 2 random monsters with roses
  • Gunzo will mark the whole enemy team
  • Vizo gives a target curse on all

3- To address the dead weight of getting knocked back, let the jerbo synergy with the other jerbo mythics,

Super flame becomes super flame +

  • When mai dies super flame + deals lethal damage
  • If kasumi is on the field it deals piercing and void

4- Phase out should get a tu reduction to 42 or it deals lethal damage instead of knockback. Makes no sense that you need 110 to mark and 85 to push. 195 tu for a knock back !!!

5- Jerbo speed should be consistent with the others at 67%

6- Tu reduction on the Jerbo

  • the summon code move should be 100, with pots it will be 85tu, its basically necromancy
  • mark should become unlimited mark 59 tu same as the frog
  • target lock should should be 25tu, the only skill that benefits from target curse is zero traces which is 85 tu. The total tu combined will be 110tu which is the standard tu for void attacks

They should definitely keep all of that separate from Mai, Kasumi and normal Jerbos.

But I know you would love that, don’t you.

I would love to see more synergy between them, specially they carry the jerbo name, having some traits from the original jerbo is welcomed

I am against making 3 myths synergize between them so much. Do we really want to make Calamitas + Crystal Worms but with Myths and low cost Jerbos that you can clone without end.

Each has a condition unlike Calamitas and they are 3 mythics not one single legendary there is a huge cost factor here 61cost and 6 slots is a alot of investment, the whole idea of jerbo is to synergy with the mythics, thats why they are fragile and die to everything

why are we giving jerbos so much power i dont get it, first jerboom then jerbeam then now another piercing bomb? why not buff bronzeshells or rockoids to the same level and yes i know the rockoid exists but comparing jerbos to buffed rocks is ridiculous. whats so special about that stupid rat to warrant a whole generation of overpowered rats

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@EMI_Eklypz is the reason

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You take that back! :angry:

Jerbo is delightful! That is the only reason u need.

And id do it again!

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You know what i find the funniest about this, is that jerbo has an evolution, and after mai kazumi and now AM i doubt a single person remembers its name :joy:

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